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Unified Diff: src/gpu/gl/GrGLCaps.cpp

Issue 1500393002: Always use high precision on NDS transform (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years ago
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Index: src/gpu/gl/GrGLCaps.cpp
diff --git a/src/gpu/gl/GrGLCaps.cpp b/src/gpu/gl/GrGLCaps.cpp
index a768b371059fbc776c8fee9a17c8dc1d73788ffb..64551a1d4ef15613753cd83b5796e8937737e006 100644
--- a/src/gpu/gl/GrGLCaps.cpp
+++ b/src/gpu/gl/GrGLCaps.cpp
@@ -575,9 +575,6 @@ void GrGLCaps::initGLSL(const GrGLContextInfo& ctxInfo) {
// from our GrTextureDomain processor.
glslCaps->fCanUseAnyFunctionInShader = kImagination_GrGLVendor != ctxInfo.vendor();
- glslCaps->fForceHighPrecisionNDSTransform = kARM_GrGLVendor == ctxInfo.vendor() ||
- kPowerVR54x_GrGLRenderer == ctxInfo.renderer();
-
glslCaps->fVersionDeclString = get_glsl_version_decl_string(standard, glslCaps->fGLSLGeneration,
fIsCoreProfile);
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