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Unified Diff: include/gpu/GrProcessor.h

Issue 1275853005: All child GrFragmentProcs' transforms and textures will be stored in the root GrFragmentProc in pre… (Closed) Base URL: https://skia.googlesource.com/skia@master
Patch Set: child procs keep copy of their arrays Created 5 years, 4 months ago
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Index: include/gpu/GrProcessor.h
diff --git a/include/gpu/GrProcessor.h b/include/gpu/GrProcessor.h
index 719577377d18924b8bcc6bc773d7a56d981b13d1..29d648cec8946e53ebcdc98ffeb4874dd6fe3e71 100644
--- a/include/gpu/GrProcessor.h
+++ b/include/gpu/GrProcessor.h
@@ -118,6 +118,7 @@ protected:
}
uint32_t fClassID;
+ SkSTArray<4, const GrTextureAccess*, true> fTextureAccesses;
private:
static uint32_t GenClassID() {
@@ -137,7 +138,6 @@ private:
};
static int32_t gCurrProcessorClassID;
- SkSTArray<4, const GrTextureAccess*, true> fTextureAccesses;
bool fWillReadFragmentPosition;
typedef GrProgramElement INHERITED;
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