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Unified Diff: remoting/client/opengl/gl_render_layer.h

Issue 2045963004: [Remoting] OpenGL Rendering Layer (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 6 months ago
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Index: remoting/client/opengl/gl_render_layer.h
diff --git a/remoting/client/opengl/gl_render_layer.h b/remoting/client/opengl/gl_render_layer.h
new file mode 100644
index 0000000000000000000000000000000000000000..f82fc2e5bbd9881c2bbc0fa10a31c170eaadc70c
--- /dev/null
+++ b/remoting/client/opengl/gl_render_layer.h
@@ -0,0 +1,56 @@
+// Copyright 2016 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef REMOTING_CLIENT_OPENGL_GL_RENDER_LAYER_H_
+#define REMOTING_CLIENT_OPENGL_GL_RENDER_LAYER_H_
+
+#include "base/macros.h"
+#include "base/threading/thread_checker.h"
+#include "remoting/client/opengl_wrapper.h"
+
+namespace remoting {
+class GlCanvas;
+
+// This class is for drawing a texture on the canvas. Must be deleted before the
+// canvas is deleted.
+class GlRenderLayer {
+ public:
+ GlRenderLayer(int texture_id, GlCanvas* canvas);
+ ~GlRenderLayer();
+
+ // Sets the texture (BGRA 8888 bits) to be drawn.
+ void SetTexture(const void* texture, int width, int height);
+
+ // Sets the positions of four vertices of the texture in normalized
+ // coordinates. The default values are (0, 0), (0, 1), (1, 0), (1, 1),
+ // i.e. stretching the texture to fit the whole canvas.
+ // positions: [ x_upperleft, y_upperleft, x_lowerleft, y_lowerleft,
+ // x_upperright, y_upperright, x_lowerright, y_lowerright ]
+ void SetVertexPositions(const float positions[8]);
+
+ // Sets the visible area of the texture. The default values are (0, 0),
+ // (0, 1), (1, 0), (1, 1), i.e. showing the whole texture.
+ // positions: [ x_upperleft, y_upperleft, x_lowerleft, y_lowerleft,
+ // x_upperright, y_upperright, x_lowerright, y_lowerright ]
+ void SetTextureVisibleArea(const float positions[8]);
+
+ // Draws the texture on the canvas.
+ void Draw();
+
+ private:
+ int texture_id_;
+ GlCanvas* canvas_;
+
+ GLuint texture_handle_;
+ GLuint buffer_handle_;
+
+ int texture_width_ = 0;
+ int texture_height_ = 0;
+
+ base::ThreadChecker thread_checker_;
+ DISALLOW_COPY_AND_ASSIGN(GlRenderLayer);
+};
+
+} // namespace remoting
+#endif // REMOTING_CLIENT_OPENGL_GL_RENDER_LAYER_H_

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