Index: device/gamepad/gamepad_platform_data_fetcher_win.h |
diff --git a/device/gamepad/gamepad_platform_data_fetcher_win.h b/device/gamepad/gamepad_platform_data_fetcher_win.h |
index cf9f7728a8716d31279e6e69b0b58cf2930377d4..df5b5dcd198df6cca7c2cc393eb54c9a9520b6ab 100644 |
--- a/device/gamepad/gamepad_platform_data_fetcher_win.h |
+++ b/device/gamepad/gamepad_platform_data_fetcher_win.h |
@@ -25,23 +25,25 @@ |
#include "base/scoped_native_library.h" |
#include "device/gamepad/gamepad_data_fetcher.h" |
#include "device/gamepad/gamepad_standard_mappings.h" |
-#include "device/gamepad/raw_input_data_fetcher_win.h" |
#include "third_party/WebKit/public/platform/WebGamepads.h" |
namespace device { |
class GamepadPlatformDataFetcherWin : public GamepadDataFetcher { |
public: |
+ typedef GamepadDataFetcherFactoryImpl<GamepadPlatformDataFetcherWin, |
+ GAMEPAD_SOURCE_WIN_XINPUT> |
+ Factory; |
+ |
GamepadPlatformDataFetcherWin(); |
~GamepadPlatformDataFetcherWin() override; |
- void GetGamepadData(blink::WebGamepads* pads, |
- bool devices_changed_hint) override; |
- void PauseHint(bool paused) override; |
+ |
+ GamepadSource source() override; |
+ |
+ void GetGamepadData(bool devices_changed_hint) override; |
private: |
- // XInput-specific implementation for GetGamepadData. |
- bool GetXInputGamepadData(blink::WebGamepads* pads, |
- bool devices_changed_hint); |
+ void OnAddedToProvider() override; |
// The three function types we use from xinput1_3.dll. |
typedef void(WINAPI* XInputEnableFunc)(BOOL enable); |
@@ -58,14 +60,7 @@ class GamepadPlatformDataFetcherWin : public GamepadDataFetcher { |
// Scan for connected XInput and DirectInput gamepads. |
void EnumerateDevices(); |
- bool GetXInputPadConnectivity(int i, blink::WebGamepad* pad) const; |
- |
- void GetXInputPadData(int i, blink::WebGamepad* pad); |
- void GetRawInputPadData(int i, blink::WebGamepad* pad); |
- |
- int FirstAvailableGamepadId() const; |
- bool HasXInputGamepad(int index) const; |
- bool HasRawInputGamepad(const HANDLE handle) const; |
+ void GetXInputPadData(int i); |
base::ScopedNativeLibrary xinput_dll_; |
bool xinput_available_; |
@@ -75,21 +70,7 @@ class GamepadPlatformDataFetcherWin : public GamepadDataFetcher { |
XInputGetCapabilitiesFunc xinput_get_capabilities_; |
XInputGetStateFunc xinput_get_state_; |
- enum PadConnectionStatus { |
- DISCONNECTED, |
- XINPUT_CONNECTED, |
- RAWINPUT_CONNECTED |
- }; |
- |
- struct PlatformPadState { |
- PadConnectionStatus status; |
- |
- int xinput_index; // XInput-only |
- HANDLE raw_input_handle; // RawInput-only fields. |
- }; |
- PlatformPadState platform_pad_state_[blink::WebGamepads::itemsLengthCap]; |
- |
- std::unique_ptr<RawInputDataFetcher> raw_input_fetcher_; |
+ bool xinuput_connected_[XUSER_MAX_COUNT]; |
DISALLOW_COPY_AND_ASSIGN(GamepadPlatformDataFetcherWin); |
}; |