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Unified Diff: device/gamepad/gamepad_data_fetcher.h

Issue 2129003002: Refactored gamepad polling to support dynamic sources (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Fixed unit test issue and Mac XBoxDataFetcher constructor Created 4 years, 5 months ago
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Index: device/gamepad/gamepad_data_fetcher.h
diff --git a/device/gamepad/gamepad_data_fetcher.h b/device/gamepad/gamepad_data_fetcher.h
index 28b3949a41f2325028bc6cfc75d9e55523ec5cac..a067b1daaad54ba124dcce3bae932b4ec25f2e69 100644
--- a/device/gamepad/gamepad_data_fetcher.h
+++ b/device/gamepad/gamepad_data_fetcher.h
@@ -5,57 +5,67 @@
#ifndef DEVICE_GAMEPAD_GAMEPAD_DATA_FETCHER_H_
#define DEVICE_GAMEPAD_GAMEPAD_DATA_FETCHER_H_
-#include <stdint.h>
-
-#include <limits>
-
-#include "build/build_config.h"
-#include "device/gamepad/gamepad_standard_mappings.h"
-#include "third_party/WebKit/public/platform/WebGamepads.h"
+#include "device/gamepad/gamepad_data_fetcher_manager.h"
+#include "device/gamepad/gamepad_export.h"
+#include "device/gamepad/gamepad_provider.h"
namespace device {
-// Abstract interface for imlementing platform- (and test-) specific behaviro
+// Abstract interface for imlementing platform- (and test-) specific behavior
// for getting the gamepad data.
-class GamepadDataFetcher {
+class DEVICE_GAMEPAD_EXPORT GamepadDataFetcher {
public:
+ GamepadDataFetcher();
denniskempin 2016/07/11 22:44:50 Since the GamepadDataFetcher is now constructed on
virtual ~GamepadDataFetcher() {}
- virtual void GetGamepadData(blink::WebGamepads* pads,
- bool devices_changed_hint) = 0;
+ virtual void GetGamepadData(bool devices_changed_hint) = 0;
virtual void PauseHint(bool paused) {}
-#if !defined(OS_ANDROID)
- struct PadState {
- // Gamepad data, unmapped.
- blink::WebGamepad data;
+ virtual GamepadSource source() = 0;
+ GamepadProvider* provider() { return provider_; }
- // Functions to map from device data to standard layout, if available. May
- // be null if no mapping is available.
- GamepadStandardMappingFunction mapper;
+ PadState* GetPadState(int source_id) {
+ if (!provider_)
+ return nullptr;
- // Sanitization masks
- // axis_mask and button_mask are bitfields that represent the reset state of
- // each input. If a button or axis has ever reported 0 in the past the
- // corresponding bit will be set to 1.
+ return provider_->GetPadState(source(), source_id);
+ }
- // If we ever increase the max axis count this will need to be updated.
- static_assert(blink::WebGamepad::axesLengthCap <=
- std::numeric_limits<uint32_t>::digits,
- "axis_mask is not large enough");
- uint32_t axis_mask;
+ protected:
+ friend GamepadProvider;
- // If we ever increase the max button count this will need to be updated.
- static_assert(blink::WebGamepad::buttonsLengthCap <=
- std::numeric_limits<uint32_t>::digits,
- "button_mask is not large enough");
- uint32_t button_mask;
- };
+ // To be called by the GamepadProvider on the polling thread;
+ void InitializeProvider(GamepadProvider* provider);
- void MapAndSanitizeGamepadData(PadState* pad_state, blink::WebGamepad* pad);
+ // This call will happen on the gamepad polling thread. Any initialization
+ // that needs to happen on that thread should be done here, not in the
+ // constructor.
+ virtual void OnAddedToProvider(){};
- protected:
- PadState pad_state_[blink::WebGamepads::itemsLengthCap];
-#endif
+ private:
+ GamepadProvider* provider_;
+};
+
+// Factory class for creating a GamepadDataFetcher. Used by the
+// GamepadDataFetcherManager.
+class DEVICE_GAMEPAD_EXPORT GamepadDataFetcherFactory {
+ public:
+ GamepadDataFetcherFactory();
+ virtual ~GamepadDataFetcherFactory() {}
+ virtual std::unique_ptr<GamepadDataFetcher> CreateDataFetcher() = 0;
+ virtual GamepadSource source() = 0;
+};
+
+// Basic factory implementation for GamepadDataFetchers without a complex
+// constructor.
+template <typename DataFetcherType, GamepadSource DataFetcherSource>
+class GamepadDataFetcherFactoryImpl : public GamepadDataFetcherFactory {
+ public:
+ ~GamepadDataFetcherFactoryImpl() override {}
+ std::unique_ptr<GamepadDataFetcher> CreateDataFetcher() override {
+ return std::unique_ptr<GamepadDataFetcher>(new DataFetcherType());
+ }
+ GamepadSource source() override { return DataFetcherSource; }
+ static GamepadSource static_source() { return DataFetcherSource; }
};
} // namespace device

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