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Side by Side Diff: ui/gl/gl_gl_api_implementation.cc

Issue 15928002: GPU: Keep track of the last real context and real surface made current. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 7 years, 7 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/gl/gl_gl_api_implementation.h" 5 #include "ui/gl/gl_gl_api_implementation.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 #include <vector> 8 #include <vector>
9 9
10 #include "base/command_line.h" 10 #include "base/command_line.h"
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261 // an FBO. 261 // an FBO.
262 if (!surface->OnMakeCurrent(real_context_)) { 262 if (!surface->OnMakeCurrent(real_context_)) {
263 LOG(ERROR) << "Could not make GLSurface current."; 263 LOG(ERROR) << "Could not make GLSurface current.";
264 return false; 264 return false;
265 } 265 }
266 } else if (!real_context_->MakeCurrent(surface)) { 266 } else if (!real_context_->MakeCurrent(surface)) {
267 return false; 267 return false;
268 } 268 }
269 } 269 }
270 270
271 DCHECK(GLSurface::GetCurrent()); 271 DCHECK_EQ(real_context_, GLContext::GetRealCurrent());
272 DCHECK(real_context_->IsCurrent(GLSurface::GetCurrent())); 272 DCHECK(GLSurface::GetRealCurrent());
273 DCHECK(real_context_->IsCurrent(GLSurface::GetRealCurrent()));
jonathan.backer 2013/05/23 21:00:53 Switching to a real surface is necessary because G
273 DCHECK(virtual_context->IsCurrent(surface)); 274 DCHECK(virtual_context->IsCurrent(surface));
274 275
275 if (switched_contexts || virtual_context != current_context_) { 276 if (switched_contexts || virtual_context != current_context_) {
276 // There should be no errors from the previous context leaking into the 277 // There should be no errors from the previous context leaking into the
277 // new context. 278 // new context.
278 DCHECK_EQ(glGetErrorFn(), static_cast<GLenum>(GL_NO_ERROR)); 279 DCHECK_EQ(glGetErrorFn(), static_cast<GLenum>(GL_NO_ERROR));
279 280
280 current_context_ = virtual_context; 281 current_context_ = virtual_context;
281 // Set all state that is different from the real state 282 // Set all state that is different from the real state
282 // NOTE: !!! This is a temporary implementation that just restores all 283 // NOTE: !!! This is a temporary implementation that just restores all
283 // state to let us test that it works. 284 // state to let us test that it works.
284 // TODO: ASAP, change this to something that only restores the state 285 // TODO: ASAP, change this to something that only restores the state
285 // needed for individual GL calls. 286 // needed for individual GL calls.
286 GLApi* temp = GetCurrentGLApi(); 287 GLApi* temp = GetCurrentGLApi();
287 SetGLToRealGLApi(); 288 SetGLToRealGLApi();
288 virtual_context->GetGLStateRestorer()->RestoreState(); 289 virtual_context->GetGLStateRestorer()->RestoreState();
289 SetGLApi(temp); 290 SetGLApi(temp);
290 } 291 }
291 SetGLApi(this); 292 SetGLApi(this);
293
292 return true; 294 return true;
293 } 295 }
294 296
295 void VirtualGLApi::OnDestroyVirtualContext(GLContext* virtual_context) { 297 void VirtualGLApi::OnDestroyVirtualContext(GLContext* virtual_context) {
296 if (current_context_ == virtual_context) 298 if (current_context_ == virtual_context)
297 current_context_ = NULL; 299 current_context_ = NULL;
298 } 300 }
299 301
300 const GLubyte* VirtualGLApi::glGetStringFn(GLenum name) { 302 const GLubyte* VirtualGLApi::glGetStringFn(GLenum name) {
301 switch (name) { 303 switch (name) {
302 case GL_EXTENSIONS: 304 case GL_EXTENSIONS:
303 return reinterpret_cast<const GLubyte*>(extensions_.c_str()); 305 return reinterpret_cast<const GLubyte*>(extensions_.c_str());
304 default: 306 default:
305 return driver_->fn.glGetStringFn(name); 307 return driver_->fn.glGetStringFn(name);
306 } 308 }
307 } 309 }
308 310
309 } // namespace gfx 311 } // namespace gfx
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