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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "modules/webgl/WebGL2RenderingContextBase.h" | 5 #include "modules/webgl/WebGL2RenderingContextBase.h" |
| 6 | 6 |
| 7 #include "bindings/modules/v8/WebGLAny.h" | 7 #include "bindings/modules/v8/WebGLAny.h" |
| 8 #include "core/html/HTMLCanvasElement.h" | 8 #include "core/html/HTMLCanvasElement.h" |
| 9 #include "core/html/HTMLImageElement.h" | 9 #include "core/html/HTMLImageElement.h" |
| 10 #include "core/html/HTMLVideoElement.h" | 10 #include "core/html/HTMLVideoElement.h" |
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| 105 GL_COMPRESSED_SRGB8_ETC2, | 105 GL_COMPRESSED_SRGB8_ETC2, |
| 106 GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, | 106 GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, |
| 107 GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, | 107 GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, |
| 108 GL_COMPRESSED_RGBA8_ETC2_EAC, | 108 GL_COMPRESSED_RGBA8_ETC2_EAC, |
| 109 GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, | 109 GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, |
| 110 }; | 110 }; |
| 111 | 111 |
| 112 WebGL2RenderingContextBase::WebGL2RenderingContextBase(HTMLCanvasElement* passed
Canvas, PassOwnPtr<WebGraphicsContext3D> context, const WebGLContextAttributes&
requestedAttributes) | 112 WebGL2RenderingContextBase::WebGL2RenderingContextBase(HTMLCanvasElement* passed
Canvas, PassOwnPtr<WebGraphicsContext3D> context, const WebGLContextAttributes&
requestedAttributes) |
| 113 : WebGLRenderingContextBase(passedCanvas, context, requestedAttributes) | 113 : WebGLRenderingContextBase(passedCanvas, context, requestedAttributes) |
| 114 { | 114 { |
| 115 m_supportedInternalFormatsStorage.insert(kSupportedInternalFormatsStorage, k
SupportedInternalFormatsStorage + arraysize(kSupportedInternalFormatsStorage)); | 115 m_supportedInternalFormatsStorage.insert(kSupportedInternalFormatsStorage, k
SupportedInternalFormatsStorage + WTF_ARRAY_LENGTH(kSupportedInternalFormatsStor
age)); |
| 116 m_supportedInternalFormatsStorage.insert(kCompressedTextureFormatsETC2EAC, k
CompressedTextureFormatsETC2EAC + arraysize(kCompressedTextureFormatsETC2EAC)); | 116 m_supportedInternalFormatsStorage.insert(kCompressedTextureFormatsETC2EAC, k
CompressedTextureFormatsETC2EAC + WTF_ARRAY_LENGTH(kCompressedTextureFormatsETC2
EAC)); |
| 117 m_compressedTextureFormatsETC2EAC.insert(kCompressedTextureFormatsETC2EAC, k
CompressedTextureFormatsETC2EAC + arraysize(kCompressedTextureFormatsETC2EAC)); | 117 m_compressedTextureFormatsETC2EAC.insert(kCompressedTextureFormatsETC2EAC, k
CompressedTextureFormatsETC2EAC + WTF_ARRAY_LENGTH(kCompressedTextureFormatsETC2
EAC)); |
| 118 m_compressedTextureFormats.append(kCompressedTextureFormatsETC2EAC, arraysiz
e(kCompressedTextureFormatsETC2EAC)); | 118 m_compressedTextureFormats.append(kCompressedTextureFormatsETC2EAC, WTF_ARRA
Y_LENGTH(kCompressedTextureFormatsETC2EAC)); |
| 119 } | 119 } |
| 120 | 120 |
| 121 WebGL2RenderingContextBase::~WebGL2RenderingContextBase() | 121 WebGL2RenderingContextBase::~WebGL2RenderingContextBase() |
| 122 { | 122 { |
| 123 m_readFramebufferBinding = nullptr; | 123 m_readFramebufferBinding = nullptr; |
| 124 | 124 |
| 125 m_boundCopyReadBuffer = nullptr; | 125 m_boundCopyReadBuffer = nullptr; |
| 126 m_boundCopyWriteBuffer = nullptr; | 126 m_boundCopyWriteBuffer = nullptr; |
| 127 m_boundPixelPackBuffer = nullptr; | 127 m_boundPixelPackBuffer = nullptr; |
| 128 m_boundPixelUnpackBuffer = nullptr; | 128 m_boundPixelUnpackBuffer = nullptr; |
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| 3492 | 3492 |
| 3493 WebGLSampler* sampler = m_samplerUnits[unit]; | 3493 WebGLSampler* sampler = m_samplerUnits[unit]; |
| 3494 | 3494 |
| 3495 if (sampler) | 3495 if (sampler) |
| 3496 return sampler->getSamplerState(); | 3496 return sampler->getSamplerState(); |
| 3497 | 3497 |
| 3498 return WebGLRenderingContextBase::getTextureUnitSamplerState(target, unit); | 3498 return WebGLRenderingContextBase::getTextureUnitSamplerState(target, unit); |
| 3499 } | 3499 } |
| 3500 | 3500 |
| 3501 } // namespace blink | 3501 } // namespace blink |
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