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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2011 Google Inc. | 3 * Copyright 2011 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 | 9 |
10 #include "gl/GrGLInterface.h" | 10 #include "gl/GrGLInterface.h" |
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56 extensions.has("GL_ARB_imaging") || | 56 extensions.has("GL_ARB_imaging") || |
57 extensions.has("GL_EXT_blend_color")) { | 57 extensions.has("GL_EXT_blend_color")) { |
58 GR_GL_GET_PROC(BlendColor); | 58 GR_GL_GET_PROC(BlendColor); |
59 } | 59 } |
60 | 60 |
61 GR_GL_GET_PROC(BufferData); | 61 GR_GL_GET_PROC(BufferData); |
62 GR_GL_GET_PROC(BufferSubData); | 62 GR_GL_GET_PROC(BufferSubData); |
63 functions->fClear = glClear; | 63 functions->fClear = glClear; |
64 functions->fClearColor = glClearColor; | 64 functions->fClearColor = glClearColor; |
65 functions->fClearStencil = glClearStencil; | 65 functions->fClearStencil = glClearStencil; |
66 functions->fClientActiveTexture = glClientActiveTexture; | |
67 functions->fColorMask = glColorMask; | 66 functions->fColorMask = glColorMask; |
68 GR_GL_GET_PROC(CompileShader); | 67 GR_GL_GET_PROC(CompileShader); |
69 functions->fCompressedTexImage2D = glCompressedTexImage2D; | 68 functions->fCompressedTexImage2D = glCompressedTexImage2D; |
70 functions->fCopyTexSubImage2D = glCopyTexSubImage2D; | 69 functions->fCopyTexSubImage2D = glCopyTexSubImage2D; |
71 GR_GL_GET_PROC(CreateProgram); | 70 GR_GL_GET_PROC(CreateProgram); |
72 GR_GL_GET_PROC(CreateShader); | 71 GR_GL_GET_PROC(CreateShader); |
73 functions->fCullFace = glCullFace; | 72 functions->fCullFace = glCullFace; |
74 GR_GL_GET_PROC(DeleteBuffers); | 73 GR_GL_GET_PROC(DeleteBuffers); |
75 GR_GL_GET_PROC(DeleteProgram); | 74 GR_GL_GET_PROC(DeleteProgram); |
76 GR_GL_GET_PROC(DeleteQueries); | 75 GR_GL_GET_PROC(DeleteQueries); |
77 GR_GL_GET_PROC(DeleteShader); | 76 GR_GL_GET_PROC(DeleteShader); |
78 functions->fDeleteTextures = glDeleteTextures; | 77 functions->fDeleteTextures = glDeleteTextures; |
79 functions->fDepthMask = glDepthMask; | 78 functions->fDepthMask = glDepthMask; |
80 functions->fDisable = glDisable; | 79 functions->fDisable = glDisable; |
81 functions->fDisableClientState = glDisableClientState; | |
82 GR_GL_GET_PROC(DisableVertexAttribArray); | 80 GR_GL_GET_PROC(DisableVertexAttribArray); |
83 functions->fDrawArrays = glDrawArrays; | 81 functions->fDrawArrays = glDrawArrays; |
84 functions->fDrawBuffer = glDrawBuffer; | 82 functions->fDrawBuffer = glDrawBuffer; |
85 GR_GL_GET_PROC(DrawBuffers); | 83 GR_GL_GET_PROC(DrawBuffers); |
86 functions->fDrawElements = glDrawElements; | 84 functions->fDrawElements = glDrawElements; |
87 functions->fEnable = glEnable; | 85 functions->fEnable = glEnable; |
88 functions->fEnableClientState = glEnableClientState; | |
89 GR_GL_GET_PROC(EnableVertexAttribArray); | 86 GR_GL_GET_PROC(EnableVertexAttribArray); |
90 GR_GL_GET_PROC(EndQuery); | 87 GR_GL_GET_PROC(EndQuery); |
91 functions->fFinish = glFinish; | 88 functions->fFinish = glFinish; |
92 functions->fFlush = glFlush; | 89 functions->fFlush = glFlush; |
93 functions->fFrontFace = glFrontFace; | 90 functions->fFrontFace = glFrontFace; |
94 GR_GL_GET_PROC(GenBuffers); | 91 GR_GL_GET_PROC(GenBuffers); |
95 GR_GL_GET_PROC(GenerateMipmap); | 92 GR_GL_GET_PROC(GenerateMipmap); |
96 GR_GL_GET_PROC(GetBufferParameteriv); | 93 GR_GL_GET_PROC(GetBufferParameteriv); |
97 functions->fGetError = glGetError; | 94 functions->fGetError = glGetError; |
98 functions->fGetIntegerv = glGetIntegerv; | 95 functions->fGetIntegerv = glGetIntegerv; |
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125 functions->fReadPixels = glReadPixels; | 122 functions->fReadPixels = glReadPixels; |
126 functions->fScissor = glScissor; | 123 functions->fScissor = glScissor; |
127 GR_GL_GET_PROC(ShaderSource); | 124 GR_GL_GET_PROC(ShaderSource); |
128 functions->fStencilFunc = glStencilFunc; | 125 functions->fStencilFunc = glStencilFunc; |
129 GR_GL_GET_PROC(StencilFuncSeparate); | 126 GR_GL_GET_PROC(StencilFuncSeparate); |
130 functions->fStencilMask = glStencilMask; | 127 functions->fStencilMask = glStencilMask; |
131 GR_GL_GET_PROC(StencilMaskSeparate); | 128 GR_GL_GET_PROC(StencilMaskSeparate); |
132 functions->fStencilOp = glStencilOp; | 129 functions->fStencilOp = glStencilOp; |
133 GR_GL_GET_PROC(StencilOpSeparate); | 130 GR_GL_GET_PROC(StencilOpSeparate); |
134 functions->fTexImage2D = glTexImage2D; | 131 functions->fTexImage2D = glTexImage2D; |
135 functions->fTexGenf = glTexGenf; | |
136 functions->fTexGenfv = glTexGenfv; | 132 functions->fTexGenfv = glTexGenfv; |
137 functions->fTexGeni = glTexGeni; | 133 functions->fTexGeni = glTexGeni; |
138 functions->fTexParameteri = glTexParameteri; | 134 functions->fTexParameteri = glTexParameteri; |
139 functions->fTexParameteriv = glTexParameteriv; | 135 functions->fTexParameteriv = glTexParameteriv; |
140 if (glVer >= GR_GL_VER(4,2) || extensions.has("GL_ARB_texture_storage"))
{ | 136 if (glVer >= GR_GL_VER(4,2) || extensions.has("GL_ARB_texture_storage"))
{ |
141 GR_GL_GET_PROC(TexStorage2D); | 137 GR_GL_GET_PROC(TexStorage2D); |
142 } else if (extensions.has("GL_EXT_texture_storage")) { | 138 } else if (extensions.has("GL_EXT_texture_storage")) { |
143 GR_GL_GET_PROC_SUFFIX(TexStorage2D, EXT); | 139 GR_GL_GET_PROC_SUFFIX(TexStorage2D, EXT); |
144 } | 140 } |
145 functions->fTexSubImage2D = glTexSubImage2D; | 141 functions->fTexSubImage2D = glTexSubImage2D; |
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159 GR_GL_GET_PROC(Uniform4i); | 155 GR_GL_GET_PROC(Uniform4i); |
160 GR_GL_GET_PROC(Uniform4fv); | 156 GR_GL_GET_PROC(Uniform4fv); |
161 GR_GL_GET_PROC(Uniform4iv); | 157 GR_GL_GET_PROC(Uniform4iv); |
162 GR_GL_GET_PROC(UniformMatrix2fv); | 158 GR_GL_GET_PROC(UniformMatrix2fv); |
163 GR_GL_GET_PROC(UniformMatrix3fv); | 159 GR_GL_GET_PROC(UniformMatrix3fv); |
164 GR_GL_GET_PROC(UniformMatrix4fv); | 160 GR_GL_GET_PROC(UniformMatrix4fv); |
165 GR_GL_GET_PROC(UnmapBuffer); | 161 GR_GL_GET_PROC(UnmapBuffer); |
166 GR_GL_GET_PROC(UseProgram); | 162 GR_GL_GET_PROC(UseProgram); |
167 GR_GL_GET_PROC(VertexAttrib4fv); | 163 GR_GL_GET_PROC(VertexAttrib4fv); |
168 GR_GL_GET_PROC(VertexAttribPointer); | 164 GR_GL_GET_PROC(VertexAttribPointer); |
169 GR_GL_GET_PROC(VertexPointer); | |
170 functions->fViewport = glViewport; | 165 functions->fViewport = glViewport; |
171 GR_GL_GET_PROC(BindFragDataLocationIndexed); | 166 GR_GL_GET_PROC(BindFragDataLocationIndexed); |
172 | 167 |
173 if (glVer >= GR_GL_VER(3,0) || extensions.has("GL_ARB_vertex_array_objec
t")) { | 168 if (glVer >= GR_GL_VER(3,0) || extensions.has("GL_ARB_vertex_array_objec
t")) { |
174 // no ARB suffix for GL_ARB_vertex_array_object | 169 // no ARB suffix for GL_ARB_vertex_array_object |
175 GR_GL_GET_PROC(BindVertexArray); | 170 GR_GL_GET_PROC(BindVertexArray); |
176 GR_GL_GET_PROC(GenVertexArrays); | 171 GR_GL_GET_PROC(GenVertexArrays); |
177 GR_GL_GET_PROC(DeleteVertexArrays); | 172 GR_GL_GET_PROC(DeleteVertexArrays); |
178 } | 173 } |
179 | 174 |
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282 } | 277 } |
283 | 278 |
284 interface->fStandard = kGL_GrGLStandard; | 279 interface->fStandard = kGL_GrGLStandard; |
285 interface->fExtensions.swap(&extensions); | 280 interface->fExtensions.swap(&extensions); |
286 | 281 |
287 return interface; | 282 return interface; |
288 } else { | 283 } else { |
289 return NULL; | 284 return NULL; |
290 } | 285 } |
291 } | 286 } |
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