Index: ui/surface/accelerated_surface_transformer_win.hlsl |
diff --git a/ui/surface/accelerated_surface_win.hlsl b/ui/surface/accelerated_surface_transformer_win.hlsl |
similarity index 89% |
rename from ui/surface/accelerated_surface_win.hlsl |
rename to ui/surface/accelerated_surface_transformer_win.hlsl |
index bc87dee419a793db07374512cdb8459fb86baa97..0bd6fda78df22ef6e39b0b06c33911606afcd0bf 100644 |
--- a/ui/surface/accelerated_surface_win.hlsl |
+++ b/ui/surface/accelerated_surface_transformer_win.hlsl |
@@ -3,7 +3,7 @@ |
// found in the LICENSE file. |
// @gyp_namespace(ui_surface) |
-// Compiles into C++ as 'accelerated_surface_win_hlsl_compiled.h' |
+// Compiles into C++ as 'accelerated_surface_transformer_win_hlsl_compiled.h' |
struct Vertex { |
float4 position : POSITION; |
@@ -25,4 +25,4 @@ Vertex vsOneTexture(Vertex input) { |
// Samples a texture at the given texture coordinate and returns the result. |
float4 psOneTexture(float2 texCoord : TEXCOORD0) : COLOR0 { |
return tex2D(s, texCoord); |
-}; |
+}; |