Index: remoting/client/opengl/gl_render_layer.cc |
diff --git a/remoting/client/opengl/gl_render_layer.cc b/remoting/client/opengl/gl_render_layer.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..8673b021f05f92701736a6cda750097e82c8b23e |
--- /dev/null |
+++ b/remoting/client/opengl/gl_render_layer.cc |
@@ -0,0 +1,82 @@ |
+// Copyright 2016 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "remoting/client/opengl/gl_render_layer.h" |
+ |
+#include "base/logging.h" |
+#include "remoting/client/opengl/gl_canvas.h" |
+#include "remoting/client/opengl/gl_helpers.h" |
+ |
+namespace { |
+ |
+// Assign texture coordinates to buffers for use in shader program. |
+const float kVertices[] = { |
+ // Points order: upper-left, bottom-left, upper-right, bottom-right. |
+ |
+ // Positions to draw the texture on the normalized canvas coordinate. |
+ 0, 0, 0, 1, 1, 0, 1, 1, |
+ |
+ // Region of the texture to be used (normally the whole texture). |
+ 0, 0, 0, 1, 1, 0, 1, 1}; |
+} |
+ |
+namespace remoting { |
+ |
+GlRenderLayer::GlRenderLayer(int texture_id, GlCanvas* canvas) |
+ : texture_id_(texture_id), canvas_(canvas) { |
+ texture_handle_ = CreateTexture(); |
+ buffer_handle_ = CreateBuffer(kVertices, sizeof(kVertices)); |
+} |
+ |
+GlRenderLayer::~GlRenderLayer() { |
+ DCHECK(thread_checker_.CalledOnValidThread()); |
+ glDeleteBuffers(1, &buffer_handle_); |
+ glDeleteTextures(1, &texture_handle_); |
+} |
+ |
+void GlRenderLayer::SetTexture(const void* texture, int width, int height) { |
+ DCHECK(thread_checker_.CalledOnValidThread()); |
+ CHECK(width > 0 && height > 0); |
+ glActiveTexture(GL_TEXTURE0 + texture_id_); |
+ glBindTexture(GL_TEXTURE_2D, texture_handle_); |
+ |
+ if (width != texture_width_ || height != texture_height_) { |
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, |
+ GL_UNSIGNED_BYTE, texture); |
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
+ texture_width_ = width; |
+ texture_height_ = height; |
+ } else { |
+ // Size not changed. Just update the texture. |
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_RGBA, |
+ GL_UNSIGNED_BYTE, texture); |
+ } |
+ glBindTexture(GL_TEXTURE_2D, 0); |
+} |
+ |
+void GlRenderLayer::SetVertexPositions(const float positions[8]) { |
+ DCHECK(thread_checker_.CalledOnValidThread()); |
+ glBindBuffer(GL_ARRAY_BUFFER, buffer_handle_); |
+ glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(kVertices) / 2, positions); |
+ glBindBuffer(GL_ARRAY_BUFFER, 0); |
+} |
+ |
+void GlRenderLayer::SetTextureVisibleArea(const float positions[8]) { |
+ DCHECK(thread_checker_.CalledOnValidThread()); |
+ glBindBuffer(GL_ARRAY_BUFFER, buffer_handle_); |
+ glBufferSubData(GL_ARRAY_BUFFER, sizeof(kVertices) / 2, sizeof(kVertices) / 2, |
+ positions); |
+ glBindBuffer(GL_ARRAY_BUFFER, 0); |
+} |
+ |
+void GlRenderLayer::Draw() { |
+ DCHECK(thread_checker_.CalledOnValidThread()); |
+ if (texture_width_ == 0 || texture_height_ == 0) { |
+ return; |
+ } |
+ canvas_->DrawTexture(texture_id_, texture_handle_, buffer_handle_); |
+} |
+ |
+} // namespace remoting |