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Unified Diff: third_party/WebKit/LayoutTests/fast/canvas/webgl/incorrect-context-object-behaviour-expected.txt

Issue 1601093008: Remove duplicated WebGL layout tests. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 11 months ago
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Index: third_party/WebKit/LayoutTests/fast/canvas/webgl/incorrect-context-object-behaviour-expected.txt
diff --git a/third_party/WebKit/LayoutTests/fast/canvas/webgl/incorrect-context-object-behaviour-expected.txt b/third_party/WebKit/LayoutTests/fast/canvas/webgl/incorrect-context-object-behaviour-expected.txt
deleted file mode 100644
index b53ec448bf562427c5e07f36e0fd9da52f463067..0000000000000000000000000000000000000000
--- a/third_party/WebKit/LayoutTests/fast/canvas/webgl/incorrect-context-object-behaviour-expected.txt
+++ /dev/null
@@ -1,31 +0,0 @@
-CONSOLE WARNING: Synchronous XMLHttpRequest on the main thread is deprecated because of its detrimental effects to the end user's experience. For more help, check https://xhr.spec.whatwg.org/.
-Tests calling WebGL APIs with objects from other contexts
-
-On success, you will see a series of "PASS" messages, followed by "TEST COMPLETE".
-
-PASS contextA.compileShader(shaderB) generated expected GL error: INVALID_OPERATION.
-PASS contextA.linkProgram(programB) generated expected GL error: INVALID_OPERATION.
-PASS contextA.attachShader(programA, shaderB) generated expected GL error: INVALID_OPERATION.
-PASS contextA.attachShader(programB, shaderA) generated expected GL error: INVALID_OPERATION.
-PASS contextA.attachShader(programB, shaderB) generated expected GL error: INVALID_OPERATION.
-PASS contextA.detachShader(programA, shaderB) generated expected GL error: INVALID_OPERATION.
-PASS contextA.detachShader(programB, shaderA) generated expected GL error: INVALID_OPERATION.
-PASS contextA.detachShader(programB, shaderB) generated expected GL error: INVALID_OPERATION.
-PASS contextA.shaderSource(shaderB, 'foo') generated expected GL error: INVALID_OPERATION.
-PASS contextA.bindAttribLocation(programB, 0, 'foo') generated expected GL error: INVALID_OPERATION.
-PASS contextA.bindFramebuffer(contextA.FRAMEBUFFER, frameBufferB) generated expected GL error: INVALID_OPERATION.
-PASS contextA.bindRenderbuffer(contextA.RENDERBUFFER, renderBufferB) generated expected GL error: INVALID_OPERATION.
-PASS contextA.bindTexture(contextA.TEXTURE_2D, textureB) generated expected GL error: INVALID_OPERATION.
-PASS contextA.framebufferRenderbuffer(contextA.FRAMEBUFFER, contextA.DEPTH_ATTACHMENT, contextA.RENDERBUFFER, renderBufferB) generated expected GL error: INVALID_OPERATION.
-PASS contextA.framebufferTexture2D(contextA.FRAMEBUFFER, contextA.COLOR_ATTACHMENT0, contextA.TEXTURE_2D, textureB, 0) generated expected GL error: INVALID_OPERATION.
-PASS contextA.getProgramParameter(programB, 0) generated expected GL error: INVALID_OPERATION.
-PASS contextA.getProgramInfoLog(programB, 0) generated expected GL error: INVALID_OPERATION.
-PASS contextA.getShaderParameter(shaderB, 0) generated expected GL error: INVALID_OPERATION.
-PASS contextA.getShaderInfoLog(shaderB, 0) generated expected GL error: INVALID_OPERATION.
-PASS contextA.getShaderSource(shaderB) generated expected GL error: INVALID_OPERATION.
-PASS contextA.getUniform(programB, locationA) generated expected GL error: INVALID_OPERATION.
-PASS contextA.getUniformLocation(programB, 'u_modelViewProjMatrix') generated expected GL error: INVALID_OPERATION.
-PASS successfullyParsed is true
-
-TEST COMPLETE
-

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