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Unified Diff: src/gpu/vk/GrVkResourceProvider.h

Issue 1723503002: Revert of Add vulkan files into skia repo. (Closed) Base URL: https://skia.googlesource.com/skia.git@merge
Patch Set: Created 4 years, 10 months ago
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Index: src/gpu/vk/GrVkResourceProvider.h
diff --git a/src/gpu/vk/GrVkResourceProvider.h b/src/gpu/vk/GrVkResourceProvider.h
deleted file mode 100644
index 245062ea8df4827f69713b115373063ecd3400ac..0000000000000000000000000000000000000000
--- a/src/gpu/vk/GrVkResourceProvider.h
+++ /dev/null
@@ -1,77 +0,0 @@
-/*
-* Copyright 2016 Google Inc.
-*
-* Use of this source code is governed by a BSD-style license that can be
-* found in the LICENSE file.
-*/
-
-#ifndef GrVkResourceProvider_DEFINED
-#define GrVkResourceProvider_DEFINED
-
-#include "GrVkDescriptorPool.h"
-#include "GrVkResource.h"
-#include "GrVkUtil.h"
-#include "SkTArray.h"
-
-#include "vulkan/vulkan.h"
-
-class GrPipeline;
-class GrPrimitiveProcessor;
-class GrVkCommandBuffer;
-class GrVkGpu;
-class GrVkPipeline;
-class GrVkRenderPass;
-class GrVkRenderTarget;
-
-class GrVkResourceProvider {
-public:
- GrVkResourceProvider(GrVkGpu* gpu);
- ~GrVkResourceProvider();
-
- GrVkPipeline* createPipeline(const GrPipeline& pipeline,
- const GrPrimitiveProcessor& primProc,
- VkPipelineShaderStageCreateInfo* shaderStageInfo,
- int shaderStageCount,
- GrPrimitiveType primitiveType,
- const GrVkRenderPass& renderPass,
- VkPipelineLayout layout);
-
- // Finds or creates a simple render pass that matches the target, increments the refcount,
- // and returns.
- const GrVkRenderPass* findOrCreateCompatibleRenderPass(const GrVkRenderTarget& target);
-
- GrVkCommandBuffer* createCommandBuffer();
- void checkCommandBuffers();
-
- // Finds or creates a compatible GrVkDescriptorPool for the requested DescriptorTypeCount.
- // The refcount is incremented and a pointer returned.
- // TODO: Currently this will just create a descriptor pool without holding onto a ref itself
- // so we currently do not reuse them. Rquires knowing if another draw is currently using
- // the GrVkDescriptorPool, the ability to reset pools, and the ability to purge pools out
- // of our cache of GrVkDescriptorPools.
- GrVkDescriptorPool* findOrCreateCompatibleDescriptorPool(
- const GrVkDescriptorPool::DescriptorTypeCounts& typeCounts);
-
- // Destroy any cached resources. To be called before destroying the VkDevice.
- // The assumption is that all queues are idle and all command buffers are finished.
- // For resource tracing to work properly, this should be called after unrefing all other
- // resource usages.
- void destroyResources();
-
- // Abandon any cached resources. To be used when the context/VkDevice is lost.
- // For resource tracing to work properly, this should be called after unrefing all other
- // resource usages.
- void abandonResources();
-
-private:
- GrVkGpu* fGpu;
-
- // Array of RenderPasses that only have a single color attachment, optional stencil attachment,
- // optional resolve attachment, and only one subpass
- SkSTArray<4, GrVkRenderPass*> fSimpleRenderPasses;
-
- // Array of CommandBuffers that are currently in flight
- SkSTArray<4, GrVkCommandBuffer*> fActiveCommandBuffers;
-};
-
-#endif
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