Index: src/effects/SkLightingImageFilter.cpp |
diff --git a/src/effects/SkLightingImageFilter.cpp b/src/effects/SkLightingImageFilter.cpp |
index 76133ba354202304a8a94425a3dc0f7e8ef976db..4b0ab8e030d6d16c1d434c68168bff508fa16108 100644 |
--- a/src/effects/SkLightingImageFilter.cpp |
+++ b/src/effects/SkLightingImageFilter.cpp |
@@ -660,10 +660,10 @@ public: |
* and so this function only needs to be overridden if the light color varies spatially. |
*/ |
virtual void emitSurfaceToLight(GrGLSLUniformHandler*, |
- GrGLSLFragmentBuilder*, |
+ GrGLSLFPFragmentBuilder*, |
const char* z) = 0; |
virtual void emitLightColor(GrGLSLUniformHandler*, |
- GrGLSLFragmentBuilder*, |
+ GrGLSLFPFragmentBuilder*, |
const char *surfaceToLight); |
// This is called from GrGLLightingEffect's setData(). Subclasses of GrGLLight must call |
@@ -689,7 +689,7 @@ class GrGLDistantLight : public GrGLLight { |
public: |
virtual ~GrGLDistantLight() {} |
void setData(const GrGLSLProgramDataManager&, const SkImageFilterLight* light) const override; |
- void emitSurfaceToLight(GrGLSLUniformHandler*, GrGLSLFragmentBuilder*, const char* z) override; |
+ void emitSurfaceToLight(GrGLSLUniformHandler*, GrGLSLFPFragmentBuilder*, const char* z) override; |
private: |
typedef GrGLLight INHERITED; |
@@ -702,7 +702,7 @@ class GrGLPointLight : public GrGLLight { |
public: |
virtual ~GrGLPointLight() {} |
void setData(const GrGLSLProgramDataManager&, const SkImageFilterLight* light) const override; |
- void emitSurfaceToLight(GrGLSLUniformHandler*, GrGLSLFragmentBuilder*, const char* z) override; |
+ void emitSurfaceToLight(GrGLSLUniformHandler*, GrGLSLFPFragmentBuilder*, const char* z) override; |
private: |
typedef GrGLLight INHERITED; |
@@ -715,9 +715,9 @@ class GrGLSpotLight : public GrGLLight { |
public: |
virtual ~GrGLSpotLight() {} |
void setData(const GrGLSLProgramDataManager&, const SkImageFilterLight* light) const override; |
- void emitSurfaceToLight(GrGLSLUniformHandler*, GrGLSLFragmentBuilder*, const char* z) override; |
+ void emitSurfaceToLight(GrGLSLUniformHandler*, GrGLSLFPFragmentBuilder*, const char* z) override; |
void emitLightColor(GrGLSLUniformHandler*, |
- GrGLSLFragmentBuilder*, |
+ GrGLSLFPFragmentBuilder*, |
const char *surfaceToLight) override; |
private: |
@@ -1584,7 +1584,7 @@ protected: |
void onSetData(const GrGLSLProgramDataManager&, const GrProcessor&) override; |
virtual void emitLightFunc(GrGLSLUniformHandler*, |
- GrGLSLFragmentBuilder*, |
+ GrGLSLFPFragmentBuilder*, |
SkString* funcName) = 0; |
private: |
@@ -1600,7 +1600,7 @@ private: |
class GrGLDiffuseLightingEffect : public GrGLLightingEffect { |
public: |
- void emitLightFunc(GrGLSLUniformHandler*, GrGLSLFragmentBuilder*, SkString* funcName) override; |
+ void emitLightFunc(GrGLSLUniformHandler*, GrGLSLFPFragmentBuilder*, SkString* funcName) override; |
protected: |
void onSetData(const GrGLSLProgramDataManager&, const GrProcessor&) override; |
@@ -1615,7 +1615,7 @@ private: |
class GrGLSpecularLightingEffect : public GrGLLightingEffect { |
public: |
- void emitLightFunc(GrGLSLUniformHandler*, GrGLSLFragmentBuilder*, SkString* funcName) override; |
+ void emitLightFunc(GrGLSLUniformHandler*, GrGLSLFPFragmentBuilder*, SkString* funcName) override; |
protected: |
void onSetData(const GrGLSLProgramDataManager&, const GrProcessor&) override; |
@@ -1737,7 +1737,7 @@ void GrGLLightingEffect::emitCode(EmitArgs& args) { |
kFloat_GrSLType, kDefault_GrSLPrecision, |
"SurfaceScale"); |
fLight->emitLightColorUniform(uniformHandler); |
- GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; |
+ GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; |
SkString lightFunc; |
this->emitLightFunc(uniformHandler, fragBuilder, &lightFunc); |
static const GrGLSLShaderVar gSobelArgs[] = { |
@@ -1854,7 +1854,7 @@ void GrGLLightingEffect::onSetData(const GrGLSLProgramDataManager& pdman, |
/////////////////////////////////////////////////////////////////////////////// |
void GrGLDiffuseLightingEffect::emitLightFunc(GrGLSLUniformHandler* uniformHandler, |
- GrGLSLFragmentBuilder* fragBuilder, |
+ GrGLSLFPFragmentBuilder* fragBuilder, |
SkString* funcName) { |
const char* kd; |
fKDUni = uniformHandler->addUniform(kFragment_GrShaderFlag, |
@@ -1943,7 +1943,7 @@ const GrFragmentProcessor* GrSpecularLightingEffect::TestCreate(GrProcessorTestD |
/////////////////////////////////////////////////////////////////////////////// |
void GrGLSpecularLightingEffect::emitLightFunc(GrGLSLUniformHandler* uniformHandler, |
- GrGLSLFragmentBuilder* fragBuilder, |
+ GrGLSLFPFragmentBuilder* fragBuilder, |
SkString* funcName) { |
const char* ks; |
const char* shininess; |
@@ -1990,7 +1990,7 @@ void GrGLLight::emitLightColorUniform(GrGLSLUniformHandler* uniformHandler) { |
} |
void GrGLLight::emitLightColor(GrGLSLUniformHandler* uniformHandler, |
- GrGLSLFragmentBuilder* fragBuilder, |
+ GrGLSLFPFragmentBuilder* fragBuilder, |
const char *surfaceToLight) { |
fragBuilder->codeAppend(uniformHandler->getUniformCStr(this->lightColorUni())); |
} |
@@ -2012,7 +2012,7 @@ void GrGLDistantLight::setData(const GrGLSLProgramDataManager& pdman, |
} |
void GrGLDistantLight::emitSurfaceToLight(GrGLSLUniformHandler* uniformHandler, |
- GrGLSLFragmentBuilder* fragBuilder, |
+ GrGLSLFPFragmentBuilder* fragBuilder, |
const char* z) { |
const char* dir; |
fDirectionUni = uniformHandler->addUniform(kFragment_GrShaderFlag, |
@@ -2032,7 +2032,7 @@ void GrGLPointLight::setData(const GrGLSLProgramDataManager& pdman, |
} |
void GrGLPointLight::emitSurfaceToLight(GrGLSLUniformHandler* uniformHandler, |
- GrGLSLFragmentBuilder* fragBuilder, |
+ GrGLSLFPFragmentBuilder* fragBuilder, |
const char* z) { |
const char* loc; |
fLocationUni = uniformHandler->addUniform(kFragment_GrShaderFlag, |
@@ -2058,7 +2058,7 @@ void GrGLSpotLight::setData(const GrGLSLProgramDataManager& pdman, |
} |
void GrGLSpotLight::emitSurfaceToLight(GrGLSLUniformHandler* uniformHandler, |
- GrGLSLFragmentBuilder* fragBuilder, |
+ GrGLSLFPFragmentBuilder* fragBuilder, |
const char* z) { |
const char* location; |
fLocationUni = uniformHandler->addUniform(kFragment_GrShaderFlag, |
@@ -2070,7 +2070,7 @@ void GrGLSpotLight::emitSurfaceToLight(GrGLSLUniformHandler* uniformHandler, |
} |
void GrGLSpotLight::emitLightColor(GrGLSLUniformHandler* uniformHandler, |
- GrGLSLFragmentBuilder* fragBuilder, |
+ GrGLSLFPFragmentBuilder* fragBuilder, |
const char *surfaceToLight) { |
const char* color = uniformHandler->getUniformCStr(this->lightColorUni()); // created by parent class. |