Chromium Code Reviews| Index: ui/gl/gl_gl_api_implementation.cc |
| diff --git a/ui/gl/gl_gl_api_implementation.cc b/ui/gl/gl_gl_api_implementation.cc |
| index 1002dbd278842f0e51a8868f58b1bea16bf5f5fe..44ae6c6f3df14aa8be95e3d5ff0372f5e2f1b299 100644 |
| --- a/ui/gl/gl_gl_api_implementation.cc |
| +++ b/ui/gl/gl_gl_api_implementation.cc |
| @@ -268,8 +268,9 @@ bool VirtualGLApi::MakeCurrent(GLContext* virtual_context, GLSurface* surface) { |
| } |
| } |
| - DCHECK(GLSurface::GetCurrent()); |
| - DCHECK(real_context_->IsCurrent(GLSurface::GetCurrent())); |
| + DCHECK_EQ(real_context_, GLContext::GetRealCurrent()); |
| + DCHECK(GLSurface::GetRealCurrent()); |
| + DCHECK(real_context_->IsCurrent(GLSurface::GetRealCurrent())); |
|
jonathan.backer
2013/05/23 21:00:53
Switching to a real surface is necessary because G
|
| DCHECK(virtual_context->IsCurrent(surface)); |
| if (switched_contexts || virtual_context != current_context_) { |
| @@ -289,6 +290,7 @@ bool VirtualGLApi::MakeCurrent(GLContext* virtual_context, GLSurface* surface) { |
| SetGLApi(temp); |
| } |
| SetGLApi(this); |
| + |
| return true; |
| } |