Index: Source/core/rendering/RenderMultiColumnSet.h |
diff --git a/Source/core/rendering/RenderMultiColumnSet.h b/Source/core/rendering/RenderMultiColumnSet.h |
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--- a/Source/core/rendering/RenderMultiColumnSet.h |
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-/* |
- * Copyright (C) 2012 Apple Inc. All rights reserved. |
- * |
- * Redistribution and use in source and binary forms, with or without |
- * modification, are permitted provided that the following conditions |
- * are met: |
- * 1. Redistributions of source code must retain the above copyright |
- * notice, this list of conditions and the following disclaimer. |
- * 2. Redistributions in binary form must reproduce the above copyright |
- * notice, this list of conditions and the following disclaimer in the |
- * documentation and/or other materials provided with the distribution. |
- * |
- * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
- * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
- */ |
- |
- |
-#ifndef RenderMultiColumnSet_h |
-#define RenderMultiColumnSet_h |
- |
-#include "core/rendering/RenderRegionSet.h" |
- |
-namespace WebCore { |
- |
-// RenderMultiColumnSet represents a set of columns that all have the same width and height. By combining runs of same-size columns into a single |
-// object, we significantly reduce the number of unique RenderObjects required to represent columns. |
-// |
-// A simple multi-column block will have exactly one RenderMultiColumnSet child. A simple paginated multi-column block will have three |
-// RenderMultiColumnSet children: one for the content at the bottom of the first page (whose columns will have a shorter height), one |
-// for the 2nd to n-1 pages, and then one last column set that will hold the shorter columns on the final page (that may have to be balanced |
-// as well). |
-// |
-// Column spans result in the creation of new column sets as well, since a spanning region has to be placed in between the column sets that |
-// come before and after the span. |
-class RenderMultiColumnSet FINAL : public RenderRegionSet { |
-public: |
- static RenderMultiColumnSet* createAnonymous(RenderFlowThread*); |
- |
- virtual bool isRenderMultiColumnSet() const OVERRIDE { return true; } |
- |
- unsigned computedColumnCount() const { return m_computedColumnCount; } |
- LayoutUnit computedColumnWidth() const { return m_computedColumnWidth; } |
- LayoutUnit computedColumnHeight() const { return m_computedColumnHeight; } |
- |
- void setComputedColumnWidthAndCount(LayoutUnit width, unsigned count) |
- { |
- m_computedColumnWidth = width; |
- m_computedColumnCount = count; |
- } |
- |
- LayoutUnit heightAdjustedForSetOffset(LayoutUnit height) const; |
- |
- void updateMinimumColumnHeight(LayoutUnit height) { m_minimumColumnHeight = std::max(height, m_minimumColumnHeight); } |
- LayoutUnit minimumColumnHeight() const { return m_minimumColumnHeight; } |
- |
- unsigned forcedBreaksCount() const { return m_forcedBreaksCount; } |
- LayoutUnit forcedBreakOffset() const { return m_forcedBreakOffset; } |
- LayoutUnit maximumDistanceBetweenForcedBreaks() const { return m_maximumDistanceBetweenForcedBreaks; } |
- void clearForcedBreaks() |
- { |
- m_forcedBreaksCount = 0; |
- m_maximumDistanceBetweenForcedBreaks = 0; |
- m_forcedBreakOffset = 0; |
- } |
- void addForcedBreak(LayoutUnit offsetFromFirstPage) |
- { |
- ASSERT(!computedColumnHeight()); |
- LayoutUnit distanceFromLastBreak = offsetFromFirstPage - m_forcedBreakOffset; |
- if (!distanceFromLastBreak) |
- return; |
- m_forcedBreaksCount++; |
- m_maximumDistanceBetweenForcedBreaks = std::max(m_maximumDistanceBetweenForcedBreaks, distanceFromLastBreak); |
- m_forcedBreakOffset = offsetFromFirstPage; |
- } |
- |
- // Calculate the column height when contents are supposed to be balanced. If 'initial' is set, |
- // guess an initial column height; otherwise, stretch the column height a tad. Return true if |
- // column height changed and another layout pass is required. |
- bool calculateBalancedHeight(bool initial); |
- |
- // Record space shortage (the amount of space that would have been enough to prevent some |
- // element from being moved to the next column) at a column break. The smallest amount of space |
- // shortage we find is the amount with which we will stretch the column height, if it turns out |
- // after layout that the columns weren't tall enough. |
- void recordSpaceShortage(LayoutUnit spaceShortage); |
- |
- virtual void updateLogicalWidth() OVERRIDE; |
- |
- void prepareForLayout(); |
- |
-private: |
- RenderMultiColumnSet(RenderFlowThread*); |
- |
- virtual void computeLogicalHeight(LayoutUnit logicalHeight, LayoutUnit logicalTop, LogicalExtentComputedValues&) const OVERRIDE; |
- |
- virtual void paintObject(PaintInfo&, const LayoutPoint& paintOffset) OVERRIDE; |
- |
- virtual LayoutUnit pageLogicalWidth() const OVERRIDE { return m_computedColumnWidth; } |
- virtual LayoutUnit pageLogicalHeight() const OVERRIDE { return m_computedColumnHeight; } |
- |
- virtual LayoutUnit pageLogicalTopForOffset(LayoutUnit offset) const OVERRIDE; |
- |
- // FIXME: This will change once we have column sets constrained by enclosing pages, etc. |
- virtual LayoutUnit logicalHeightOfAllFlowThreadContent() const OVERRIDE { return m_computedColumnHeight; } |
- |
- // FIXME: For now we return false, but it's likely we will leverage the auto height region code to do column |
- // balancing. That's why we have an override of this function that is distinct from RenderRegionSet's override. |
- virtual bool shouldHaveAutoLogicalHeight() const OVERRIDE { return false; } |
- |
- virtual void repaintFlowThreadContent(const LayoutRect& repaintRect) const OVERRIDE; |
- |
- virtual void collectLayerFragments(LayerFragments&, const LayoutRect& layerBoundingBox, const LayoutRect& dirtyRect) OVERRIDE; |
- |
- virtual const char* renderName() const OVERRIDE; |
- |
- void paintColumnRules(PaintInfo&, const LayoutPoint& paintOffset); |
- |
- LayoutUnit columnGap() const; |
- LayoutRect columnRectAt(unsigned index) const; |
- unsigned columnCount() const; |
- |
- LayoutRect flowThreadPortionRectAt(unsigned index) const; |
- LayoutRect flowThreadPortionOverflowRect(const LayoutRect& flowThreadPortion, unsigned index, unsigned colCount, LayoutUnit colGap) const; |
- |
- enum ColumnIndexCalculationMode { |
- ClampToExistingColumns, // Stay within the range of already existing columns. |
- AssumeNewColumns // Allow column indices outside the range of already existing columns. |
- }; |
- unsigned columnIndexAtOffset(LayoutUnit, ColumnIndexCalculationMode = ClampToExistingColumns) const; |
- |
- void setAndConstrainColumnHeight(LayoutUnit); |
- |
- unsigned m_computedColumnCount; |
- LayoutUnit m_computedColumnWidth; |
- LayoutUnit m_computedColumnHeight; |
- |
- // The following variables are used when balancing the column set. |
- LayoutUnit m_maxColumnHeight; // Maximum column height allowed. |
- LayoutUnit m_minSpaceShortage; // The smallest amout of space shortage that caused a column break. |
- LayoutUnit m_minimumColumnHeight; |
- unsigned m_forcedBreaksCount; // FIXME: We will ultimately need to cache more information to balance around forced breaks properly. |
- LayoutUnit m_maximumDistanceBetweenForcedBreaks; |
- LayoutUnit m_forcedBreakOffset; |
-}; |
- |
-DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderMultiColumnSet, isRenderMultiColumnSet()); |
- |
-} // namespace WebCore |
- |
-#endif // RenderMultiColumnSet_h |
- |