| Index: third_party/WebKit/LayoutTests/fast/canvas/webgl/incorrect-context-object-behaviour.html
|
| diff --git a/third_party/WebKit/LayoutTests/fast/canvas/webgl/incorrect-context-object-behaviour.html b/third_party/WebKit/LayoutTests/fast/canvas/webgl/incorrect-context-object-behaviour.html
|
| deleted file mode 100644
|
| index cdc51716c3460b657ecc6adac4cf402e42e2df16..0000000000000000000000000000000000000000
|
| --- a/third_party/WebKit/LayoutTests/fast/canvas/webgl/incorrect-context-object-behaviour.html
|
| +++ /dev/null
|
| @@ -1,56 +0,0 @@
|
| -<html>
|
| -<head>
|
| -<script src="../../../resources/js-test.js"></script>
|
| -<script src="resources/webgl-test.js"></script>
|
| -</head>
|
| -<body>
|
| -<div id="description"></div>
|
| -<div id="console"></div>
|
| -
|
| -<script>
|
| -description("Tests calling WebGL APIs with objects from other contexts");
|
| -
|
| -if (window.internals)
|
| - window.internals.settings.setWebGLErrorsToConsoleEnabled(false);
|
| -
|
| -var contextA = create3DContext();
|
| -var contextB = create3DContext();
|
| -var programA = loadStandardProgram(contextA);
|
| -var programB = loadStandardProgram(contextB);
|
| -var shaderA = loadStandardVertexShader(contextA);
|
| -var shaderB = loadStandardVertexShader(contextB);
|
| -var textureA = contextA.createTexture();
|
| -var textureB = contextB.createTexture();
|
| -var frameBufferA = contextA.createFramebuffer();
|
| -var frameBufferB = contextB.createFramebuffer();
|
| -var renderBufferA = contextA.createRenderbuffer();
|
| -var renderBufferB = contextB.createRenderbuffer();
|
| -var locationA = contextA.getUniformLocation(programA, 'u_modelViewProjMatrix');
|
| -var locationB = contextB.getUniformLocation(programB, 'u_modelViewProjMatrix');
|
| -
|
| -shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.compileShader(shaderB)");
|
| -shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.linkProgram(programB)");
|
| -shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.attachShader(programA, shaderB)");
|
| -shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.attachShader(programB, shaderA)");
|
| -shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.attachShader(programB, shaderB)");
|
| -shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.detachShader(programA, shaderB)");
|
| -shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.detachShader(programB, shaderA)");
|
| -shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.detachShader(programB, shaderB)");
|
| -shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.shaderSource(shaderB, 'foo')");
|
| -shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.bindAttribLocation(programB, 0, 'foo')");
|
| -shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.bindFramebuffer(contextA.FRAMEBUFFER, frameBufferB)");
|
| -shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.bindRenderbuffer(contextA.RENDERBUFFER, renderBufferB)");
|
| -shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.bindTexture(contextA.TEXTURE_2D, textureB)");
|
| -shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.framebufferRenderbuffer(contextA.FRAMEBUFFER, contextA.DEPTH_ATTACHMENT, contextA.RENDERBUFFER, renderBufferB)");
|
| -shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.framebufferTexture2D(contextA.FRAMEBUFFER, contextA.COLOR_ATTACHMENT0, contextA.TEXTURE_2D, textureB, 0)");
|
| -shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.getProgramParameter(programB, 0)");
|
| -shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.getProgramInfoLog(programB, 0)");
|
| -shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.getShaderParameter(shaderB, 0)");
|
| -shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.getShaderInfoLog(shaderB, 0)");
|
| -shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.getShaderSource(shaderB)");
|
| -shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.getUniform(programB, locationA)");
|
| -shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.getUniformLocation(programB, 'u_modelViewProjMatrix')");
|
| -</script>
|
| -
|
| -</body>
|
| -</html>
|
|
|