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Unified Diff: src/gpu/gl/win/GrGLCreateNativeInterface_win.cpp

Issue 130423013: Use vertex buffer objects instead of client side arrays in fixed-function codepaths (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: rebase Created 6 years, 10 months ago
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Index: src/gpu/gl/win/GrGLCreateNativeInterface_win.cpp
diff --git a/src/gpu/gl/win/GrGLCreateNativeInterface_win.cpp b/src/gpu/gl/win/GrGLCreateNativeInterface_win.cpp
index 645a582037293fea489d40ed6262a13fd618f74b..adc90a4bed550244b2728f895bba889ce2dcdce8 100644
--- a/src/gpu/gl/win/GrGLCreateNativeInterface_win.cpp
+++ b/src/gpu/gl/win/GrGLCreateNativeInterface_win.cpp
@@ -90,12 +90,10 @@ const GrGLInterface* GrGLCreateNativeInterface() {
SET_PROC(DeleteTextures)
SET_PROC(DepthMask)
SET_PROC(Disable)
- SET_PROC(DisableClientState)
SET_PROC(DrawArrays)
SET_PROC(DrawElements)
SET_PROC(DrawBuffer)
SET_PROC(Enable)
- SET_PROC(EnableClientState)
SET_PROC(FrontFace)
SET_PROC(Finish)
SET_PROC(Flush)
@@ -115,7 +113,6 @@ const GrGLInterface* GrGLCreateNativeInterface() {
SET_PROC(StencilFunc)
SET_PROC(StencilMask)
SET_PROC(StencilOp)
- SET_PROC(TexGenf)
SET_PROC(TexGenfv)
SET_PROC(TexGeni)
SET_PROC(TexImage2D)
@@ -128,7 +125,6 @@ const GrGLInterface* GrGLCreateNativeInterface() {
}
SET_PROC(TexSubImage2D)
SET_PROC(Viewport)
- SET_PROC(VertexPointer)
WGL_SET_PROC(ActiveTexture);
WGL_SET_PROC(AttachShader);
@@ -138,7 +134,6 @@ const GrGLInterface* GrGLCreateNativeInterface() {
WGL_SET_PROC(BindFragDataLocation);
WGL_SET_PROC(BufferData);
WGL_SET_PROC(BufferSubData);
- WGL_SET_PROC(ClientActiveTexture);
WGL_SET_PROC(CompileShader);
WGL_SET_PROC(CompressedTexImage2D);
WGL_SET_PROC(CreateProgram);
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