Index: src/gpu/gl/builders/GrGLProgramBuilder.cpp |
diff --git a/src/gpu/gl/builders/GrGLProgramBuilder.cpp b/src/gpu/gl/builders/GrGLProgramBuilder.cpp |
index c7528f0d4d0ca680c84cdc51fecf6ecfb965ecfa..079b129cb1808d2794101c276d75d834ef8abd56 100644 |
--- a/src/gpu/gl/builders/GrGLProgramBuilder.cpp |
+++ b/src/gpu/gl/builders/GrGLProgramBuilder.cpp |
@@ -179,18 +179,6 @@ const GrGLContextInfo& GrGLProgramBuilder::ctxInfo() const { |
return fGpu->ctxInfo(); |
} |
-static void append_gr_fp_coord_transforms(const GrFragmentProcessor* processor, |
- SkTArray<const GrCoordTransform*, true>* procCoords) { |
- // add the coord transforms of this processor |
- for (int i = 0; i < processor->numTransforms(); ++i) { |
- procCoords->push_back(&processor->coordTransform(i)); |
- } |
- // recursively add the coord transforms of this processor's child processors |
- for (int i = 0; i < processor->numChildProcessors(); ++i) { |
- append_gr_fp_coord_transforms(processor->childProcessor(i), procCoords); |
- } |
-} |
- |
bool GrGLProgramBuilder::emitAndInstallProcs(GrGLSLExpr4* inputColor, GrGLSLExpr4* inputCoverage) { |
// First we loop over all of the installed processors and collect coord transforms. These will |
// be sent to the GrGLPrimitiveProcessor in its emitCode function |
@@ -203,11 +191,10 @@ bool GrGLProgramBuilder::emitAndInstallProcs(GrGLSLExpr4* inputColor, GrGLSLExpr |
if (!primProc.hasTransformedLocalCoords()) { |
SkSTArray<2, const GrCoordTransform*, true>& procCoords = fCoordTransforms.push_back(); |
- |
- append_gr_fp_coord_transforms(processor, &procCoords); |
+ processor->gatherCoordTransforms(&procCoords); |
} |
- totalTextures += processor->numTexturesIncludeChildProcs(); |
+ totalTextures += processor->numTextures(); |
if (totalTextures >= maxTextureUnits) { |
GrCapsDebugf(fGpu->caps(), "Program would use too many texture units\n"); |
return false; |
@@ -298,7 +285,7 @@ void GrGLProgramBuilder::emitAndInstallProc(const GrPendingFragmentStage& fs, |
const GrFragmentProcessor& fp = *fs.processor(); |
ifp->fGLProc.reset(fp.createGLInstance()); |
- SkSTArray<4, GrGLProcessor::TextureSampler> samplers(fp.numTexturesIncludeChildProcs()); |
+ SkSTArray<4, GrGLProcessor::TextureSampler> samplers(fp.numTextures()); |
this->emitSamplers(fp, &samplers, ifp); |
GrGLFragmentProcessor::EmitArgs args(this, fp, outColor, inColor, fOutCoords[index], samplers); |