| Index: src/gpu/vk/GrVkResourceProvider.h
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| diff --git a/src/gpu/vk/GrVkResourceProvider.h b/src/gpu/vk/GrVkResourceProvider.h
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| deleted file mode 100644
|
| index 245062ea8df4827f69713b115373063ecd3400ac..0000000000000000000000000000000000000000
|
| --- a/src/gpu/vk/GrVkResourceProvider.h
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| +++ /dev/null
|
| @@ -1,77 +0,0 @@
|
| -/*
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| -* Copyright 2016 Google Inc.
|
| -*
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| -* Use of this source code is governed by a BSD-style license that can be
|
| -* found in the LICENSE file.
|
| -*/
|
| -
|
| -#ifndef GrVkResourceProvider_DEFINED
|
| -#define GrVkResourceProvider_DEFINED
|
| -
|
| -#include "GrVkDescriptorPool.h"
|
| -#include "GrVkResource.h"
|
| -#include "GrVkUtil.h"
|
| -#include "SkTArray.h"
|
| -
|
| -#include "vulkan/vulkan.h"
|
| -
|
| -class GrPipeline;
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| -class GrPrimitiveProcessor;
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| -class GrVkCommandBuffer;
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| -class GrVkGpu;
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| -class GrVkPipeline;
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| -class GrVkRenderPass;
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| -class GrVkRenderTarget;
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| -
|
| -class GrVkResourceProvider {
|
| -public:
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| - GrVkResourceProvider(GrVkGpu* gpu);
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| - ~GrVkResourceProvider();
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| -
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| - GrVkPipeline* createPipeline(const GrPipeline& pipeline,
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| - const GrPrimitiveProcessor& primProc,
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| - VkPipelineShaderStageCreateInfo* shaderStageInfo,
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| - int shaderStageCount,
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| - GrPrimitiveType primitiveType,
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| - const GrVkRenderPass& renderPass,
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| - VkPipelineLayout layout);
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| -
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| - // Finds or creates a simple render pass that matches the target, increments the refcount,
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| - // and returns.
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| - const GrVkRenderPass* findOrCreateCompatibleRenderPass(const GrVkRenderTarget& target);
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| -
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| - GrVkCommandBuffer* createCommandBuffer();
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| - void checkCommandBuffers();
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| -
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| - // Finds or creates a compatible GrVkDescriptorPool for the requested DescriptorTypeCount.
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| - // The refcount is incremented and a pointer returned.
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| - // TODO: Currently this will just create a descriptor pool without holding onto a ref itself
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| - // so we currently do not reuse them. Rquires knowing if another draw is currently using
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| - // the GrVkDescriptorPool, the ability to reset pools, and the ability to purge pools out
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| - // of our cache of GrVkDescriptorPools.
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| - GrVkDescriptorPool* findOrCreateCompatibleDescriptorPool(
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| - const GrVkDescriptorPool::DescriptorTypeCounts& typeCounts);
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| -
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| - // Destroy any cached resources. To be called before destroying the VkDevice.
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| - // The assumption is that all queues are idle and all command buffers are finished.
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| - // For resource tracing to work properly, this should be called after unrefing all other
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| - // resource usages.
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| - void destroyResources();
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| -
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| - // Abandon any cached resources. To be used when the context/VkDevice is lost.
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| - // For resource tracing to work properly, this should be called after unrefing all other
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| - // resource usages.
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| - void abandonResources();
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| -
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| -private:
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| - GrVkGpu* fGpu;
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| -
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| - // Array of RenderPasses that only have a single color attachment, optional stencil attachment,
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| - // optional resolve attachment, and only one subpass
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| - SkSTArray<4, GrVkRenderPass*> fSimpleRenderPasses;
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| -
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| - // Array of CommandBuffers that are currently in flight
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| - SkSTArray<4, GrVkCommandBuffer*> fActiveCommandBuffers;
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| -};
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| -
|
| -#endif
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|
|