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1 CONSOLE WARNING: Synchronous XMLHttpRequest on the main thread is deprecated bec
ause of its detrimental effects to the end user's experience. For more help, che
ck https://xhr.spec.whatwg.org/. | |
2 Tests calling WebGL APIs with objects from other contexts | |
3 | |
4 On success, you will see a series of "PASS" messages, followed by "TEST COMPLETE
". | |
5 | |
6 PASS contextA.compileShader(shaderB) generated expected GL error: INVALID_OPERAT
ION. | |
7 PASS contextA.linkProgram(programB) generated expected GL error: INVALID_OPERATI
ON. | |
8 PASS contextA.attachShader(programA, shaderB) generated expected GL error: INVAL
ID_OPERATION. | |
9 PASS contextA.attachShader(programB, shaderA) generated expected GL error: INVAL
ID_OPERATION. | |
10 PASS contextA.attachShader(programB, shaderB) generated expected GL error: INVAL
ID_OPERATION. | |
11 PASS contextA.detachShader(programA, shaderB) generated expected GL error: INVAL
ID_OPERATION. | |
12 PASS contextA.detachShader(programB, shaderA) generated expected GL error: INVAL
ID_OPERATION. | |
13 PASS contextA.detachShader(programB, shaderB) generated expected GL error: INVAL
ID_OPERATION. | |
14 PASS contextA.shaderSource(shaderB, 'foo') generated expected GL error: INVALID_
OPERATION. | |
15 PASS contextA.bindAttribLocation(programB, 0, 'foo') generated expected GL error
: INVALID_OPERATION. | |
16 PASS contextA.bindFramebuffer(contextA.FRAMEBUFFER, frameBufferB) generated expe
cted GL error: INVALID_OPERATION. | |
17 PASS contextA.bindRenderbuffer(contextA.RENDERBUFFER, renderBufferB) generated e
xpected GL error: INVALID_OPERATION. | |
18 PASS contextA.bindTexture(contextA.TEXTURE_2D, textureB) generated expected GL e
rror: INVALID_OPERATION. | |
19 PASS contextA.framebufferRenderbuffer(contextA.FRAMEBUFFER, contextA.DEPTH_ATTAC
HMENT, contextA.RENDERBUFFER, renderBufferB) generated expected GL error: INVALI
D_OPERATION. | |
20 PASS contextA.framebufferTexture2D(contextA.FRAMEBUFFER, contextA.COLOR_ATTACHME
NT0, contextA.TEXTURE_2D, textureB, 0) generated expected GL error: INVALID_OPER
ATION. | |
21 PASS contextA.getProgramParameter(programB, 0) generated expected GL error: INVA
LID_OPERATION. | |
22 PASS contextA.getProgramInfoLog(programB, 0) generated expected GL error: INVALI
D_OPERATION. | |
23 PASS contextA.getShaderParameter(shaderB, 0) generated expected GL error: INVALI
D_OPERATION. | |
24 PASS contextA.getShaderInfoLog(shaderB, 0) generated expected GL error: INVALID_
OPERATION. | |
25 PASS contextA.getShaderSource(shaderB) generated expected GL error: INVALID_OPER
ATION. | |
26 PASS contextA.getUniform(programB, locationA) generated expected GL error: INVAL
ID_OPERATION. | |
27 PASS contextA.getUniformLocation(programB, 'u_modelViewProjMatrix') generated ex
pected GL error: INVALID_OPERATION. | |
28 PASS successfullyParsed is true | |
29 | |
30 TEST COMPLETE | |
31 | |
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