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Side by Side Diff: Source/core/rendering/RenderMultiColumnSet.h

Issue 143323014: *** DO NOT LAND *** Attempt to understand Regions complexity Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 6 years, 11 months ago
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1 /*
2 * Copyright (C) 2012 Apple Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 *
13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 */
25
26
27 #ifndef RenderMultiColumnSet_h
28 #define RenderMultiColumnSet_h
29
30 #include "core/rendering/RenderRegionSet.h"
31
32 namespace WebCore {
33
34 // RenderMultiColumnSet represents a set of columns that all have the same width and height. By combining runs of same-size columns into a single
35 // object, we significantly reduce the number of unique RenderObjects required t o represent columns.
36 //
37 // A simple multi-column block will have exactly one RenderMultiColumnSet child. A simple paginated multi-column block will have three
38 // RenderMultiColumnSet children: one for the content at the bottom of the first page (whose columns will have a shorter height), one
39 // for the 2nd to n-1 pages, and then one last column set that will hold the sho rter columns on the final page (that may have to be balanced
40 // as well).
41 //
42 // Column spans result in the creation of new column sets as well, since a spann ing region has to be placed in between the column sets that
43 // come before and after the span.
44 class RenderMultiColumnSet FINAL : public RenderRegionSet {
45 public:
46 static RenderMultiColumnSet* createAnonymous(RenderFlowThread*);
47
48 virtual bool isRenderMultiColumnSet() const OVERRIDE { return true; }
49
50 unsigned computedColumnCount() const { return m_computedColumnCount; }
51 LayoutUnit computedColumnWidth() const { return m_computedColumnWidth; }
52 LayoutUnit computedColumnHeight() const { return m_computedColumnHeight; }
53
54 void setComputedColumnWidthAndCount(LayoutUnit width, unsigned count)
55 {
56 m_computedColumnWidth = width;
57 m_computedColumnCount = count;
58 }
59
60 LayoutUnit heightAdjustedForSetOffset(LayoutUnit height) const;
61
62 void updateMinimumColumnHeight(LayoutUnit height) { m_minimumColumnHeight = std::max(height, m_minimumColumnHeight); }
63 LayoutUnit minimumColumnHeight() const { return m_minimumColumnHeight; }
64
65 unsigned forcedBreaksCount() const { return m_forcedBreaksCount; }
66 LayoutUnit forcedBreakOffset() const { return m_forcedBreakOffset; }
67 LayoutUnit maximumDistanceBetweenForcedBreaks() const { return m_maximumDist anceBetweenForcedBreaks; }
68 void clearForcedBreaks()
69 {
70 m_forcedBreaksCount = 0;
71 m_maximumDistanceBetweenForcedBreaks = 0;
72 m_forcedBreakOffset = 0;
73 }
74 void addForcedBreak(LayoutUnit offsetFromFirstPage)
75 {
76 ASSERT(!computedColumnHeight());
77 LayoutUnit distanceFromLastBreak = offsetFromFirstPage - m_forcedBreakOf fset;
78 if (!distanceFromLastBreak)
79 return;
80 m_forcedBreaksCount++;
81 m_maximumDistanceBetweenForcedBreaks = std::max(m_maximumDistanceBetween ForcedBreaks, distanceFromLastBreak);
82 m_forcedBreakOffset = offsetFromFirstPage;
83 }
84
85 // Calculate the column height when contents are supposed to be balanced. If 'initial' is set,
86 // guess an initial column height; otherwise, stretch the column height a ta d. Return true if
87 // column height changed and another layout pass is required.
88 bool calculateBalancedHeight(bool initial);
89
90 // Record space shortage (the amount of space that would have been enough to prevent some
91 // element from being moved to the next column) at a column break. The small est amount of space
92 // shortage we find is the amount with which we will stretch the column heig ht, if it turns out
93 // after layout that the columns weren't tall enough.
94 void recordSpaceShortage(LayoutUnit spaceShortage);
95
96 virtual void updateLogicalWidth() OVERRIDE;
97
98 void prepareForLayout();
99
100 private:
101 RenderMultiColumnSet(RenderFlowThread*);
102
103 virtual void computeLogicalHeight(LayoutUnit logicalHeight, LayoutUnit logic alTop, LogicalExtentComputedValues&) const OVERRIDE;
104
105 virtual void paintObject(PaintInfo&, const LayoutPoint& paintOffset) OVERRID E;
106
107 virtual LayoutUnit pageLogicalWidth() const OVERRIDE { return m_computedColu mnWidth; }
108 virtual LayoutUnit pageLogicalHeight() const OVERRIDE { return m_computedCol umnHeight; }
109
110 virtual LayoutUnit pageLogicalTopForOffset(LayoutUnit offset) const OVERRIDE ;
111
112 // FIXME: This will change once we have column sets constrained by enclosing pages, etc.
113 virtual LayoutUnit logicalHeightOfAllFlowThreadContent() const OVERRIDE { re turn m_computedColumnHeight; }
114
115 // FIXME: For now we return false, but it's likely we will leverage the auto height region code to do column
116 // balancing. That's why we have an override of this function that is distin ct from RenderRegionSet's override.
117 virtual bool shouldHaveAutoLogicalHeight() const OVERRIDE { return false; }
118
119 virtual void repaintFlowThreadContent(const LayoutRect& repaintRect) const O VERRIDE;
120
121 virtual void collectLayerFragments(LayerFragments&, const LayoutRect& layerB oundingBox, const LayoutRect& dirtyRect) OVERRIDE;
122
123 virtual const char* renderName() const OVERRIDE;
124
125 void paintColumnRules(PaintInfo&, const LayoutPoint& paintOffset);
126
127 LayoutUnit columnGap() const;
128 LayoutRect columnRectAt(unsigned index) const;
129 unsigned columnCount() const;
130
131 LayoutRect flowThreadPortionRectAt(unsigned index) const;
132 LayoutRect flowThreadPortionOverflowRect(const LayoutRect& flowThreadPortion , unsigned index, unsigned colCount, LayoutUnit colGap) const;
133
134 enum ColumnIndexCalculationMode {
135 ClampToExistingColumns, // Stay within the range of already existing col umns.
136 AssumeNewColumns // Allow column indices outside the range of already ex isting columns.
137 };
138 unsigned columnIndexAtOffset(LayoutUnit, ColumnIndexCalculationMode = ClampT oExistingColumns) const;
139
140 void setAndConstrainColumnHeight(LayoutUnit);
141
142 unsigned m_computedColumnCount;
143 LayoutUnit m_computedColumnWidth;
144 LayoutUnit m_computedColumnHeight;
145
146 // The following variables are used when balancing the column set.
147 LayoutUnit m_maxColumnHeight; // Maximum column height allowed.
148 LayoutUnit m_minSpaceShortage; // The smallest amout of space shortage that caused a column break.
149 LayoutUnit m_minimumColumnHeight;
150 unsigned m_forcedBreaksCount; // FIXME: We will ultimately need to cache mor e information to balance around forced breaks properly.
151 LayoutUnit m_maximumDistanceBetweenForcedBreaks;
152 LayoutUnit m_forcedBreakOffset;
153 };
154
155 DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderMultiColumnSet, isRenderMultiColumnSet());
156
157 } // namespace WebCore
158
159 #endif // RenderMultiColumnSet_h
160
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