| Index: src/gpu/gl/unix/GrGLCreateNativeInterface_unix.cpp
|
| diff --git a/src/gpu/gl/unix/GrGLCreateNativeInterface_unix.cpp b/src/gpu/gl/unix/GrGLCreateNativeInterface_unix.cpp
|
| index 8ef5ca231e5cb7d0e6dfdffcfadb78aa22f85072..c3951777e0f9ade28e3619f3dfec433efdcb3913 100644
|
| --- a/src/gpu/gl/unix/GrGLCreateNativeInterface_unix.cpp
|
| +++ b/src/gpu/gl/unix/GrGLCreateNativeInterface_unix.cpp
|
| @@ -63,7 +63,6 @@ const GrGLInterface* GrGLCreateNativeInterface() {
|
| functions->fClear = glClear;
|
| functions->fClearColor = glClearColor;
|
| functions->fClearStencil = glClearStencil;
|
| - functions->fClientActiveTexture = glClientActiveTexture;
|
| functions->fColorMask = glColorMask;
|
| GR_GL_GET_PROC(CompileShader);
|
| functions->fCompressedTexImage2D = glCompressedTexImage2D;
|
| @@ -78,14 +77,12 @@ const GrGLInterface* GrGLCreateNativeInterface() {
|
| functions->fDeleteTextures = glDeleteTextures;
|
| functions->fDepthMask = glDepthMask;
|
| functions->fDisable = glDisable;
|
| - functions->fDisableClientState = glDisableClientState;
|
| GR_GL_GET_PROC(DisableVertexAttribArray);
|
| functions->fDrawArrays = glDrawArrays;
|
| functions->fDrawBuffer = glDrawBuffer;
|
| GR_GL_GET_PROC(DrawBuffers);
|
| functions->fDrawElements = glDrawElements;
|
| functions->fEnable = glEnable;
|
| - functions->fEnableClientState = glEnableClientState;
|
| GR_GL_GET_PROC(EnableVertexAttribArray);
|
| GR_GL_GET_PROC(EndQuery);
|
| functions->fFinish = glFinish;
|
| @@ -132,7 +129,6 @@ const GrGLInterface* GrGLCreateNativeInterface() {
|
| functions->fStencilOp = glStencilOp;
|
| GR_GL_GET_PROC(StencilOpSeparate);
|
| functions->fTexImage2D = glTexImage2D;
|
| - functions->fTexGenf = glTexGenf;
|
| functions->fTexGenfv = glTexGenfv;
|
| functions->fTexGeni = glTexGeni;
|
| functions->fTexParameteri = glTexParameteri;
|
| @@ -166,7 +162,6 @@ const GrGLInterface* GrGLCreateNativeInterface() {
|
| GR_GL_GET_PROC(UseProgram);
|
| GR_GL_GET_PROC(VertexAttrib4fv);
|
| GR_GL_GET_PROC(VertexAttribPointer);
|
| - GR_GL_GET_PROC(VertexPointer);
|
| functions->fViewport = glViewport;
|
| GR_GL_GET_PROC(BindFragDataLocationIndexed);
|
|
|
|
|