OLD | NEW |
| (Empty) |
1 /* | |
2 * Copyright 2016 Google Inc. | |
3 * | |
4 * Use of this source code is governed by a BSD-style license that can be | |
5 * found in the LICENSE file. | |
6 */ | |
7 | |
8 #ifndef GrVkResourceProvider_DEFINED | |
9 #define GrVkResourceProvider_DEFINED | |
10 | |
11 #include "GrVkDescriptorPool.h" | |
12 #include "GrVkResource.h" | |
13 #include "GrVkUtil.h" | |
14 #include "SkTArray.h" | |
15 | |
16 #include "vulkan/vulkan.h" | |
17 | |
18 class GrPipeline; | |
19 class GrPrimitiveProcessor; | |
20 class GrVkCommandBuffer; | |
21 class GrVkGpu; | |
22 class GrVkPipeline; | |
23 class GrVkRenderPass; | |
24 class GrVkRenderTarget; | |
25 | |
26 class GrVkResourceProvider { | |
27 public: | |
28 GrVkResourceProvider(GrVkGpu* gpu); | |
29 ~GrVkResourceProvider(); | |
30 | |
31 GrVkPipeline* createPipeline(const GrPipeline& pipeline, | |
32 const GrPrimitiveProcessor& primProc, | |
33 VkPipelineShaderStageCreateInfo* shaderStageInf
o, | |
34 int shaderStageCount, | |
35 GrPrimitiveType primitiveType, | |
36 const GrVkRenderPass& renderPass, | |
37 VkPipelineLayout layout); | |
38 | |
39 // Finds or creates a simple render pass that matches the target, increments
the refcount, | |
40 // and returns. | |
41 const GrVkRenderPass* findOrCreateCompatibleRenderPass(const GrVkRenderTarge
t& target); | |
42 | |
43 GrVkCommandBuffer* createCommandBuffer(); | |
44 void checkCommandBuffers(); | |
45 | |
46 // Finds or creates a compatible GrVkDescriptorPool for the requested Descri
ptorTypeCount. | |
47 // The refcount is incremented and a pointer returned. | |
48 // TODO: Currently this will just create a descriptor pool without holding o
nto a ref itself | |
49 // so we currently do not reuse them. Rquires knowing if another draw
is currently using | |
50 // the GrVkDescriptorPool, the ability to reset pools, and the ability
to purge pools out | |
51 // of our cache of GrVkDescriptorPools. | |
52 GrVkDescriptorPool* findOrCreateCompatibleDescriptorPool( | |
53 const GrVkDescriptorPool::DescriptorType
Counts& typeCounts); | |
54 | |
55 // Destroy any cached resources. To be called before destroying the VkDevice
. | |
56 // The assumption is that all queues are idle and all command buffers are fi
nished. | |
57 // For resource tracing to work properly, this should be called after unrefi
ng all other | |
58 // resource usages. | |
59 void destroyResources(); | |
60 | |
61 // Abandon any cached resources. To be used when the context/VkDevice is los
t. | |
62 // For resource tracing to work properly, this should be called after unrefi
ng all other | |
63 // resource usages. | |
64 void abandonResources(); | |
65 | |
66 private: | |
67 GrVkGpu* fGpu; | |
68 | |
69 // Array of RenderPasses that only have a single color attachment, optional
stencil attachment, | |
70 // optional resolve attachment, and only one subpass | |
71 SkSTArray<4, GrVkRenderPass*> fSimpleRenderPasses; | |
72 | |
73 // Array of CommandBuffers that are currently in flight | |
74 SkSTArray<4, GrVkCommandBuffer*> fActiveCommandBuffers; | |
75 }; | |
76 | |
77 #endif | |
OLD | NEW |