Index: remoting/client/opengl/gl_render_layer.h |
diff --git a/remoting/client/opengl/gl_render_layer.h b/remoting/client/opengl/gl_render_layer.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..f82fc2e5bbd9881c2bbc0fa10a31c170eaadc70c |
--- /dev/null |
+++ b/remoting/client/opengl/gl_render_layer.h |
@@ -0,0 +1,56 @@ |
+// Copyright 2016 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef REMOTING_CLIENT_OPENGL_GL_RENDER_LAYER_H_ |
+#define REMOTING_CLIENT_OPENGL_GL_RENDER_LAYER_H_ |
+ |
+#include "base/macros.h" |
+#include "base/threading/thread_checker.h" |
+#include "remoting/client/opengl_wrapper.h" |
+ |
+namespace remoting { |
+class GlCanvas; |
+ |
+// This class is for drawing a texture on the canvas. Must be deleted before the |
+// canvas is deleted. |
+class GlRenderLayer { |
+ public: |
+ GlRenderLayer(int texture_id, GlCanvas* canvas); |
+ ~GlRenderLayer(); |
+ |
+ // Sets the texture (BGRA 8888 bits) to be drawn. |
+ void SetTexture(const void* texture, int width, int height); |
+ |
+ // Sets the positions of four vertices of the texture in normalized |
+ // coordinates. The default values are (0, 0), (0, 1), (1, 0), (1, 1), |
+ // i.e. stretching the texture to fit the whole canvas. |
+ // positions: [ x_upperleft, y_upperleft, x_lowerleft, y_lowerleft, |
+ // x_upperright, y_upperright, x_lowerright, y_lowerright ] |
+ void SetVertexPositions(const float positions[8]); |
+ |
+ // Sets the visible area of the texture. The default values are (0, 0), |
+ // (0, 1), (1, 0), (1, 1), i.e. showing the whole texture. |
+ // positions: [ x_upperleft, y_upperleft, x_lowerleft, y_lowerleft, |
+ // x_upperright, y_upperright, x_lowerright, y_lowerright ] |
+ void SetTextureVisibleArea(const float positions[8]); |
+ |
+ // Draws the texture on the canvas. |
+ void Draw(); |
+ |
+ private: |
+ int texture_id_; |
+ GlCanvas* canvas_; |
+ |
+ GLuint texture_handle_; |
+ GLuint buffer_handle_; |
+ |
+ int texture_width_ = 0; |
+ int texture_height_ = 0; |
+ |
+ base::ThreadChecker thread_checker_; |
+ DISALLOW_COPY_AND_ASSIGN(GlRenderLayer); |
+}; |
+ |
+} // namespace remoting |
+#endif // REMOTING_CLIENT_OPENGL_GL_RENDER_LAYER_H_ |