| Index: src/gpu/vk/GrVkResourceProvider.cpp
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| diff --git a/src/gpu/vk/GrVkResourceProvider.cpp b/src/gpu/vk/GrVkResourceProvider.cpp
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| deleted file mode 100644
|
| index f4cfa27224d16e908244c72015698373f9e981f2..0000000000000000000000000000000000000000
|
| --- a/src/gpu/vk/GrVkResourceProvider.cpp
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| +++ /dev/null
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| @@ -1,118 +0,0 @@
|
| -/*
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| -* Copyright 2016 Google Inc.
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| -*
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| -* Use of this source code is governed by a BSD-style license that can be
|
| -* found in the LICENSE file.
|
| -*/
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| -
|
| -#include "GrVkResourceProvider.h"
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| -
|
| -#include "GrVkCommandBuffer.h"
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| -#include "GrVkPipeline.h"
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| -#include "GrVkRenderPass.h"
|
| -#include "GrVkUtil.h"
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| -
|
| -#ifdef SK_TRACE_VK_RESOURCES
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| -SkTDynamicHash<GrVkResource, uint32_t> GrVkResource::fTrace;
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| -SkRandom GrVkResource::fRandom;
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| -#endif
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| -
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| -GrVkResourceProvider::GrVkResourceProvider(GrVkGpu* gpu) : fGpu(gpu) {
|
| -}
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| -
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| -GrVkResourceProvider::~GrVkResourceProvider() {
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| - SkASSERT(0 == fSimpleRenderPasses.count());
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| -}
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| -
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| -GrVkPipeline* GrVkResourceProvider::createPipeline(const GrPipeline& pipeline,
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| - const GrPrimitiveProcessor& primProc,
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| - VkPipelineShaderStageCreateInfo* shaderStageInfo,
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| - int shaderStageCount,
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| - GrPrimitiveType primitiveType,
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| - const GrVkRenderPass& renderPass,
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| - VkPipelineLayout layout) {
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| -
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| - return GrVkPipeline::Create(fGpu, pipeline, primProc, shaderStageInfo, shaderStageCount,
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| - primitiveType, renderPass, layout);
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| -}
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| -
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| -
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| -// To create framebuffers, we first need to create a simple RenderPass that is
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| -// only used for framebuffer creation. When we actually render we will create
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| -// RenderPasses as needed that are compatible with the framebuffer.
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| -const GrVkRenderPass*
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| -GrVkResourceProvider::findOrCreateCompatibleRenderPass(const GrVkRenderTarget& target) {
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| - for (int i = 0; i < fSimpleRenderPasses.count(); ++i) {
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| - GrVkRenderPass* renderPass = fSimpleRenderPasses[i];
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| - if (renderPass->isCompatible(target)) {
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| - renderPass->ref();
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| - return renderPass;
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| - }
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| - }
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| -
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| - GrVkRenderPass* renderPass = new GrVkRenderPass();
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| - renderPass->initSimple(fGpu, target);
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| - fSimpleRenderPasses.push_back(renderPass);
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| - renderPass->ref();
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| - return renderPass;
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| -}
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| -
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| -GrVkDescriptorPool* GrVkResourceProvider::findOrCreateCompatibleDescriptorPool(
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| - const GrVkDescriptorPool::DescriptorTypeCounts& typeCounts) {
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| - return new GrVkDescriptorPool(fGpu, typeCounts);
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| -}
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| -
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| -GrVkCommandBuffer* GrVkResourceProvider::createCommandBuffer() {
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| - GrVkCommandBuffer* cmdBuffer = GrVkCommandBuffer::Create(fGpu, fGpu->cmdPool());
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| - fActiveCommandBuffers.push_back(cmdBuffer);
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| - cmdBuffer->ref();
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| - return cmdBuffer;
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| -}
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| -
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| -void GrVkResourceProvider::checkCommandBuffers() {
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| - for (int i = fActiveCommandBuffers.count()-1; i >= 0; --i) {
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| - if (fActiveCommandBuffers[i]->finished(fGpu)) {
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| - fActiveCommandBuffers[i]->unref(fGpu);
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| - fActiveCommandBuffers.removeShuffle(i);
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| - }
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| - }
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| -}
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| -
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| -void GrVkResourceProvider::destroyResources() {
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| - // release our current command buffers
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| - for (int i = 0; i < fActiveCommandBuffers.count(); ++i) {
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| - SkASSERT(fActiveCommandBuffers[i]->finished(fGpu));
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| - SkASSERT(fActiveCommandBuffers[i]->unique());
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| - fActiveCommandBuffers[i]->unref(fGpu);
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| - }
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| - fActiveCommandBuffers.reset();
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| -
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| - // loop over all render passes to make sure we destroy all the internal VkRenderPasses
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| - for (int i = 0; i < fSimpleRenderPasses.count(); ++i) {
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| - fSimpleRenderPasses[i]->unref(fGpu);
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| - }
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| - fSimpleRenderPasses.reset();
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| -
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| -#ifdef SK_TRACE_VK_RESOURCES
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| - SkASSERT(0 == GrVkResource::fTrace.count());
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| -#endif
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| -
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| -}
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| -
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| -void GrVkResourceProvider::abandonResources() {
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| - // release our current command buffers
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| - for (int i = 0; i < fActiveCommandBuffers.count(); ++i) {
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| - SkASSERT(fActiveCommandBuffers[i]->finished(fGpu));
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| - fActiveCommandBuffers[i]->unrefAndAbandon();
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| - }
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| - fActiveCommandBuffers.reset();
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| -
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| - for (int i = 0; i < fSimpleRenderPasses.count(); ++i) {
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| - fSimpleRenderPasses[i]->unrefAndAbandon();
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| - }
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| - fSimpleRenderPasses.reset();
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| -
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| -#ifdef SK_TRACE_VK_RESOURCES
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| - SkASSERT(0 == GrVkResource::fTrace.count());
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| -#endif
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| -}
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|
|