| Index: Source/core/rendering/RenderMultiColumnSet.h
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| diff --git a/Source/core/rendering/RenderMultiColumnSet.h b/Source/core/rendering/RenderMultiColumnSet.h
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| deleted file mode 100644
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| index 057f4bf260b6f1691628c3c51f0fffc748845d51..0000000000000000000000000000000000000000
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| --- a/Source/core/rendering/RenderMultiColumnSet.h
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| +++ /dev/null
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| @@ -1,160 +0,0 @@
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| -/*
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| - * Copyright (C) 2012 Apple Inc. All rights reserved.
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| - *
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| - * Redistribution and use in source and binary forms, with or without
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| - * modification, are permitted provided that the following conditions
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| - * are met:
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| - * 1. Redistributions of source code must retain the above copyright
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| - * notice, this list of conditions and the following disclaimer.
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| - * 2. Redistributions in binary form must reproduce the above copyright
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| - * notice, this list of conditions and the following disclaimer in the
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| - * documentation and/or other materials provided with the distribution.
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| - *
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| - * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
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| - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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| - * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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| - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
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| - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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| - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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| - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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| - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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| - * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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| - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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| - * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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| - */
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| -
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| -
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| -#ifndef RenderMultiColumnSet_h
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| -#define RenderMultiColumnSet_h
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| -
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| -#include "core/rendering/RenderRegionSet.h"
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| -
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| -namespace WebCore {
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| -
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| -// RenderMultiColumnSet represents a set of columns that all have the same width and height. By combining runs of same-size columns into a single
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| -// object, we significantly reduce the number of unique RenderObjects required to represent columns.
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| -//
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| -// A simple multi-column block will have exactly one RenderMultiColumnSet child. A simple paginated multi-column block will have three
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| -// RenderMultiColumnSet children: one for the content at the bottom of the first page (whose columns will have a shorter height), one
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| -// for the 2nd to n-1 pages, and then one last column set that will hold the shorter columns on the final page (that may have to be balanced
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| -// as well).
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| -//
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| -// Column spans result in the creation of new column sets as well, since a spanning region has to be placed in between the column sets that
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| -// come before and after the span.
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| -class RenderMultiColumnSet FINAL : public RenderRegionSet {
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| -public:
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| - static RenderMultiColumnSet* createAnonymous(RenderFlowThread*);
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| -
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| - virtual bool isRenderMultiColumnSet() const OVERRIDE { return true; }
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| -
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| - unsigned computedColumnCount() const { return m_computedColumnCount; }
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| - LayoutUnit computedColumnWidth() const { return m_computedColumnWidth; }
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| - LayoutUnit computedColumnHeight() const { return m_computedColumnHeight; }
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| -
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| - void setComputedColumnWidthAndCount(LayoutUnit width, unsigned count)
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| - {
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| - m_computedColumnWidth = width;
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| - m_computedColumnCount = count;
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| - }
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| -
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| - LayoutUnit heightAdjustedForSetOffset(LayoutUnit height) const;
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| -
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| - void updateMinimumColumnHeight(LayoutUnit height) { m_minimumColumnHeight = std::max(height, m_minimumColumnHeight); }
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| - LayoutUnit minimumColumnHeight() const { return m_minimumColumnHeight; }
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| -
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| - unsigned forcedBreaksCount() const { return m_forcedBreaksCount; }
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| - LayoutUnit forcedBreakOffset() const { return m_forcedBreakOffset; }
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| - LayoutUnit maximumDistanceBetweenForcedBreaks() const { return m_maximumDistanceBetweenForcedBreaks; }
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| - void clearForcedBreaks()
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| - {
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| - m_forcedBreaksCount = 0;
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| - m_maximumDistanceBetweenForcedBreaks = 0;
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| - m_forcedBreakOffset = 0;
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| - }
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| - void addForcedBreak(LayoutUnit offsetFromFirstPage)
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| - {
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| - ASSERT(!computedColumnHeight());
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| - LayoutUnit distanceFromLastBreak = offsetFromFirstPage - m_forcedBreakOffset;
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| - if (!distanceFromLastBreak)
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| - return;
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| - m_forcedBreaksCount++;
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| - m_maximumDistanceBetweenForcedBreaks = std::max(m_maximumDistanceBetweenForcedBreaks, distanceFromLastBreak);
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| - m_forcedBreakOffset = offsetFromFirstPage;
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| - }
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| -
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| - // Calculate the column height when contents are supposed to be balanced. If 'initial' is set,
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| - // guess an initial column height; otherwise, stretch the column height a tad. Return true if
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| - // column height changed and another layout pass is required.
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| - bool calculateBalancedHeight(bool initial);
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| -
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| - // Record space shortage (the amount of space that would have been enough to prevent some
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| - // element from being moved to the next column) at a column break. The smallest amount of space
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| - // shortage we find is the amount with which we will stretch the column height, if it turns out
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| - // after layout that the columns weren't tall enough.
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| - void recordSpaceShortage(LayoutUnit spaceShortage);
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| -
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| - virtual void updateLogicalWidth() OVERRIDE;
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| -
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| - void prepareForLayout();
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| -
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| -private:
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| - RenderMultiColumnSet(RenderFlowThread*);
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| -
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| - virtual void computeLogicalHeight(LayoutUnit logicalHeight, LayoutUnit logicalTop, LogicalExtentComputedValues&) const OVERRIDE;
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| -
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| - virtual void paintObject(PaintInfo&, const LayoutPoint& paintOffset) OVERRIDE;
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| -
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| - virtual LayoutUnit pageLogicalWidth() const OVERRIDE { return m_computedColumnWidth; }
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| - virtual LayoutUnit pageLogicalHeight() const OVERRIDE { return m_computedColumnHeight; }
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| -
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| - virtual LayoutUnit pageLogicalTopForOffset(LayoutUnit offset) const OVERRIDE;
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| -
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| - // FIXME: This will change once we have column sets constrained by enclosing pages, etc.
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| - virtual LayoutUnit logicalHeightOfAllFlowThreadContent() const OVERRIDE { return m_computedColumnHeight; }
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| -
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| - // FIXME: For now we return false, but it's likely we will leverage the auto height region code to do column
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| - // balancing. That's why we have an override of this function that is distinct from RenderRegionSet's override.
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| - virtual bool shouldHaveAutoLogicalHeight() const OVERRIDE { return false; }
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| -
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| - virtual void repaintFlowThreadContent(const LayoutRect& repaintRect) const OVERRIDE;
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| -
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| - virtual void collectLayerFragments(LayerFragments&, const LayoutRect& layerBoundingBox, const LayoutRect& dirtyRect) OVERRIDE;
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| -
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| - virtual const char* renderName() const OVERRIDE;
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| -
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| - void paintColumnRules(PaintInfo&, const LayoutPoint& paintOffset);
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| -
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| - LayoutUnit columnGap() const;
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| - LayoutRect columnRectAt(unsigned index) const;
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| - unsigned columnCount() const;
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| -
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| - LayoutRect flowThreadPortionRectAt(unsigned index) const;
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| - LayoutRect flowThreadPortionOverflowRect(const LayoutRect& flowThreadPortion, unsigned index, unsigned colCount, LayoutUnit colGap) const;
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| -
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| - enum ColumnIndexCalculationMode {
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| - ClampToExistingColumns, // Stay within the range of already existing columns.
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| - AssumeNewColumns // Allow column indices outside the range of already existing columns.
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| - };
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| - unsigned columnIndexAtOffset(LayoutUnit, ColumnIndexCalculationMode = ClampToExistingColumns) const;
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| -
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| - void setAndConstrainColumnHeight(LayoutUnit);
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| -
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| - unsigned m_computedColumnCount;
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| - LayoutUnit m_computedColumnWidth;
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| - LayoutUnit m_computedColumnHeight;
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| -
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| - // The following variables are used when balancing the column set.
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| - LayoutUnit m_maxColumnHeight; // Maximum column height allowed.
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| - LayoutUnit m_minSpaceShortage; // The smallest amout of space shortage that caused a column break.
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| - LayoutUnit m_minimumColumnHeight;
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| - unsigned m_forcedBreaksCount; // FIXME: We will ultimately need to cache more information to balance around forced breaks properly.
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| - LayoutUnit m_maximumDistanceBetweenForcedBreaks;
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| - LayoutUnit m_forcedBreakOffset;
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| -};
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| -
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| -DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderMultiColumnSet, isRenderMultiColumnSet());
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| -
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| -} // namespace WebCore
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| -
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| -#endif // RenderMultiColumnSet_h
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| -
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