| Index: src/effects/SkLightingImageFilter.cpp
|
| diff --git a/src/effects/SkLightingImageFilter.cpp b/src/effects/SkLightingImageFilter.cpp
|
| index 76133ba354202304a8a94425a3dc0f7e8ef976db..4b0ab8e030d6d16c1d434c68168bff508fa16108 100644
|
| --- a/src/effects/SkLightingImageFilter.cpp
|
| +++ b/src/effects/SkLightingImageFilter.cpp
|
| @@ -660,10 +660,10 @@ public:
|
| * and so this function only needs to be overridden if the light color varies spatially.
|
| */
|
| virtual void emitSurfaceToLight(GrGLSLUniformHandler*,
|
| - GrGLSLFragmentBuilder*,
|
| + GrGLSLFPFragmentBuilder*,
|
| const char* z) = 0;
|
| virtual void emitLightColor(GrGLSLUniformHandler*,
|
| - GrGLSLFragmentBuilder*,
|
| + GrGLSLFPFragmentBuilder*,
|
| const char *surfaceToLight);
|
|
|
| // This is called from GrGLLightingEffect's setData(). Subclasses of GrGLLight must call
|
| @@ -689,7 +689,7 @@ class GrGLDistantLight : public GrGLLight {
|
| public:
|
| virtual ~GrGLDistantLight() {}
|
| void setData(const GrGLSLProgramDataManager&, const SkImageFilterLight* light) const override;
|
| - void emitSurfaceToLight(GrGLSLUniformHandler*, GrGLSLFragmentBuilder*, const char* z) override;
|
| + void emitSurfaceToLight(GrGLSLUniformHandler*, GrGLSLFPFragmentBuilder*, const char* z) override;
|
|
|
| private:
|
| typedef GrGLLight INHERITED;
|
| @@ -702,7 +702,7 @@ class GrGLPointLight : public GrGLLight {
|
| public:
|
| virtual ~GrGLPointLight() {}
|
| void setData(const GrGLSLProgramDataManager&, const SkImageFilterLight* light) const override;
|
| - void emitSurfaceToLight(GrGLSLUniformHandler*, GrGLSLFragmentBuilder*, const char* z) override;
|
| + void emitSurfaceToLight(GrGLSLUniformHandler*, GrGLSLFPFragmentBuilder*, const char* z) override;
|
|
|
| private:
|
| typedef GrGLLight INHERITED;
|
| @@ -715,9 +715,9 @@ class GrGLSpotLight : public GrGLLight {
|
| public:
|
| virtual ~GrGLSpotLight() {}
|
| void setData(const GrGLSLProgramDataManager&, const SkImageFilterLight* light) const override;
|
| - void emitSurfaceToLight(GrGLSLUniformHandler*, GrGLSLFragmentBuilder*, const char* z) override;
|
| + void emitSurfaceToLight(GrGLSLUniformHandler*, GrGLSLFPFragmentBuilder*, const char* z) override;
|
| void emitLightColor(GrGLSLUniformHandler*,
|
| - GrGLSLFragmentBuilder*,
|
| + GrGLSLFPFragmentBuilder*,
|
| const char *surfaceToLight) override;
|
|
|
| private:
|
| @@ -1584,7 +1584,7 @@ protected:
|
| void onSetData(const GrGLSLProgramDataManager&, const GrProcessor&) override;
|
|
|
| virtual void emitLightFunc(GrGLSLUniformHandler*,
|
| - GrGLSLFragmentBuilder*,
|
| + GrGLSLFPFragmentBuilder*,
|
| SkString* funcName) = 0;
|
|
|
| private:
|
| @@ -1600,7 +1600,7 @@ private:
|
|
|
| class GrGLDiffuseLightingEffect : public GrGLLightingEffect {
|
| public:
|
| - void emitLightFunc(GrGLSLUniformHandler*, GrGLSLFragmentBuilder*, SkString* funcName) override;
|
| + void emitLightFunc(GrGLSLUniformHandler*, GrGLSLFPFragmentBuilder*, SkString* funcName) override;
|
|
|
| protected:
|
| void onSetData(const GrGLSLProgramDataManager&, const GrProcessor&) override;
|
| @@ -1615,7 +1615,7 @@ private:
|
|
|
| class GrGLSpecularLightingEffect : public GrGLLightingEffect {
|
| public:
|
| - void emitLightFunc(GrGLSLUniformHandler*, GrGLSLFragmentBuilder*, SkString* funcName) override;
|
| + void emitLightFunc(GrGLSLUniformHandler*, GrGLSLFPFragmentBuilder*, SkString* funcName) override;
|
|
|
| protected:
|
| void onSetData(const GrGLSLProgramDataManager&, const GrProcessor&) override;
|
| @@ -1737,7 +1737,7 @@ void GrGLLightingEffect::emitCode(EmitArgs& args) {
|
| kFloat_GrSLType, kDefault_GrSLPrecision,
|
| "SurfaceScale");
|
| fLight->emitLightColorUniform(uniformHandler);
|
| - GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
|
| + GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
|
| SkString lightFunc;
|
| this->emitLightFunc(uniformHandler, fragBuilder, &lightFunc);
|
| static const GrGLSLShaderVar gSobelArgs[] = {
|
| @@ -1854,7 +1854,7 @@ void GrGLLightingEffect::onSetData(const GrGLSLProgramDataManager& pdman,
|
| ///////////////////////////////////////////////////////////////////////////////
|
|
|
| void GrGLDiffuseLightingEffect::emitLightFunc(GrGLSLUniformHandler* uniformHandler,
|
| - GrGLSLFragmentBuilder* fragBuilder,
|
| + GrGLSLFPFragmentBuilder* fragBuilder,
|
| SkString* funcName) {
|
| const char* kd;
|
| fKDUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
|
| @@ -1943,7 +1943,7 @@ const GrFragmentProcessor* GrSpecularLightingEffect::TestCreate(GrProcessorTestD
|
| ///////////////////////////////////////////////////////////////////////////////
|
|
|
| void GrGLSpecularLightingEffect::emitLightFunc(GrGLSLUniformHandler* uniformHandler,
|
| - GrGLSLFragmentBuilder* fragBuilder,
|
| + GrGLSLFPFragmentBuilder* fragBuilder,
|
| SkString* funcName) {
|
| const char* ks;
|
| const char* shininess;
|
| @@ -1990,7 +1990,7 @@ void GrGLLight::emitLightColorUniform(GrGLSLUniformHandler* uniformHandler) {
|
| }
|
|
|
| void GrGLLight::emitLightColor(GrGLSLUniformHandler* uniformHandler,
|
| - GrGLSLFragmentBuilder* fragBuilder,
|
| + GrGLSLFPFragmentBuilder* fragBuilder,
|
| const char *surfaceToLight) {
|
| fragBuilder->codeAppend(uniformHandler->getUniformCStr(this->lightColorUni()));
|
| }
|
| @@ -2012,7 +2012,7 @@ void GrGLDistantLight::setData(const GrGLSLProgramDataManager& pdman,
|
| }
|
|
|
| void GrGLDistantLight::emitSurfaceToLight(GrGLSLUniformHandler* uniformHandler,
|
| - GrGLSLFragmentBuilder* fragBuilder,
|
| + GrGLSLFPFragmentBuilder* fragBuilder,
|
| const char* z) {
|
| const char* dir;
|
| fDirectionUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
|
| @@ -2032,7 +2032,7 @@ void GrGLPointLight::setData(const GrGLSLProgramDataManager& pdman,
|
| }
|
|
|
| void GrGLPointLight::emitSurfaceToLight(GrGLSLUniformHandler* uniformHandler,
|
| - GrGLSLFragmentBuilder* fragBuilder,
|
| + GrGLSLFPFragmentBuilder* fragBuilder,
|
| const char* z) {
|
| const char* loc;
|
| fLocationUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
|
| @@ -2058,7 +2058,7 @@ void GrGLSpotLight::setData(const GrGLSLProgramDataManager& pdman,
|
| }
|
|
|
| void GrGLSpotLight::emitSurfaceToLight(GrGLSLUniformHandler* uniformHandler,
|
| - GrGLSLFragmentBuilder* fragBuilder,
|
| + GrGLSLFPFragmentBuilder* fragBuilder,
|
| const char* z) {
|
| const char* location;
|
| fLocationUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
|
| @@ -2070,7 +2070,7 @@ void GrGLSpotLight::emitSurfaceToLight(GrGLSLUniformHandler* uniformHandler,
|
| }
|
|
|
| void GrGLSpotLight::emitLightColor(GrGLSLUniformHandler* uniformHandler,
|
| - GrGLSLFragmentBuilder* fragBuilder,
|
| + GrGLSLFPFragmentBuilder* fragBuilder,
|
| const char *surfaceToLight) {
|
|
|
| const char* color = uniformHandler->getUniformCStr(this->lightColorUni()); // created by parent class.
|
|
|