| Index: Source/modules/gamepad/GamepadEvent.h | 
| diff --git a/Source/modules/gamepad/GamepadEvent.h b/Source/modules/gamepad/GamepadEvent.h | 
| new file mode 100644 | 
| index 0000000000000000000000000000000000000000..0c966644ffc51183b08d2605e0361a41b7bfaf17 | 
| --- /dev/null | 
| +++ b/Source/modules/gamepad/GamepadEvent.h | 
| @@ -0,0 +1,51 @@ | 
| +// Copyright 2014 The Chromium Authors. All rights reserved. | 
| +// Use of this source code is governed by a BSD-style license that can be | 
| +// found in the LICENSE file. | 
| + | 
| +#ifndef GamepadEvent_h | 
| +#define GamepadEvent_h | 
| + | 
| +#include "core/events/Event.h" | 
| +#include "modules/gamepad/Gamepad.h" | 
| + | 
| +namespace WebCore { | 
| + | 
| +struct GamepadEventInit : public EventInit { | 
| +    GamepadEventInit(); | 
| + | 
| +    RefPtrWillBeMember<Gamepad> gamepad; | 
| +}; | 
| + | 
| +class GamepadEvent FINAL : public Event { | 
| +public: | 
| +    static PassRefPtr<GamepadEvent> create() | 
| +    { | 
| +        return adoptRef(new GamepadEvent); | 
| +    } | 
| +    static PassRefPtr<GamepadEvent> create(const AtomicString& type, bool canBubble, bool cancelable, PassRefPtrWillBeRawPtr<Gamepad> gamepad) | 
| +    { | 
| +        return adoptRef(new GamepadEvent(type, canBubble, cancelable, gamepad)); | 
| +    } | 
| +    static PassRefPtr<GamepadEvent> create(const AtomicString& type, const GamepadEventInit& initializer) | 
| +    { | 
| +        return adoptRef(new GamepadEvent(type, initializer)); | 
| +    } | 
| +    virtual ~GamepadEvent(); | 
| + | 
| +    Gamepad* gamepad() const { return m_gamepad.get(); } | 
| + | 
| +    virtual const AtomicString& interfaceName() const OVERRIDE; | 
| + | 
| +    virtual void trace(Visitor*) OVERRIDE; | 
| + | 
| +private: | 
| +    GamepadEvent(); | 
| +    GamepadEvent(const AtomicString& type, bool canBubble, bool cancelable, PassRefPtrWillBeRawPtr<Gamepad>); | 
| +    GamepadEvent(const AtomicString&, const GamepadEventInit&); | 
| + | 
| +    RefPtrWillBePersistent<Gamepad> m_gamepad; | 
| +}; | 
| + | 
| +} // namespace WebCore | 
| + | 
| +#endif // GamepadEvent_h | 
|  |