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Side by Side Diff: src/effects/SkDisplacementMapEffect.cpp

Issue 1709153002: Add more specialized fragment builders (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Make MSVC happy Created 4 years, 10 months ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkDisplacementMapEffect.h" 8 #include "SkDisplacementMapEffect.h"
9 #include "SkDevice.h" 9 #include "SkDevice.h"
10 #include "SkReadBuffer.h" 10 #include "SkReadBuffer.h"
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546 546
547 fScaleUni = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, 547 fScaleUni = args.fUniformHandler->addUniform(kFragment_GrShaderFlag,
548 kVec2f_GrSLType, kDefault_GrSLP recision, "Scale"); 548 kVec2f_GrSLType, kDefault_GrSLP recision, "Scale");
549 const char* scaleUni = args.fUniformHandler->getUniformCStr(fScaleUni); 549 const char* scaleUni = args.fUniformHandler->getUniformCStr(fScaleUni);
550 const char* dColor = "dColor"; 550 const char* dColor = "dColor";
551 const char* cCoords = "cCoords"; 551 const char* cCoords = "cCoords";
552 const char* nearZero = "1e-6"; // Since 6.10352e−5 is the smallest half floa t, use 552 const char* nearZero = "1e-6"; // Since 6.10352e−5 is the smallest half floa t, use
553 // a number smaller than that to approximate 0, but 553 // a number smaller than that to approximate 0, but
554 // leave room for 32-bit float GPU rounding e rrors. 554 // leave room for 32-bit float GPU rounding e rrors.
555 555
556 GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; 556 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
557 fragBuilder->codeAppendf("\t\tvec4 %s = ", dColor); 557 fragBuilder->codeAppendf("\t\tvec4 %s = ", dColor);
558 fragBuilder->appendTextureLookup(args.fSamplers[0], args.fCoords[0].c_str(), 558 fragBuilder->appendTextureLookup(args.fSamplers[0], args.fCoords[0].c_str(),
559 args.fCoords[0].getType()); 559 args.fCoords[0].getType());
560 fragBuilder->codeAppend(";\n"); 560 fragBuilder->codeAppend(";\n");
561 561
562 // Unpremultiply the displacement 562 // Unpremultiply the displacement
563 fragBuilder->codeAppendf( 563 fragBuilder->codeAppendf(
564 "\t\t%s.rgb = (%s.a < %s) ? vec3(0.0) : clamp(%s.rgb / %s.a, 0.0, 1.0);" , 564 "\t\t%s.rgb = (%s.a < %s) ? vec3(0.0) : clamp(%s.rgb / %s.a, 0.0, 1.0);" ,
565 dColor, dColor, nearZero, dColor, dColor); 565 dColor, dColor, nearZero, dColor, dColor);
566 SkString coords2D = fragBuilder->ensureFSCoords2D(args.fCoords, 1); 566 SkString coords2D = fragBuilder->ensureFSCoords2D(args.fCoords, 1);
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630 const GrGLSLCaps&, GrProcessorKeyBuilder* b) { 630 const GrGLSLCaps&, GrProcessorKeyBuilder* b) {
631 const GrDisplacementMapEffect& displacementMap = proc.cast<GrDisplacementMap Effect>(); 631 const GrDisplacementMapEffect& displacementMap = proc.cast<GrDisplacementMap Effect>();
632 632
633 uint32_t xKey = displacementMap.xChannelSelector(); 633 uint32_t xKey = displacementMap.xChannelSelector();
634 uint32_t yKey = displacementMap.yChannelSelector() << kChannelSelectorKeyBit s; 634 uint32_t yKey = displacementMap.yChannelSelector() << kChannelSelectorKeyBit s;
635 635
636 b->add32(xKey | yKey); 636 b->add32(xKey | yKey);
637 } 637 }
638 #endif 638 #endif
639 639
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