| Index: third_party/WebKit/LayoutTests/fast/canvas/webgl/index-validation.html
|
| diff --git a/third_party/WebKit/LayoutTests/fast/canvas/webgl/index-validation.html b/third_party/WebKit/LayoutTests/fast/canvas/webgl/index-validation.html
|
| deleted file mode 100644
|
| index 9e8e5b673bfd3105eec0c2b855feebc556f18e79..0000000000000000000000000000000000000000
|
| --- a/third_party/WebKit/LayoutTests/fast/canvas/webgl/index-validation.html
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| +++ /dev/null
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| @@ -1,113 +0,0 @@
|
| -<!DOCTYPE html>
|
| -<html>
|
| -<head>
|
| -<meta charset="utf-8">
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| -<script src="../../../resources/js-test.js"></script>
|
| -<script src="resources/webgl-test.js"></script>
|
| -</head>
|
| -<body>
|
| -<div id="description"></div>
|
| -<div id="console"></div>
|
| -
|
| -<script>
|
| -description("Tests that index validation verifies the correct number of indices");
|
| -
|
| -if (window.internals)
|
| - window.internals.settings.setWebGLErrorsToConsoleEnabled(false);
|
| -
|
| -function sizeInBytes(type) {
|
| - switch (type) {
|
| - case gl.BYTE:
|
| - case gl.UNSIGNED_BYTE:
|
| - return 1;
|
| - case gl.SHORT:
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| - case gl.UNSIGNED_SHORT:
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| - return 2;
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| - case gl.INT:
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| - case gl.UNSIGNED_INT:
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| - case gl.FLOAT:
|
| - return 4;
|
| - default:
|
| - throw "unknown type";
|
| - }
|
| -}
|
| -
|
| -var gl = create3DContext();
|
| -var program = loadStandardProgram(gl);
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| -
|
| -// 3 vertices => 1 triangle, interleaved data
|
| -var dataComplete = new Float32Array([0, 0, 0, 1,
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| - 0, 0, 1,
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| - 1, 0, 0, 1,
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| - 0, 0, 1,
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| - 1, 1, 1, 1,
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| - 0, 0, 1]);
|
| -var dataIncomplete = new Float32Array([0, 0, 0, 1,
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| - 0, 0, 1,
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| - 1, 0, 0, 1,
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| - 0, 0, 1,
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| - 1, 1, 1, 1]);
|
| -var indices = new Uint16Array([0, 1, 2]);
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| -
|
| -debug("Testing with valid indices");
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| -
|
| -var bufferComplete = gl.createBuffer();
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| -gl.bindBuffer(gl.ARRAY_BUFFER, bufferComplete);
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| -gl.bufferData(gl.ARRAY_BUFFER, dataComplete, gl.STATIC_DRAW);
|
| -var elements = gl.createBuffer();
|
| -gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, elements);
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| -gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, indices, gl.STATIC_DRAW);
|
| -gl.useProgram(program);
|
| -var vertexLoc = gl.getAttribLocation(program, "a_vertex");
|
| -var normalLoc = gl.getAttribLocation(program, "a_normal");
|
| -gl.vertexAttribPointer(vertexLoc, 4, gl.FLOAT, false, 7 * sizeInBytes(gl.FLOAT), 0);
|
| -gl.enableVertexAttribArray(vertexLoc);
|
| -gl.vertexAttribPointer(normalLoc, 3, gl.FLOAT, false, 7 * sizeInBytes(gl.FLOAT), 4 * sizeInBytes(gl.FLOAT));
|
| -gl.enableVertexAttribArray(normalLoc);
|
| -shouldBe('gl.checkFramebufferStatus(gl.FRAMEBUFFER)', 'gl.FRAMEBUFFER_COMPLETE');
|
| -glErrorShouldBe(gl, gl.NO_ERROR);
|
| -shouldBeUndefined('gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_SHORT, 0)');
|
| -glErrorShouldBe(gl, gl.NO_ERROR);
|
| -
|
| -debug("Testing with out-of-range indices");
|
| -
|
| -var bufferIncomplete = gl.createBuffer();
|
| -gl.bindBuffer(gl.ARRAY_BUFFER, bufferIncomplete);
|
| -gl.bufferData(gl.ARRAY_BUFFER, dataIncomplete, gl.STATIC_DRAW);
|
| -gl.vertexAttribPointer(vertexLoc, 4, gl.FLOAT, false, 7 * sizeInBytes(gl.FLOAT), 0);
|
| -gl.enableVertexAttribArray(vertexLoc);
|
| -gl.disableVertexAttribArray(normalLoc);
|
| -debug("Enable vertices, valid");
|
| -glErrorShouldBe(gl, gl.NO_ERROR);
|
| -shouldBeUndefined('gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_SHORT, 0)');
|
| -glErrorShouldBe(gl, gl.NO_ERROR);
|
| -debug("Enable normals, out-of-range");
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| -gl.vertexAttribPointer(normalLoc, 3, gl.FLOAT, false, 7 * sizeInBytes(gl.FLOAT), 4 * sizeInBytes(gl.FLOAT));
|
| -gl.enableVertexAttribArray(normalLoc);
|
| -glErrorShouldBe(gl, gl.NO_ERROR);
|
| -shouldBeUndefined('gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_SHORT, 0)');
|
| -glErrorShouldBe(gl, gl.INVALID_OPERATION);
|
| -
|
| -debug("Test with enabled attribute that does not belong to current program");
|
| -
|
| -gl.disableVertexAttribArray(normalLoc);
|
| -var extraLoc = Math.max(vertexLoc, normalLoc) + 1;
|
| -gl.enableVertexAttribArray(extraLoc);
|
| -debug("Enable an extra attribute with null");
|
| -glErrorShouldBe(gl, gl.NO_ERROR);
|
| -shouldBeUndefined('gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_SHORT, 0)');
|
| -glErrorShouldBe(gl, gl.INVALID_OPERATION);
|
| -debug("Enable an extra attribute with insufficient data buffer");
|
| -gl.vertexAttribPointer(extraLoc, 3, gl.FLOAT, false, 7 * sizeInBytes(gl.FLOAT), 4 * sizeInBytes(gl.FLOAT));
|
| -glErrorShouldBe(gl, gl.NO_ERROR);
|
| -shouldBeUndefined('gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_SHORT, 0)');
|
| -debug("Pass large negative index to vertexAttribPointer");
|
| -gl.vertexAttribPointer(normalLoc, 3, gl.FLOAT, false, 7 * sizeInBytes(gl.FLOAT), -2000000000 * sizeInBytes(gl.FLOAT));
|
| -glErrorShouldBe(gl, gl.INVALID_VALUE);
|
| -shouldBeUndefined('gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_SHORT, 0)');
|
| -
|
| -successfullyParsed = true;
|
| -</script>
|
| -
|
| -</body>
|
| -</html>
|
|
|