Index: src/gpu/glsl/GrGLSLCaps.h |
diff --git a/src/gpu/glsl/GrGLSLCaps.h b/src/gpu/glsl/GrGLSLCaps.h |
index 9924773139c0610beae8caa3b5f725453f6c9bf7..21c59e7b162f880c2074e8317fd13bdaba6c7162 100755 |
--- a/src/gpu/glsl/GrGLSLCaps.h |
+++ b/src/gpu/glsl/GrGLSLCaps.h |
@@ -72,8 +72,6 @@ public: |
// Returns whether we can use the glsl funciton any() in our shader code. |
bool canUseAnyFunctionInShader() const { return fCanUseAnyFunctionInShader; } |
- bool forceHighPrecisionNDSTransform() const { return fForceHighPrecisionNDSTransform; } |
- |
bool canUseMinAndAbsTogether() const { return fCanUseMinAndAbsTogether; } |
bool mustForceNegatedAtanParamToFloat() const { return fMustForceNegatedAtanParamToFloat; } |
@@ -133,7 +131,6 @@ private: |
bool fBindlessTextureSupport : 1; |
bool fUsesPrecisionModifiers : 1; |
bool fCanUseAnyFunctionInShader : 1; |
- bool fForceHighPrecisionNDSTransform : 1; |
// Used for specific driver bug work arounds |
bool fCanUseMinAndAbsTogether : 1; |