Index: ui/gl/gl_context.cc |
diff --git a/ui/gl/gl_context.cc b/ui/gl/gl_context.cc |
index e26f75943b6564db26bb153f370fe278012f9bfa..144abbef16186b7e9c021ca717ca5d028ea597d8 100644 |
--- a/ui/gl/gl_context.cc |
+++ b/ui/gl/gl_context.cc |
@@ -20,6 +20,9 @@ namespace gfx { |
namespace { |
base::LazyInstance<base::ThreadLocalPointer<GLContext> >::Leaky |
current_context_ = LAZY_INSTANCE_INITIALIZER; |
+ |
+base::LazyInstance<base::ThreadLocalPointer<GLContext> >::Leaky |
+ current_real_context_ = LAZY_INSTANCE_INITIALIZER; |
} // namespace |
GLContext::GLContext(GLShareGroup* share_group) : share_group_(share_group) { |
@@ -90,7 +93,15 @@ GLContext* GLContext::GetCurrent() { |
return current_context_.Pointer()->Get(); |
} |
+GLContext* GLContext::GetRealCurrent() { |
+ return current_real_context_.Pointer()->Get(); |
+} |
+ |
void GLContext::SetCurrent(GLContext* context, GLSurface* surface) { |
+ if (!context || !context->IsVirtualContext()) { |
no sievers
2013/05/24 17:04:02
Do we allow SetCurrent(NULL, !NULL)?
Or should we
jonathan.backer
2013/05/24 20:36:40
Yeah. I just looked at the OSX code (which might h
jonathan.backer
2013/05/27 16:37:36
Done.
|
+ current_real_context_.Pointer()->Set(context); |
+ GLSurface::SetRealCurrent(surface); |
+ } |
current_context_.Pointer()->Set(context); |
GLSurface::SetCurrent(surface); |
} |
@@ -128,7 +139,10 @@ void GLContext::SetupForVirtualization() { |
bool GLContext::MakeVirtuallyCurrent( |
GLContext* virtual_context, GLSurface* surface) { |
DCHECK(virtual_gl_api_); |
- return virtual_gl_api_->MakeCurrent(virtual_context, surface); |
+ bool result = virtual_gl_api_->MakeCurrent(virtual_context, surface); |
+ if (result) |
+ SetCurrent(virtual_context, surface); |
jonathan.backer
2013/05/23 21:00:53
Maybe SetCurrent(NULL, NULL) otherwise?
|
+ return result; |
} |
void GLContext::OnDestroyVirtualContext(GLContext* virtual_context) { |
@@ -140,4 +154,8 @@ void GLContext::SetRealGLApi() { |
SetGLToRealGLApi(); |
} |
+bool GLContext::IsVirtualContext() { |
+ return false; |
+} |
+ |
} // namespace gfx |