| Index: src/effects/SkDisplacementMapEffect.cpp
|
| diff --git a/src/effects/SkDisplacementMapEffect.cpp b/src/effects/SkDisplacementMapEffect.cpp
|
| index 5aef212f3dfdfe6b25f2b3b5b4dd418a478633d6..7940203bddba0fd9aa6a02f71b5f0358ada322c4 100644
|
| --- a/src/effects/SkDisplacementMapEffect.cpp
|
| +++ b/src/effects/SkDisplacementMapEffect.cpp
|
| @@ -553,7 +553,7 @@ void GrGLDisplacementMapEffect::emitCode(EmitArgs& args) {
|
| // a number smaller than that to approximate 0, but
|
| // leave room for 32-bit float GPU rounding errors.
|
|
|
| - GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
|
| + GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
|
| fragBuilder->codeAppendf("\t\tvec4 %s = ", dColor);
|
| fragBuilder->appendTextureLookup(args.fSamplers[0], args.fCoords[0].c_str(),
|
| args.fCoords[0].getType());
|
|
|