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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrGLProgramBuilder.h" | 8 #include "GrGLProgramBuilder.h" |
9 | 9 |
10 #include "gl/GrGLGeometryProcessor.h" | 10 #include "gl/GrGLGeometryProcessor.h" |
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172 fUniforms[i].fVariable.appendDecl(this->ctxInfo(), out); | 172 fUniforms[i].fVariable.appendDecl(this->ctxInfo(), out); |
173 out->append(";\n"); | 173 out->append(";\n"); |
174 } | 174 } |
175 } | 175 } |
176 } | 176 } |
177 | 177 |
178 const GrGLContextInfo& GrGLProgramBuilder::ctxInfo() const { | 178 const GrGLContextInfo& GrGLProgramBuilder::ctxInfo() const { |
179 return fGpu->ctxInfo(); | 179 return fGpu->ctxInfo(); |
180 } | 180 } |
181 | 181 |
182 static void append_gr_fp_coord_transforms(const GrFragmentProcessor* processor, | |
183 SkTArray<const GrCoordTransform*, true
>* procCoords) { | |
184 // add the coord transforms of this processor | |
185 for (int i = 0; i < processor->numTransforms(); ++i) { | |
186 procCoords->push_back(&processor->coordTransform(i)); | |
187 } | |
188 // recursively add the coord transforms of this processor's child processors | |
189 for (int i = 0; i < processor->numChildProcessors(); ++i) { | |
190 append_gr_fp_coord_transforms(processor->childProcessor(i), procCoords); | |
191 } | |
192 } | |
193 | |
194 bool GrGLProgramBuilder::emitAndInstallProcs(GrGLSLExpr4* inputColor, GrGLSLExpr
4* inputCoverage) { | 182 bool GrGLProgramBuilder::emitAndInstallProcs(GrGLSLExpr4* inputColor, GrGLSLExpr
4* inputCoverage) { |
195 // First we loop over all of the installed processors and collect coord tran
sforms. These will | 183 // First we loop over all of the installed processors and collect coord tran
sforms. These will |
196 // be sent to the GrGLPrimitiveProcessor in its emitCode function | 184 // be sent to the GrGLPrimitiveProcessor in its emitCode function |
197 const GrPrimitiveProcessor& primProc = this->primitiveProcessor(); | 185 const GrPrimitiveProcessor& primProc = this->primitiveProcessor(); |
198 int totalTextures = primProc.numTextures(); | 186 int totalTextures = primProc.numTextures(); |
199 const int maxTextureUnits = fGpu->glCaps().maxFragmentTextureUnits(); | 187 const int maxTextureUnits = fGpu->glCaps().maxFragmentTextureUnits(); |
200 | 188 |
201 for (int i = 0; i < this->pipeline().numFragmentStages(); i++) { | 189 for (int i = 0; i < this->pipeline().numFragmentStages(); i++) { |
202 const GrFragmentProcessor* processor = this->pipeline().getFragmentStage
(i).processor(); | 190 const GrFragmentProcessor* processor = this->pipeline().getFragmentStage
(i).processor(); |
203 | 191 |
204 if (!primProc.hasTransformedLocalCoords()) { | 192 if (!primProc.hasTransformedLocalCoords()) { |
205 SkSTArray<2, const GrCoordTransform*, true>& procCoords = fCoordTran
sforms.push_back(); | 193 SkSTArray<2, const GrCoordTransform*, true>& procCoords = fCoordTran
sforms.push_back(); |
206 | 194 processor->gatherCoordTransforms(&procCoords); |
207 append_gr_fp_coord_transforms(processor, &procCoords); | |
208 } | 195 } |
209 | 196 |
210 totalTextures += processor->numTexturesIncludeChildProcs(); | 197 totalTextures += processor->numTextures(); |
211 if (totalTextures >= maxTextureUnits) { | 198 if (totalTextures >= maxTextureUnits) { |
212 GrCapsDebugf(fGpu->caps(), "Program would use too many texture units
\n"); | 199 GrCapsDebugf(fGpu->caps(), "Program would use too many texture units
\n"); |
213 return false; | 200 return false; |
214 } | 201 } |
215 } | 202 } |
216 | 203 |
217 this->emitAndInstallProc(primProc, inputColor, inputCoverage); | 204 this->emitAndInstallProc(primProc, inputColor, inputCoverage); |
218 | 205 |
219 fFragmentProcessors.reset(SkNEW(GrGLInstalledFragProcs)); | 206 fFragmentProcessors.reset(SkNEW(GrGLInstalledFragProcs)); |
220 int numProcs = this->pipeline().numFragmentStages(); | 207 int numProcs = this->pipeline().numFragmentStages(); |
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291 | 278 |
292 void GrGLProgramBuilder::emitAndInstallProc(const GrPendingFragmentStage& fs, | 279 void GrGLProgramBuilder::emitAndInstallProc(const GrPendingFragmentStage& fs, |
293 int index, | 280 int index, |
294 const char* outColor, | 281 const char* outColor, |
295 const char* inColor) { | 282 const char* inColor) { |
296 GrGLInstalledFragProc* ifp = SkNEW(GrGLInstalledFragProc); | 283 GrGLInstalledFragProc* ifp = SkNEW(GrGLInstalledFragProc); |
297 | 284 |
298 const GrFragmentProcessor& fp = *fs.processor(); | 285 const GrFragmentProcessor& fp = *fs.processor(); |
299 ifp->fGLProc.reset(fp.createGLInstance()); | 286 ifp->fGLProc.reset(fp.createGLInstance()); |
300 | 287 |
301 SkSTArray<4, GrGLProcessor::TextureSampler> samplers(fp.numTexturesIncludeCh
ildProcs()); | 288 SkSTArray<4, GrGLProcessor::TextureSampler> samplers(fp.numTextures()); |
302 this->emitSamplers(fp, &samplers, ifp); | 289 this->emitSamplers(fp, &samplers, ifp); |
303 | 290 |
304 GrGLFragmentProcessor::EmitArgs args(this, fp, outColor, inColor, fOutCoords
[index], samplers); | 291 GrGLFragmentProcessor::EmitArgs args(this, fp, outColor, inColor, fOutCoords
[index], samplers); |
305 ifp->fGLProc->emitCode(args); | 292 ifp->fGLProc->emitCode(args); |
306 | 293 |
307 // We have to check that effects and the code they emit are consistent, ie i
f an effect | 294 // We have to check that effects and the code they emit are consistent, ie i
f an effect |
308 // asks for dst color, then the emit code needs to follow suit | 295 // asks for dst color, then the emit code needs to follow suit |
309 verify(fp); | 296 verify(fp); |
310 fFragmentProcessors->fProcs.push_back(ifp); | 297 fFragmentProcessors->fProcs.push_back(ifp); |
311 } | 298 } |
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511 } | 498 } |
512 | 499 |
513 ////////////////////////////////////////////////////////////////////////////////
/////////////////// | 500 ////////////////////////////////////////////////////////////////////////////////
/////////////////// |
514 | 501 |
515 GrGLInstalledFragProcs::~GrGLInstalledFragProcs() { | 502 GrGLInstalledFragProcs::~GrGLInstalledFragProcs() { |
516 int numProcs = fProcs.count(); | 503 int numProcs = fProcs.count(); |
517 for (int e = 0; e < numProcs; ++e) { | 504 for (int e = 0; e < numProcs; ++e) { |
518 SkDELETE(fProcs[e]); | 505 SkDELETE(fProcs[e]); |
519 } | 506 } |
520 } | 507 } |
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