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Side by Side Diff: third_party/WebKit/LayoutTests/fast/canvas/webgl/incorrect-context-object-behaviour-expected.txt

Issue 1601093008: Remove duplicated WebGL layout tests. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 11 months ago
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1 CONSOLE WARNING: Synchronous XMLHttpRequest on the main thread is deprecated bec ause of its detrimental effects to the end user's experience. For more help, che ck https://xhr.spec.whatwg.org/.
2 Tests calling WebGL APIs with objects from other contexts
3
4 On success, you will see a series of "PASS" messages, followed by "TEST COMPLETE ".
5
6 PASS contextA.compileShader(shaderB) generated expected GL error: INVALID_OPERAT ION.
7 PASS contextA.linkProgram(programB) generated expected GL error: INVALID_OPERATI ON.
8 PASS contextA.attachShader(programA, shaderB) generated expected GL error: INVAL ID_OPERATION.
9 PASS contextA.attachShader(programB, shaderA) generated expected GL error: INVAL ID_OPERATION.
10 PASS contextA.attachShader(programB, shaderB) generated expected GL error: INVAL ID_OPERATION.
11 PASS contextA.detachShader(programA, shaderB) generated expected GL error: INVAL ID_OPERATION.
12 PASS contextA.detachShader(programB, shaderA) generated expected GL error: INVAL ID_OPERATION.
13 PASS contextA.detachShader(programB, shaderB) generated expected GL error: INVAL ID_OPERATION.
14 PASS contextA.shaderSource(shaderB, 'foo') generated expected GL error: INVALID_ OPERATION.
15 PASS contextA.bindAttribLocation(programB, 0, 'foo') generated expected GL error : INVALID_OPERATION.
16 PASS contextA.bindFramebuffer(contextA.FRAMEBUFFER, frameBufferB) generated expe cted GL error: INVALID_OPERATION.
17 PASS contextA.bindRenderbuffer(contextA.RENDERBUFFER, renderBufferB) generated e xpected GL error: INVALID_OPERATION.
18 PASS contextA.bindTexture(contextA.TEXTURE_2D, textureB) generated expected GL e rror: INVALID_OPERATION.
19 PASS contextA.framebufferRenderbuffer(contextA.FRAMEBUFFER, contextA.DEPTH_ATTAC HMENT, contextA.RENDERBUFFER, renderBufferB) generated expected GL error: INVALI D_OPERATION.
20 PASS contextA.framebufferTexture2D(contextA.FRAMEBUFFER, contextA.COLOR_ATTACHME NT0, contextA.TEXTURE_2D, textureB, 0) generated expected GL error: INVALID_OPER ATION.
21 PASS contextA.getProgramParameter(programB, 0) generated expected GL error: INVA LID_OPERATION.
22 PASS contextA.getProgramInfoLog(programB, 0) generated expected GL error: INVALI D_OPERATION.
23 PASS contextA.getShaderParameter(shaderB, 0) generated expected GL error: INVALI D_OPERATION.
24 PASS contextA.getShaderInfoLog(shaderB, 0) generated expected GL error: INVALID_ OPERATION.
25 PASS contextA.getShaderSource(shaderB) generated expected GL error: INVALID_OPER ATION.
26 PASS contextA.getUniform(programB, locationA) generated expected GL error: INVAL ID_OPERATION.
27 PASS contextA.getUniformLocation(programB, 'u_modelViewProjMatrix') generated ex pected GL error: INVALID_OPERATION.
28 PASS successfullyParsed is true
29
30 TEST COMPLETE
31
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