Descriptioncc: Remove the ability to specify a GL texture target
This feature is only used to, in a very roundabout way, specify that we
want to use the GLImage texture target (if available) for the resource.
Make this more clear, by replacing CreateResourceWithTextureTarget with
CreateResourceWithImageTextureTarget, which does not take a target
argument.
Similarly add ResourcePool::CreateForImageTextureTarget as a way to
create resource pools that will have this behavior.
BUG=533677
CQ_INCLUDE_TRYBOTS=tryserver.blink:linux_blink_rel
Committed: https://crrev.com/a446856b8c1d867785bc191d3d1e8fff94ea7905
Cr-Commit-Position: refs/heads/master@{#356965}
Patch Set 1 #
Total comments: 6
Patch Set 2 : Remote target handle changes #
Total comments: 4
Patch Set 3 : Incorporate review feedback #
Depends on Patchset: Messages
Total messages: 13 (3 generated)
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