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Unified Diff: third_party/WebKit/LayoutTests/fast/canvas/webgl/index-validation.html

Issue 1601093008: Remove duplicated WebGL layout tests. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 11 months ago
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Index: third_party/WebKit/LayoutTests/fast/canvas/webgl/index-validation.html
diff --git a/third_party/WebKit/LayoutTests/fast/canvas/webgl/index-validation.html b/third_party/WebKit/LayoutTests/fast/canvas/webgl/index-validation.html
deleted file mode 100644
index 9e8e5b673bfd3105eec0c2b855feebc556f18e79..0000000000000000000000000000000000000000
--- a/third_party/WebKit/LayoutTests/fast/canvas/webgl/index-validation.html
+++ /dev/null
@@ -1,113 +0,0 @@
-<!DOCTYPE html>
-<html>
-<head>
-<meta charset="utf-8">
-<script src="../../../resources/js-test.js"></script>
-<script src="resources/webgl-test.js"></script>
-</head>
-<body>
-<div id="description"></div>
-<div id="console"></div>
-
-<script>
-description("Tests that index validation verifies the correct number of indices");
-
-if (window.internals)
- window.internals.settings.setWebGLErrorsToConsoleEnabled(false);
-
-function sizeInBytes(type) {
- switch (type) {
- case gl.BYTE:
- case gl.UNSIGNED_BYTE:
- return 1;
- case gl.SHORT:
- case gl.UNSIGNED_SHORT:
- return 2;
- case gl.INT:
- case gl.UNSIGNED_INT:
- case gl.FLOAT:
- return 4;
- default:
- throw "unknown type";
- }
-}
-
-var gl = create3DContext();
-var program = loadStandardProgram(gl);
-
-// 3 vertices => 1 triangle, interleaved data
-var dataComplete = new Float32Array([0, 0, 0, 1,
- 0, 0, 1,
- 1, 0, 0, 1,
- 0, 0, 1,
- 1, 1, 1, 1,
- 0, 0, 1]);
-var dataIncomplete = new Float32Array([0, 0, 0, 1,
- 0, 0, 1,
- 1, 0, 0, 1,
- 0, 0, 1,
- 1, 1, 1, 1]);
-var indices = new Uint16Array([0, 1, 2]);
-
-debug("Testing with valid indices");
-
-var bufferComplete = gl.createBuffer();
-gl.bindBuffer(gl.ARRAY_BUFFER, bufferComplete);
-gl.bufferData(gl.ARRAY_BUFFER, dataComplete, gl.STATIC_DRAW);
-var elements = gl.createBuffer();
-gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, elements);
-gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, indices, gl.STATIC_DRAW);
-gl.useProgram(program);
-var vertexLoc = gl.getAttribLocation(program, "a_vertex");
-var normalLoc = gl.getAttribLocation(program, "a_normal");
-gl.vertexAttribPointer(vertexLoc, 4, gl.FLOAT, false, 7 * sizeInBytes(gl.FLOAT), 0);
-gl.enableVertexAttribArray(vertexLoc);
-gl.vertexAttribPointer(normalLoc, 3, gl.FLOAT, false, 7 * sizeInBytes(gl.FLOAT), 4 * sizeInBytes(gl.FLOAT));
-gl.enableVertexAttribArray(normalLoc);
-shouldBe('gl.checkFramebufferStatus(gl.FRAMEBUFFER)', 'gl.FRAMEBUFFER_COMPLETE');
-glErrorShouldBe(gl, gl.NO_ERROR);
-shouldBeUndefined('gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_SHORT, 0)');
-glErrorShouldBe(gl, gl.NO_ERROR);
-
-debug("Testing with out-of-range indices");
-
-var bufferIncomplete = gl.createBuffer();
-gl.bindBuffer(gl.ARRAY_BUFFER, bufferIncomplete);
-gl.bufferData(gl.ARRAY_BUFFER, dataIncomplete, gl.STATIC_DRAW);
-gl.vertexAttribPointer(vertexLoc, 4, gl.FLOAT, false, 7 * sizeInBytes(gl.FLOAT), 0);
-gl.enableVertexAttribArray(vertexLoc);
-gl.disableVertexAttribArray(normalLoc);
-debug("Enable vertices, valid");
-glErrorShouldBe(gl, gl.NO_ERROR);
-shouldBeUndefined('gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_SHORT, 0)');
-glErrorShouldBe(gl, gl.NO_ERROR);
-debug("Enable normals, out-of-range");
-gl.vertexAttribPointer(normalLoc, 3, gl.FLOAT, false, 7 * sizeInBytes(gl.FLOAT), 4 * sizeInBytes(gl.FLOAT));
-gl.enableVertexAttribArray(normalLoc);
-glErrorShouldBe(gl, gl.NO_ERROR);
-shouldBeUndefined('gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_SHORT, 0)');
-glErrorShouldBe(gl, gl.INVALID_OPERATION);
-
-debug("Test with enabled attribute that does not belong to current program");
-
-gl.disableVertexAttribArray(normalLoc);
-var extraLoc = Math.max(vertexLoc, normalLoc) + 1;
-gl.enableVertexAttribArray(extraLoc);
-debug("Enable an extra attribute with null");
-glErrorShouldBe(gl, gl.NO_ERROR);
-shouldBeUndefined('gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_SHORT, 0)');
-glErrorShouldBe(gl, gl.INVALID_OPERATION);
-debug("Enable an extra attribute with insufficient data buffer");
-gl.vertexAttribPointer(extraLoc, 3, gl.FLOAT, false, 7 * sizeInBytes(gl.FLOAT), 4 * sizeInBytes(gl.FLOAT));
-glErrorShouldBe(gl, gl.NO_ERROR);
-shouldBeUndefined('gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_SHORT, 0)');
-debug("Pass large negative index to vertexAttribPointer");
-gl.vertexAttribPointer(normalLoc, 3, gl.FLOAT, false, 7 * sizeInBytes(gl.FLOAT), -2000000000 * sizeInBytes(gl.FLOAT));
-glErrorShouldBe(gl, gl.INVALID_VALUE);
-shouldBeUndefined('gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_SHORT, 0)');
-
-successfullyParsed = true;
-</script>
-
-</body>
-</html>

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