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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrYUVEffect.h" | 8 #include "GrYUVEffect.h" |
9 | 9 |
10 #include "GrCoordTransform.h" | 10 #include "GrCoordTransform.h" |
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93 | 93 |
94 SkYUVColorSpace getColorSpace() const { return fColorSpace; } | 94 SkYUVColorSpace getColorSpace() const { return fColorSpace; } |
95 | 95 |
96 class GLSLProcessor : public GrGLSLFragmentProcessor { | 96 class GLSLProcessor : public GrGLSLFragmentProcessor { |
97 public: | 97 public: |
98 // this class always generates the same code. | 98 // this class always generates the same code. |
99 static void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessorKey
Builder*) {} | 99 static void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessorKey
Builder*) {} |
100 | 100 |
101 void emitCode(EmitArgs& args) override { | 101 void emitCode(EmitArgs& args) override { |
102 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; | 102 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; |
| 103 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; |
103 | 104 |
104 const char* colorSpaceMatrix = nullptr; | 105 const char* colorSpaceMatrix = nullptr; |
105 fMatrixUni = args.fUniformHandler->addUniform(kFragment_GrShaderFlag
, | 106 fMatrixUni = uniformHandler->addUniform(kFragment_GrShaderFlag, |
106 kMat44f_GrSLType, kDef
ault_GrSLPrecision, | 107 kMat44f_GrSLType, kDefault_G
rSLPrecision, |
107 "ColorSpaceMatrix", &c
olorSpaceMatrix); | 108 "ColorSpaceMatrix", &colorSp
aceMatrix); |
108 fragBuilder->codeAppendf("%s = vec4(", args.fOutputColor); | 109 fragBuilder->codeAppendf("%s = vec4(", args.fOutputColor); |
109 fragBuilder->appendTextureLookup(args.fTexSamplers[0], args.fCoords[
0].c_str(), | 110 fragBuilder->appendTextureLookup(uniformHandler->getSampler(args.fTe
xSamplers[0]), |
| 111 args.fCoords[0].c_str(), |
110 args.fCoords[0].getType()); | 112 args.fCoords[0].getType()); |
111 fragBuilder->codeAppend(".r,"); | 113 fragBuilder->codeAppend(".r,"); |
112 fragBuilder->appendTextureLookup(args.fTexSamplers[1], args.fCoords[
1].c_str(), | 114 fragBuilder->appendTextureLookup(uniformHandler->getSampler(args.fTe
xSamplers[1]), |
| 115 args.fCoords[1].c_str(), |
113 args.fCoords[1].getType()); | 116 args.fCoords[1].getType()); |
114 fragBuilder->codeAppend(".r,"); | 117 fragBuilder->codeAppend(".r,"); |
115 fragBuilder->appendTextureLookup(args.fTexSamplers[2], args.fCoords[
2].c_str(), | 118 fragBuilder->appendTextureLookup(uniformHandler->getSampler(args.fTe
xSamplers[2]), |
| 119 args.fCoords[2].c_str(), |
116 args.fCoords[2].getType()); | 120 args.fCoords[2].getType()); |
117 fragBuilder->codeAppendf(".r, 1.0) * %s;", colorSpaceMatrix); | 121 fragBuilder->codeAppendf(".r, 1.0) * %s;", colorSpaceMatrix); |
118 } | 122 } |
119 | 123 |
120 protected: | 124 protected: |
121 void onSetData(const GrGLSLProgramDataManager& pdman, | 125 void onSetData(const GrGLSLProgramDataManager& pdman, |
122 const GrProcessor& processor) override { | 126 const GrProcessor& processor) override { |
123 const YUVtoRGBEffect& yuvEffect = processor.cast<YUVtoRGBEffect>(); | 127 const YUVtoRGBEffect& yuvEffect = processor.cast<YUVtoRGBEffect>(); |
124 switch (yuvEffect.getColorSpace()) { | 128 switch (yuvEffect.getColorSpace()) { |
125 case kJPEG_SkYUVColorSpace: | 129 case kJPEG_SkYUVColorSpace: |
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379 GrYUVEffect::CreateRGBToU(const GrFragmentProcessor* rgbFP, SkYUVColorSpace colo
rSpace) { | 383 GrYUVEffect::CreateRGBToU(const GrFragmentProcessor* rgbFP, SkYUVColorSpace colo
rSpace) { |
380 SkASSERT(rgbFP); | 384 SkASSERT(rgbFP); |
381 return new RGBToYUVEffect(rgbFP, colorSpace, RGBToYUVEffect::kU_OutputChanne
ls); | 385 return new RGBToYUVEffect(rgbFP, colorSpace, RGBToYUVEffect::kU_OutputChanne
ls); |
382 } | 386 } |
383 | 387 |
384 const GrFragmentProcessor* | 388 const GrFragmentProcessor* |
385 GrYUVEffect::CreateRGBToV(const GrFragmentProcessor* rgbFP, SkYUVColorSpace colo
rSpace) { | 389 GrYUVEffect::CreateRGBToV(const GrFragmentProcessor* rgbFP, SkYUVColorSpace colo
rSpace) { |
386 SkASSERT(rgbFP); | 390 SkASSERT(rgbFP); |
387 return new RGBToYUVEffect(rgbFP, colorSpace, RGBToYUVEffect::kV_OutputChanne
ls); | 391 return new RGBToYUVEffect(rgbFP, colorSpace, RGBToYUVEffect::kV_OutputChanne
ls); |
388 } | 392 } |
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