OLD | NEW |
(Empty) | |
| 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #ifndef GamepadEvent_h |
| 6 #define GamepadEvent_h |
| 7 |
| 8 #include "core/events/Event.h" |
| 9 #include "modules/gamepad/Gamepad.h" |
| 10 |
| 11 namespace WebCore { |
| 12 |
| 13 struct GamepadEventInit : public EventInit { |
| 14 GamepadEventInit(); |
| 15 |
| 16 RefPtrWillBeMember<Gamepad> gamepad; |
| 17 }; |
| 18 |
| 19 class GamepadEvent FINAL : public Event { |
| 20 public: |
| 21 static PassRefPtr<GamepadEvent> create() |
| 22 { |
| 23 return adoptRef(new GamepadEvent); |
| 24 } |
| 25 static PassRefPtr<GamepadEvent> create(const AtomicString& type, bool canBub
ble, bool cancelable, PassRefPtrWillBeRawPtr<Gamepad> gamepad) |
| 26 { |
| 27 return adoptRef(new GamepadEvent(type, canBubble, cancelable, gamepad)); |
| 28 } |
| 29 static PassRefPtr<GamepadEvent> create(const AtomicString& type, const Gamep
adEventInit& initializer) |
| 30 { |
| 31 return adoptRef(new GamepadEvent(type, initializer)); |
| 32 } |
| 33 virtual ~GamepadEvent(); |
| 34 |
| 35 Gamepad* gamepad() const { return m_gamepad.get(); } |
| 36 |
| 37 virtual const AtomicString& interfaceName() const OVERRIDE; |
| 38 |
| 39 virtual void trace(Visitor*) OVERRIDE; |
| 40 |
| 41 private: |
| 42 GamepadEvent(); |
| 43 GamepadEvent(const AtomicString& type, bool canBubble, bool cancelable, Pass
RefPtrWillBeRawPtr<Gamepad>); |
| 44 GamepadEvent(const AtomicString&, const GamepadEventInit&); |
| 45 |
| 46 RefPtrWillBePersistent<Gamepad> m_gamepad; |
| 47 }; |
| 48 |
| 49 } // namespace WebCore |
| 50 |
| 51 #endif // GamepadEvent_h |
OLD | NEW |