Index: src/effects/SkDisplacementMapEffect.cpp |
diff --git a/src/effects/SkDisplacementMapEffect.cpp b/src/effects/SkDisplacementMapEffect.cpp |
index 5aef212f3dfdfe6b25f2b3b5b4dd418a478633d6..7940203bddba0fd9aa6a02f71b5f0358ada322c4 100644 |
--- a/src/effects/SkDisplacementMapEffect.cpp |
+++ b/src/effects/SkDisplacementMapEffect.cpp |
@@ -553,7 +553,7 @@ void GrGLDisplacementMapEffect::emitCode(EmitArgs& args) { |
// a number smaller than that to approximate 0, but |
// leave room for 32-bit float GPU rounding errors. |
- GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; |
+ GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; |
fragBuilder->codeAppendf("\t\tvec4 %s = ", dColor); |
fragBuilder->appendTextureLookup(args.fSamplers[0], args.fCoords[0].c_str(), |
args.fCoords[0].getType()); |