Index: third_party/WebKit/LayoutTests/fast/canvas/webgl/index-validation.html |
diff --git a/third_party/WebKit/LayoutTests/fast/canvas/webgl/index-validation.html b/third_party/WebKit/LayoutTests/fast/canvas/webgl/index-validation.html |
deleted file mode 100644 |
index 9e8e5b673bfd3105eec0c2b855feebc556f18e79..0000000000000000000000000000000000000000 |
--- a/third_party/WebKit/LayoutTests/fast/canvas/webgl/index-validation.html |
+++ /dev/null |
@@ -1,113 +0,0 @@ |
-<!DOCTYPE html> |
-<html> |
-<head> |
-<meta charset="utf-8"> |
-<script src="../../../resources/js-test.js"></script> |
-<script src="resources/webgl-test.js"></script> |
-</head> |
-<body> |
-<div id="description"></div> |
-<div id="console"></div> |
- |
-<script> |
-description("Tests that index validation verifies the correct number of indices"); |
- |
-if (window.internals) |
- window.internals.settings.setWebGLErrorsToConsoleEnabled(false); |
- |
-function sizeInBytes(type) { |
- switch (type) { |
- case gl.BYTE: |
- case gl.UNSIGNED_BYTE: |
- return 1; |
- case gl.SHORT: |
- case gl.UNSIGNED_SHORT: |
- return 2; |
- case gl.INT: |
- case gl.UNSIGNED_INT: |
- case gl.FLOAT: |
- return 4; |
- default: |
- throw "unknown type"; |
- } |
-} |
- |
-var gl = create3DContext(); |
-var program = loadStandardProgram(gl); |
- |
-// 3 vertices => 1 triangle, interleaved data |
-var dataComplete = new Float32Array([0, 0, 0, 1, |
- 0, 0, 1, |
- 1, 0, 0, 1, |
- 0, 0, 1, |
- 1, 1, 1, 1, |
- 0, 0, 1]); |
-var dataIncomplete = new Float32Array([0, 0, 0, 1, |
- 0, 0, 1, |
- 1, 0, 0, 1, |
- 0, 0, 1, |
- 1, 1, 1, 1]); |
-var indices = new Uint16Array([0, 1, 2]); |
- |
-debug("Testing with valid indices"); |
- |
-var bufferComplete = gl.createBuffer(); |
-gl.bindBuffer(gl.ARRAY_BUFFER, bufferComplete); |
-gl.bufferData(gl.ARRAY_BUFFER, dataComplete, gl.STATIC_DRAW); |
-var elements = gl.createBuffer(); |
-gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, elements); |
-gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, indices, gl.STATIC_DRAW); |
-gl.useProgram(program); |
-var vertexLoc = gl.getAttribLocation(program, "a_vertex"); |
-var normalLoc = gl.getAttribLocation(program, "a_normal"); |
-gl.vertexAttribPointer(vertexLoc, 4, gl.FLOAT, false, 7 * sizeInBytes(gl.FLOAT), 0); |
-gl.enableVertexAttribArray(vertexLoc); |
-gl.vertexAttribPointer(normalLoc, 3, gl.FLOAT, false, 7 * sizeInBytes(gl.FLOAT), 4 * sizeInBytes(gl.FLOAT)); |
-gl.enableVertexAttribArray(normalLoc); |
-shouldBe('gl.checkFramebufferStatus(gl.FRAMEBUFFER)', 'gl.FRAMEBUFFER_COMPLETE'); |
-glErrorShouldBe(gl, gl.NO_ERROR); |
-shouldBeUndefined('gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_SHORT, 0)'); |
-glErrorShouldBe(gl, gl.NO_ERROR); |
- |
-debug("Testing with out-of-range indices"); |
- |
-var bufferIncomplete = gl.createBuffer(); |
-gl.bindBuffer(gl.ARRAY_BUFFER, bufferIncomplete); |
-gl.bufferData(gl.ARRAY_BUFFER, dataIncomplete, gl.STATIC_DRAW); |
-gl.vertexAttribPointer(vertexLoc, 4, gl.FLOAT, false, 7 * sizeInBytes(gl.FLOAT), 0); |
-gl.enableVertexAttribArray(vertexLoc); |
-gl.disableVertexAttribArray(normalLoc); |
-debug("Enable vertices, valid"); |
-glErrorShouldBe(gl, gl.NO_ERROR); |
-shouldBeUndefined('gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_SHORT, 0)'); |
-glErrorShouldBe(gl, gl.NO_ERROR); |
-debug("Enable normals, out-of-range"); |
-gl.vertexAttribPointer(normalLoc, 3, gl.FLOAT, false, 7 * sizeInBytes(gl.FLOAT), 4 * sizeInBytes(gl.FLOAT)); |
-gl.enableVertexAttribArray(normalLoc); |
-glErrorShouldBe(gl, gl.NO_ERROR); |
-shouldBeUndefined('gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_SHORT, 0)'); |
-glErrorShouldBe(gl, gl.INVALID_OPERATION); |
- |
-debug("Test with enabled attribute that does not belong to current program"); |
- |
-gl.disableVertexAttribArray(normalLoc); |
-var extraLoc = Math.max(vertexLoc, normalLoc) + 1; |
-gl.enableVertexAttribArray(extraLoc); |
-debug("Enable an extra attribute with null"); |
-glErrorShouldBe(gl, gl.NO_ERROR); |
-shouldBeUndefined('gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_SHORT, 0)'); |
-glErrorShouldBe(gl, gl.INVALID_OPERATION); |
-debug("Enable an extra attribute with insufficient data buffer"); |
-gl.vertexAttribPointer(extraLoc, 3, gl.FLOAT, false, 7 * sizeInBytes(gl.FLOAT), 4 * sizeInBytes(gl.FLOAT)); |
-glErrorShouldBe(gl, gl.NO_ERROR); |
-shouldBeUndefined('gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_SHORT, 0)'); |
-debug("Pass large negative index to vertexAttribPointer"); |
-gl.vertexAttribPointer(normalLoc, 3, gl.FLOAT, false, 7 * sizeInBytes(gl.FLOAT), -2000000000 * sizeInBytes(gl.FLOAT)); |
-glErrorShouldBe(gl, gl.INVALID_VALUE); |
-shouldBeUndefined('gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_SHORT, 0)'); |
- |
-successfullyParsed = true; |
-</script> |
- |
-</body> |
-</html> |