Index: third_party/WebKit/LayoutTests/fast/canvas/webgl/incorrect-context-object-behaviour.html |
diff --git a/third_party/WebKit/LayoutTests/fast/canvas/webgl/incorrect-context-object-behaviour.html b/third_party/WebKit/LayoutTests/fast/canvas/webgl/incorrect-context-object-behaviour.html |
deleted file mode 100644 |
index cdc51716c3460b657ecc6adac4cf402e42e2df16..0000000000000000000000000000000000000000 |
--- a/third_party/WebKit/LayoutTests/fast/canvas/webgl/incorrect-context-object-behaviour.html |
+++ /dev/null |
@@ -1,56 +0,0 @@ |
-<html> |
-<head> |
-<script src="../../../resources/js-test.js"></script> |
-<script src="resources/webgl-test.js"></script> |
-</head> |
-<body> |
-<div id="description"></div> |
-<div id="console"></div> |
- |
-<script> |
-description("Tests calling WebGL APIs with objects from other contexts"); |
- |
-if (window.internals) |
- window.internals.settings.setWebGLErrorsToConsoleEnabled(false); |
- |
-var contextA = create3DContext(); |
-var contextB = create3DContext(); |
-var programA = loadStandardProgram(contextA); |
-var programB = loadStandardProgram(contextB); |
-var shaderA = loadStandardVertexShader(contextA); |
-var shaderB = loadStandardVertexShader(contextB); |
-var textureA = contextA.createTexture(); |
-var textureB = contextB.createTexture(); |
-var frameBufferA = contextA.createFramebuffer(); |
-var frameBufferB = contextB.createFramebuffer(); |
-var renderBufferA = contextA.createRenderbuffer(); |
-var renderBufferB = contextB.createRenderbuffer(); |
-var locationA = contextA.getUniformLocation(programA, 'u_modelViewProjMatrix'); |
-var locationB = contextB.getUniformLocation(programB, 'u_modelViewProjMatrix'); |
- |
-shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.compileShader(shaderB)"); |
-shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.linkProgram(programB)"); |
-shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.attachShader(programA, shaderB)"); |
-shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.attachShader(programB, shaderA)"); |
-shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.attachShader(programB, shaderB)"); |
-shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.detachShader(programA, shaderB)"); |
-shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.detachShader(programB, shaderA)"); |
-shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.detachShader(programB, shaderB)"); |
-shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.shaderSource(shaderB, 'foo')"); |
-shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.bindAttribLocation(programB, 0, 'foo')"); |
-shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.bindFramebuffer(contextA.FRAMEBUFFER, frameBufferB)"); |
-shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.bindRenderbuffer(contextA.RENDERBUFFER, renderBufferB)"); |
-shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.bindTexture(contextA.TEXTURE_2D, textureB)"); |
-shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.framebufferRenderbuffer(contextA.FRAMEBUFFER, contextA.DEPTH_ATTACHMENT, contextA.RENDERBUFFER, renderBufferB)"); |
-shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.framebufferTexture2D(contextA.FRAMEBUFFER, contextA.COLOR_ATTACHMENT0, contextA.TEXTURE_2D, textureB, 0)"); |
-shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.getProgramParameter(programB, 0)"); |
-shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.getProgramInfoLog(programB, 0)"); |
-shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.getShaderParameter(shaderB, 0)"); |
-shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.getShaderInfoLog(shaderB, 0)"); |
-shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.getShaderSource(shaderB)"); |
-shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.getUniform(programB, locationA)"); |
-shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.getUniformLocation(programB, 'u_modelViewProjMatrix')"); |
-</script> |
- |
-</body> |
-</html> |