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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkDisplacementMapEffect.h" | 8 #include "SkDisplacementMapEffect.h" |
9 #include "SkDevice.h" | 9 #include "SkDevice.h" |
10 #include "SkReadBuffer.h" | 10 #include "SkReadBuffer.h" |
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546 | 546 |
547 fScaleUni = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, | 547 fScaleUni = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, |
548 kVec2f_GrSLType, kDefault_GrSLP
recision, "Scale"); | 548 kVec2f_GrSLType, kDefault_GrSLP
recision, "Scale"); |
549 const char* scaleUni = args.fUniformHandler->getUniformCStr(fScaleUni); | 549 const char* scaleUni = args.fUniformHandler->getUniformCStr(fScaleUni); |
550 const char* dColor = "dColor"; | 550 const char* dColor = "dColor"; |
551 const char* cCoords = "cCoords"; | 551 const char* cCoords = "cCoords"; |
552 const char* nearZero = "1e-6"; // Since 6.10352e−5 is the smallest half floa
t, use | 552 const char* nearZero = "1e-6"; // Since 6.10352e−5 is the smallest half floa
t, use |
553 // a number smaller than that to approximate
0, but | 553 // a number smaller than that to approximate
0, but |
554 // leave room for 32-bit float GPU rounding e
rrors. | 554 // leave room for 32-bit float GPU rounding e
rrors. |
555 | 555 |
556 GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; | 556 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; |
557 fragBuilder->codeAppendf("\t\tvec4 %s = ", dColor); | 557 fragBuilder->codeAppendf("\t\tvec4 %s = ", dColor); |
558 fragBuilder->appendTextureLookup(args.fSamplers[0], args.fCoords[0].c_str(), | 558 fragBuilder->appendTextureLookup(args.fSamplers[0], args.fCoords[0].c_str(), |
559 args.fCoords[0].getType()); | 559 args.fCoords[0].getType()); |
560 fragBuilder->codeAppend(";\n"); | 560 fragBuilder->codeAppend(";\n"); |
561 | 561 |
562 // Unpremultiply the displacement | 562 // Unpremultiply the displacement |
563 fragBuilder->codeAppendf( | 563 fragBuilder->codeAppendf( |
564 "\t\t%s.rgb = (%s.a < %s) ? vec3(0.0) : clamp(%s.rgb / %s.a, 0.0, 1.0);"
, | 564 "\t\t%s.rgb = (%s.a < %s) ? vec3(0.0) : clamp(%s.rgb / %s.a, 0.0, 1.0);"
, |
565 dColor, dColor, nearZero, dColor, dColor); | 565 dColor, dColor, nearZero, dColor, dColor); |
566 SkString coords2D = fragBuilder->ensureFSCoords2D(args.fCoords, 1); | 566 SkString coords2D = fragBuilder->ensureFSCoords2D(args.fCoords, 1); |
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630 const GrGLSLCaps&, GrProcessorKeyBuilder*
b) { | 630 const GrGLSLCaps&, GrProcessorKeyBuilder*
b) { |
631 const GrDisplacementMapEffect& displacementMap = proc.cast<GrDisplacementMap
Effect>(); | 631 const GrDisplacementMapEffect& displacementMap = proc.cast<GrDisplacementMap
Effect>(); |
632 | 632 |
633 uint32_t xKey = displacementMap.xChannelSelector(); | 633 uint32_t xKey = displacementMap.xChannelSelector(); |
634 uint32_t yKey = displacementMap.yChannelSelector() << kChannelSelectorKeyBit
s; | 634 uint32_t yKey = displacementMap.yChannelSelector() << kChannelSelectorKeyBit
s; |
635 | 635 |
636 b->add32(xKey | yKey); | 636 b->add32(xKey | yKey); |
637 } | 637 } |
638 #endif | 638 #endif |
639 | 639 |
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