Index: remoting/client/opengl/gl_helpers.h |
diff --git a/remoting/client/opengl/gl_helpers.h b/remoting/client/opengl/gl_helpers.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..2029db283eee29e01cf1a512ae3a1c1ae38dd43c |
--- /dev/null |
+++ b/remoting/client/opengl/gl_helpers.h |
@@ -0,0 +1,20 @@ |
+// Copyright 2016 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef REMOTING_CLIENT_GL_HELPERS_H_ |
+#define REMOTING_CLIENT_GL_HELPERS_H_ |
+ |
+#include "base/macros.h" |
+#include "remoting/client/opengl_wrapper.h" |
+ |
+namespace remoting { |
+ |
+GLuint CompileShader(GLenum shaderType, const char* shaderSource); |
Sergey Ulanov
2016/06/27 23:15:29
shader_type, shader_source
Sergey Ulanov
2016/06/27 23:15:30
add documentation for each of these functions
Yuwei
2016/06/28 22:51:11
Done.
|
+GLuint CreateProgram(GLuint vertex_shader, GLuint fragment_shader); |
+GLuint CreateTexture(); |
+GLuint CreateBuffer(const void* data, int size); |
+ |
+} // namespace remoting |
+ |
+#endif // REMOTING_CLIENT_GL_HELPERS_H_ |