Index: src/gpu/vk/GrVkResourceProvider.cpp |
diff --git a/src/gpu/vk/GrVkResourceProvider.cpp b/src/gpu/vk/GrVkResourceProvider.cpp |
deleted file mode 100644 |
index f4cfa27224d16e908244c72015698373f9e981f2..0000000000000000000000000000000000000000 |
--- a/src/gpu/vk/GrVkResourceProvider.cpp |
+++ /dev/null |
@@ -1,118 +0,0 @@ |
-/* |
-* Copyright 2016 Google Inc. |
-* |
-* Use of this source code is governed by a BSD-style license that can be |
-* found in the LICENSE file. |
-*/ |
- |
-#include "GrVkResourceProvider.h" |
- |
-#include "GrVkCommandBuffer.h" |
-#include "GrVkPipeline.h" |
-#include "GrVkRenderPass.h" |
-#include "GrVkUtil.h" |
- |
-#ifdef SK_TRACE_VK_RESOURCES |
-SkTDynamicHash<GrVkResource, uint32_t> GrVkResource::fTrace; |
-SkRandom GrVkResource::fRandom; |
-#endif |
- |
-GrVkResourceProvider::GrVkResourceProvider(GrVkGpu* gpu) : fGpu(gpu) { |
-} |
- |
-GrVkResourceProvider::~GrVkResourceProvider() { |
- SkASSERT(0 == fSimpleRenderPasses.count()); |
-} |
- |
-GrVkPipeline* GrVkResourceProvider::createPipeline(const GrPipeline& pipeline, |
- const GrPrimitiveProcessor& primProc, |
- VkPipelineShaderStageCreateInfo* shaderStageInfo, |
- int shaderStageCount, |
- GrPrimitiveType primitiveType, |
- const GrVkRenderPass& renderPass, |
- VkPipelineLayout layout) { |
- |
- return GrVkPipeline::Create(fGpu, pipeline, primProc, shaderStageInfo, shaderStageCount, |
- primitiveType, renderPass, layout); |
-} |
- |
- |
-// To create framebuffers, we first need to create a simple RenderPass that is |
-// only used for framebuffer creation. When we actually render we will create |
-// RenderPasses as needed that are compatible with the framebuffer. |
-const GrVkRenderPass* |
-GrVkResourceProvider::findOrCreateCompatibleRenderPass(const GrVkRenderTarget& target) { |
- for (int i = 0; i < fSimpleRenderPasses.count(); ++i) { |
- GrVkRenderPass* renderPass = fSimpleRenderPasses[i]; |
- if (renderPass->isCompatible(target)) { |
- renderPass->ref(); |
- return renderPass; |
- } |
- } |
- |
- GrVkRenderPass* renderPass = new GrVkRenderPass(); |
- renderPass->initSimple(fGpu, target); |
- fSimpleRenderPasses.push_back(renderPass); |
- renderPass->ref(); |
- return renderPass; |
-} |
- |
-GrVkDescriptorPool* GrVkResourceProvider::findOrCreateCompatibleDescriptorPool( |
- const GrVkDescriptorPool::DescriptorTypeCounts& typeCounts) { |
- return new GrVkDescriptorPool(fGpu, typeCounts); |
-} |
- |
-GrVkCommandBuffer* GrVkResourceProvider::createCommandBuffer() { |
- GrVkCommandBuffer* cmdBuffer = GrVkCommandBuffer::Create(fGpu, fGpu->cmdPool()); |
- fActiveCommandBuffers.push_back(cmdBuffer); |
- cmdBuffer->ref(); |
- return cmdBuffer; |
-} |
- |
-void GrVkResourceProvider::checkCommandBuffers() { |
- for (int i = fActiveCommandBuffers.count()-1; i >= 0; --i) { |
- if (fActiveCommandBuffers[i]->finished(fGpu)) { |
- fActiveCommandBuffers[i]->unref(fGpu); |
- fActiveCommandBuffers.removeShuffle(i); |
- } |
- } |
-} |
- |
-void GrVkResourceProvider::destroyResources() { |
- // release our current command buffers |
- for (int i = 0; i < fActiveCommandBuffers.count(); ++i) { |
- SkASSERT(fActiveCommandBuffers[i]->finished(fGpu)); |
- SkASSERT(fActiveCommandBuffers[i]->unique()); |
- fActiveCommandBuffers[i]->unref(fGpu); |
- } |
- fActiveCommandBuffers.reset(); |
- |
- // loop over all render passes to make sure we destroy all the internal VkRenderPasses |
- for (int i = 0; i < fSimpleRenderPasses.count(); ++i) { |
- fSimpleRenderPasses[i]->unref(fGpu); |
- } |
- fSimpleRenderPasses.reset(); |
- |
-#ifdef SK_TRACE_VK_RESOURCES |
- SkASSERT(0 == GrVkResource::fTrace.count()); |
-#endif |
- |
-} |
- |
-void GrVkResourceProvider::abandonResources() { |
- // release our current command buffers |
- for (int i = 0; i < fActiveCommandBuffers.count(); ++i) { |
- SkASSERT(fActiveCommandBuffers[i]->finished(fGpu)); |
- fActiveCommandBuffers[i]->unrefAndAbandon(); |
- } |
- fActiveCommandBuffers.reset(); |
- |
- for (int i = 0; i < fSimpleRenderPasses.count(); ++i) { |
- fSimpleRenderPasses[i]->unrefAndAbandon(); |
- } |
- fSimpleRenderPasses.reset(); |
- |
-#ifdef SK_TRACE_VK_RESOURCES |
- SkASSERT(0 == GrVkResource::fTrace.count()); |
-#endif |
-} |