DescriptionAll child GrFragmentProcs' transforms and textures will be stored in the root GrFragmentProc in preorder
Changed childProcessor(i) to return const referencd
Fixed rootProc/parentProc offset issues; renamed a few things.
added nonempty check to gatherTransforms to avoid segfault
removed recursive append_gr_coord_transforms() from GrGLProgramBuilder
BUILDS! Changed num*includeProc() calls to num() calls
added gatherCoordTransforms(). added coordTransforms() for root proc only
Modified GrFragmentProcessor to append child proc transforms and textures to root proc's arrays.
BUG=skia:4182
Committed: https://skia.googlesource.com/skia/+/58d890bd45a201477ec6c4ba0ae61c574b4e5aef
Patch Set 1 : #Patch Set 2 : use GrFragmentStage array for children #
Total comments: 5
Patch Set 3 : child procs keep copy of their arrays #
Dependent Patchsets: Messages
Total messages: 24 (10 generated)
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