Index: third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.cpp |
diff --git a/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.cpp b/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.cpp |
index ba21cf926ca397b856e0d2899255ba82bd1be9f4..459901c6163fb260ba22d8f1a14e834cbf95cb8e 100644 |
--- a/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.cpp |
+++ b/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.cpp |
@@ -112,10 +112,10 @@ const GLenum kCompressedTextureFormatsETC2EAC[] = { |
WebGL2RenderingContextBase::WebGL2RenderingContextBase(HTMLCanvasElement* passedCanvas, PassOwnPtr<WebGraphicsContext3D> context, const WebGLContextAttributes& requestedAttributes) |
: WebGLRenderingContextBase(passedCanvas, context, requestedAttributes) |
{ |
- m_supportedInternalFormatsStorage.insert(kSupportedInternalFormatsStorage, kSupportedInternalFormatsStorage + arraysize(kSupportedInternalFormatsStorage)); |
- m_supportedInternalFormatsStorage.insert(kCompressedTextureFormatsETC2EAC, kCompressedTextureFormatsETC2EAC + arraysize(kCompressedTextureFormatsETC2EAC)); |
- m_compressedTextureFormatsETC2EAC.insert(kCompressedTextureFormatsETC2EAC, kCompressedTextureFormatsETC2EAC + arraysize(kCompressedTextureFormatsETC2EAC)); |
- m_compressedTextureFormats.append(kCompressedTextureFormatsETC2EAC, arraysize(kCompressedTextureFormatsETC2EAC)); |
+ m_supportedInternalFormatsStorage.insert(kSupportedInternalFormatsStorage, kSupportedInternalFormatsStorage + WTF_ARRAY_LENGTH(kSupportedInternalFormatsStorage)); |
+ m_supportedInternalFormatsStorage.insert(kCompressedTextureFormatsETC2EAC, kCompressedTextureFormatsETC2EAC + WTF_ARRAY_LENGTH(kCompressedTextureFormatsETC2EAC)); |
+ m_compressedTextureFormatsETC2EAC.insert(kCompressedTextureFormatsETC2EAC, kCompressedTextureFormatsETC2EAC + WTF_ARRAY_LENGTH(kCompressedTextureFormatsETC2EAC)); |
+ m_compressedTextureFormats.append(kCompressedTextureFormatsETC2EAC, WTF_ARRAY_LENGTH(kCompressedTextureFormatsETC2EAC)); |
} |
WebGL2RenderingContextBase::~WebGL2RenderingContextBase() |