| Index: src/gpu/effects/GrYUVEffect.cpp
|
| diff --git a/src/gpu/effects/GrYUVEffect.cpp b/src/gpu/effects/GrYUVEffect.cpp
|
| index 97ef663bb7bd18e5c187ccb77e9734fb66e97d10..20865f43b5e57437353032784236ab10917c34a8 100644
|
| --- a/src/gpu/effects/GrYUVEffect.cpp
|
| +++ b/src/gpu/effects/GrYUVEffect.cpp
|
| @@ -100,19 +100,23 @@ public:
|
|
|
| void emitCode(EmitArgs& args) override {
|
| GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
|
| + GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
|
|
|
| const char* colorSpaceMatrix = nullptr;
|
| - fMatrixUni = args.fUniformHandler->addUniform(kFragment_GrShaderFlag,
|
| - kMat44f_GrSLType, kDefault_GrSLPrecision,
|
| - "ColorSpaceMatrix", &colorSpaceMatrix);
|
| + fMatrixUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
|
| + kMat44f_GrSLType, kDefault_GrSLPrecision,
|
| + "ColorSpaceMatrix", &colorSpaceMatrix);
|
| fragBuilder->codeAppendf("%s = vec4(", args.fOutputColor);
|
| - fragBuilder->appendTextureLookup(args.fTexSamplers[0], args.fCoords[0].c_str(),
|
| + fragBuilder->appendTextureLookup(uniformHandler->getSampler(args.fTexSamplers[0]),
|
| + args.fCoords[0].c_str(),
|
| args.fCoords[0].getType());
|
| fragBuilder->codeAppend(".r,");
|
| - fragBuilder->appendTextureLookup(args.fTexSamplers[1], args.fCoords[1].c_str(),
|
| + fragBuilder->appendTextureLookup(uniformHandler->getSampler(args.fTexSamplers[1]),
|
| + args.fCoords[1].c_str(),
|
| args.fCoords[1].getType());
|
| fragBuilder->codeAppend(".r,");
|
| - fragBuilder->appendTextureLookup(args.fTexSamplers[2], args.fCoords[2].c_str(),
|
| + fragBuilder->appendTextureLookup(uniformHandler->getSampler(args.fTexSamplers[2]),
|
| + args.fCoords[2].c_str(),
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| args.fCoords[2].getType());
|
| fragBuilder->codeAppendf(".r, 1.0) * %s;", colorSpaceMatrix);
|
| }
|
|
|