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Unified Diff: src/gpu/glsl/GrGLSLCaps.h

Issue 1500393002: Always use high precision on NDS transform (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years ago
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Index: src/gpu/glsl/GrGLSLCaps.h
diff --git a/src/gpu/glsl/GrGLSLCaps.h b/src/gpu/glsl/GrGLSLCaps.h
index 9924773139c0610beae8caa3b5f725453f6c9bf7..21c59e7b162f880c2074e8317fd13bdaba6c7162 100755
--- a/src/gpu/glsl/GrGLSLCaps.h
+++ b/src/gpu/glsl/GrGLSLCaps.h
@@ -72,8 +72,6 @@ public:
// Returns whether we can use the glsl funciton any() in our shader code.
bool canUseAnyFunctionInShader() const { return fCanUseAnyFunctionInShader; }
- bool forceHighPrecisionNDSTransform() const { return fForceHighPrecisionNDSTransform; }
-
bool canUseMinAndAbsTogether() const { return fCanUseMinAndAbsTogether; }
bool mustForceNegatedAtanParamToFloat() const { return fMustForceNegatedAtanParamToFloat; }
@@ -133,7 +131,6 @@ private:
bool fBindlessTextureSupport : 1;
bool fUsesPrecisionModifiers : 1;
bool fCanUseAnyFunctionInShader : 1;
- bool fForceHighPrecisionNDSTransform : 1;
// Used for specific driver bug work arounds
bool fCanUseMinAndAbsTogether : 1;
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