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Unified Diff: src/gpu/gl/unix/GrGLCreateNativeInterface_unix.cpp

Issue 130423013: Use vertex buffer objects instead of client side arrays in fixed-function codepaths (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: rebase Created 6 years, 10 months ago
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Index: src/gpu/gl/unix/GrGLCreateNativeInterface_unix.cpp
diff --git a/src/gpu/gl/unix/GrGLCreateNativeInterface_unix.cpp b/src/gpu/gl/unix/GrGLCreateNativeInterface_unix.cpp
index 8ef5ca231e5cb7d0e6dfdffcfadb78aa22f85072..c3951777e0f9ade28e3619f3dfec433efdcb3913 100644
--- a/src/gpu/gl/unix/GrGLCreateNativeInterface_unix.cpp
+++ b/src/gpu/gl/unix/GrGLCreateNativeInterface_unix.cpp
@@ -63,7 +63,6 @@ const GrGLInterface* GrGLCreateNativeInterface() {
functions->fClear = glClear;
functions->fClearColor = glClearColor;
functions->fClearStencil = glClearStencil;
- functions->fClientActiveTexture = glClientActiveTexture;
functions->fColorMask = glColorMask;
GR_GL_GET_PROC(CompileShader);
functions->fCompressedTexImage2D = glCompressedTexImage2D;
@@ -78,14 +77,12 @@ const GrGLInterface* GrGLCreateNativeInterface() {
functions->fDeleteTextures = glDeleteTextures;
functions->fDepthMask = glDepthMask;
functions->fDisable = glDisable;
- functions->fDisableClientState = glDisableClientState;
GR_GL_GET_PROC(DisableVertexAttribArray);
functions->fDrawArrays = glDrawArrays;
functions->fDrawBuffer = glDrawBuffer;
GR_GL_GET_PROC(DrawBuffers);
functions->fDrawElements = glDrawElements;
functions->fEnable = glEnable;
- functions->fEnableClientState = glEnableClientState;
GR_GL_GET_PROC(EnableVertexAttribArray);
GR_GL_GET_PROC(EndQuery);
functions->fFinish = glFinish;
@@ -132,7 +129,6 @@ const GrGLInterface* GrGLCreateNativeInterface() {
functions->fStencilOp = glStencilOp;
GR_GL_GET_PROC(StencilOpSeparate);
functions->fTexImage2D = glTexImage2D;
- functions->fTexGenf = glTexGenf;
functions->fTexGenfv = glTexGenfv;
functions->fTexGeni = glTexGeni;
functions->fTexParameteri = glTexParameteri;
@@ -166,7 +162,6 @@ const GrGLInterface* GrGLCreateNativeInterface() {
GR_GL_GET_PROC(UseProgram);
GR_GL_GET_PROC(VertexAttrib4fv);
GR_GL_GET_PROC(VertexAttribPointer);
- GR_GL_GET_PROC(VertexPointer);
functions->fViewport = glViewport;
GR_GL_GET_PROC(BindFragDataLocationIndexed);
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