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Unified Diff: ui/surface/accelerated_surface_transformer_win_unittest.cc

Issue 11464017: Separate image processing logic from presentation logic. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Fixed dependencies of surface_gpu_tests. Created 7 years, 12 months ago
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Index: ui/surface/accelerated_surface_transformer_win_unittest.cc
diff --git a/ui/surface/accelerated_surface_transformer_win_unittest.cc b/ui/surface/accelerated_surface_transformer_win_unittest.cc
new file mode 100644
index 0000000000000000000000000000000000000000..5d432efc6090a56a77bc95c2bd2967062ccd3251
--- /dev/null
+++ b/ui/surface/accelerated_surface_transformer_win_unittest.cc
@@ -0,0 +1,525 @@
+// Copyright (c) 2010 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include <d3d9.h>
+#include <random>
+
+#include "base/basictypes.h"
+#include "base/hash.h"
+#include "base/scoped_native_library.h"
+#include "base/stringprintf.h"
+#include "base/win/scoped_comptr.h"
+#include "base/win/windows_version.h"
+#include "testing/gtest/include/gtest/gtest-param-test.h"
+#include "testing/gtest/include/gtest/gtest.h"
+#include "ui/gfx/rect.h"
+#include "ui/surface/accelerated_surface_transformer_win.h"
+#include "ui/surface/accelerated_surface_win.h"
+#include "ui/surface/d3d9_utils_win.h"
+
+namespace d3d_utils = ui_surface_d3d9_utils;
+
+using base::win::ScopedComPtr;
+using std::uniform_int_distribution;
+
+// Provides a reference rasterizer (all rendering done by software emulation)
+// Direct3D device, for use by unit tests.
+//
+// This class is parameterized so that it runs only on Vista+. See
+// WindowsVersionIfVistaOrBetter() for details on this works.
+class AcceleratedSurfaceTransformerTest : public testing::TestWithParam<int> {
+ public:
+ AcceleratedSurfaceTransformerTest() {};
+
+ IDirect3DDevice9Ex* device() { return device_.get(); }
+
+ virtual void SetUp() {
+ if (!d3d_module_.is_valid()) {
+ if (!d3d_utils::LoadD3D9(&d3d_module_)) {
+ GTEST_FAIL() << "Could not load d3d9.dll";
+ return;
+ }
+ }
+ if (!d3d_utils::CreateDevice(d3d_module_,
+ D3DDEVTYPE_HAL,
+ D3DPRESENT_INTERVAL_IMMEDIATE,
+ device_.Receive())) {
+ GTEST_FAIL() << "Could not create Direct3D device.";
+ return;
+ }
+
+ SeedRandom("default");
+ }
+
+ virtual void TearDown() {
+ device_ = NULL;
+ }
+
+ // Gets a human-readable identifier of the graphics hardware being used,
+ // intended for use inside of SCOPED_TRACE().
+ std::string GetAdapterInfo() {
+ ScopedComPtr<IDirect3D9> d3d;
+ EXPECT_HRESULT_SUCCEEDED(device()->GetDirect3D(d3d.Receive()));
+ D3DADAPTER_IDENTIFIER9 info;
+ EXPECT_HRESULT_SUCCEEDED(d3d->GetAdapterIdentifier(0, 0, &info));
+ return StringPrintf("Running on graphics hardware: %s", info.Description);
+ }
+
+ void SeedRandom(const char* seed) {
+ rng_.seed(base::Hash(seed));
+ random_dword_.reset();
+ }
+
+ // Driver workaround: on an Intel GPU (Mobile Intel 965 Express), it seems
+ // necessary to flush between drawing and locking, for the synchronization
+ // to behave properly.
+ void BeforeLockWorkaround() {
+ EXPECT_HRESULT_SUCCEEDED(
+ device()->Present(0, 0, 0, 0));
+ }
+
+ // Locks and fills a surface with a checkerboard pattern where the colors
+ // are random but the total image pattern is horizontally and vertically
+ // symmetric.
+ void FillSymmetricRandomCheckerboard(
+ IDirect3DSurface9* lockable_surface,
+ const gfx::Size& size,
+ int checker_square_size) {
+
+ D3DLOCKED_RECT locked_rect;
+ ASSERT_HRESULT_SUCCEEDED(
+ lockable_surface->LockRect(&locked_rect, NULL, D3DLOCK_DISCARD));
+ DWORD* surface = reinterpret_cast<DWORD*>(locked_rect.pBits);
+ ASSERT_EQ(0, locked_rect.Pitch % sizeof(DWORD));
+ int pitch = locked_rect.Pitch / sizeof(DWORD);
+
+ for (int y = 0; y <= size.height() / 2; y += checker_square_size) {
+ for (int x = 0; x <= size.width() / 2; x += checker_square_size) {
+ DWORD color = RandomColor();
+ int y_limit = std::min(size.height() / 2, y + checker_square_size - 1);
+ int x_limit = std::min(size.width() / 2, x + checker_square_size - 1);
+ for (int y_lo = y; y_lo <= y_limit; y_lo++) {
+ for (int x_lo = x; x_lo <= x_limit; x_lo++) {
+ int y_hi = size.height() - 1 - y_lo;
+ int x_hi = size.width() - 1 - x_lo;
+ surface[x_lo + y_lo*pitch] = color;
+ surface[x_lo + y_hi*pitch] = color;
+ surface[x_hi + y_lo*pitch] = color;
+ surface[x_hi + y_hi*pitch] = color;
+ }
+ }
+ }
+ }
+
+ lockable_surface->UnlockRect();
+ }
+
+ void FillRandomCheckerboard(
+ IDirect3DSurface9* lockable_surface,
+ const gfx::Size& size,
+ int checker_square_size) {
+
+ D3DLOCKED_RECT locked_rect;
+ ASSERT_HRESULT_SUCCEEDED(
+ lockable_surface->LockRect(&locked_rect, NULL, D3DLOCK_DISCARD));
+ DWORD* surface = reinterpret_cast<DWORD*>(locked_rect.pBits);
+ ASSERT_EQ(0, locked_rect.Pitch % sizeof(DWORD));
+ int pitch = locked_rect.Pitch / sizeof(DWORD);
+
+ for (int y = 0; y <= size.height(); y += checker_square_size) {
+ for (int x = 0; x <= size.width(); x += checker_square_size) {
+ DWORD color = RandomColor();
+ int y_limit = std::min(size.height(), y + checker_square_size);
+ int x_limit = std::min(size.width(), x + checker_square_size);
+ for (int square_y = y; square_y < y_limit; square_y++) {
+ for (int square_x = x; square_x < x_limit; square_x++) {
+ surface[square_x + square_y*pitch] = color;
+ }
+ }
+ }
+ }
+
+ lockable_surface->UnlockRect();
+ }
+
+ // Approximate color-equality check. Allows for some rounding error.
+ bool AssertSameColor(DWORD color_a, DWORD color_b) {
+ if (color_a == color_b)
+ return true;
+ uint8* a = reinterpret_cast<uint8*>(&color_a);
+ uint8* b = reinterpret_cast<uint8*>(&color_b);
+ int max_error = 0;
+ for (int i = 0; i < 4; i++)
+ max_error = std::max(max_error,
+ std::abs(static_cast<int>(a[i]) - b[i]));
+
+ if (max_error <= kAbsoluteColorErrorTolerance)
+ return true;
+
+ std::string expected_color =
+ StringPrintf("%3d, %3d, %3d, %3d", a[0], a[1], a[2], a[3]);
+ std::string actual_color =
+ StringPrintf("%3d, %3d, %3d, %3d", b[0], b[1], b[2], b[3]);
+ EXPECT_EQ(expected_color, actual_color)
+ << "Componentwise color difference was "
+ << max_error << "; max allowed is " << kAbsoluteColorErrorTolerance;
+
+ return false;
+ }
+
+ // Asserts that an image is symmetric with respect to itself: both
+ // horizontally and vertically, within the tolerance of AssertSameColor.
+ void AssertSymmetry(IDirect3DSurface9* lockable_surface,
+ const gfx::Size& size) {
+ BeforeLockWorkaround();
+
+ D3DLOCKED_RECT locked_rect;
+ ASSERT_HRESULT_SUCCEEDED(
+ lockable_surface->LockRect(&locked_rect, NULL, D3DLOCK_READONLY));
+ ASSERT_EQ(0, locked_rect.Pitch % sizeof(DWORD));
+ int pitch = locked_rect.Pitch / sizeof(DWORD);
+ DWORD* surface = reinterpret_cast<DWORD*>(locked_rect.pBits);
+ for (int y_lo = 0; y_lo < size.height() / 2; y_lo++) {
+ int y_hi = size.height() - 1 - y_lo;
+ for (int x_lo = 0; x_lo < size.width() / 2; x_lo++) {
+ int x_hi = size.width() - 1 - x_lo;
+ if (!AssertSameColor(surface[x_lo + y_lo*pitch],
+ surface[x_hi + y_lo*pitch])) {
+ lockable_surface->UnlockRect();
+ GTEST_FAIL() << "Pixels (" << x_lo << ", " << y_lo << ") vs. "
+ << "(" << x_hi << ", " << y_lo << ")";
+ }
+ if (!AssertSameColor(surface[x_hi + y_lo*pitch],
+ surface[x_hi + y_hi*pitch])) {
+ lockable_surface->UnlockRect();
+ GTEST_FAIL() << "Pixels (" << x_hi << ", " << y_lo << ") vs. "
+ << "(" << x_hi << ", " << y_hi << ")";
+ }
+ if (!AssertSameColor(surface[x_hi + y_hi*pitch],
+ surface[x_lo + y_hi*pitch])) {
+ lockable_surface->UnlockRect();
+ GTEST_FAIL() << "Pixels (" << x_hi << ", " << y_hi << ") vs. "
+ << "(" << x_lo << ", " << y_hi << ")";
+ }
+ }
+ }
+ lockable_surface->UnlockRect();
+ }
+
+ // Asserts that the actual image is a bit-identical, vertically mirrored
+ // copy of the expected image.
+ void AssertIsInvertedCopy(const gfx::Size& size,
+ IDirect3DSurface9* expected,
+ IDirect3DSurface9* actual) {
+ BeforeLockWorkaround();
+
+ D3DLOCKED_RECT locked_expected, locked_actual;
+ ASSERT_HRESULT_SUCCEEDED(
+ expected->LockRect(&locked_expected, NULL, D3DLOCK_READONLY));
+ ASSERT_HRESULT_SUCCEEDED(
+ actual->LockRect(&locked_actual, NULL, D3DLOCK_READONLY));
+ ASSERT_EQ(0, locked_expected.Pitch % sizeof(DWORD));
+ int pitch = locked_expected.Pitch / sizeof(DWORD);
+ DWORD* expected_image = reinterpret_cast<DWORD*>(locked_expected.pBits);
+ DWORD* actual_image = reinterpret_cast<DWORD*>(locked_actual.pBits);
+ for (int y = 0; y < size.height(); y++) {
+ int y_actual = size.height() - 1 - y;
+ for (int x = 0; x < size.width(); ++x)
+ if (!AssertSameColor(expected_image[y*pitch + x],
+ actual_image[y_actual*pitch + x])) {
+ expected->UnlockRect();
+ actual->UnlockRect();
+ GTEST_FAIL() << "Pixels (" << x << ", " << y << ") vs. "
+ << "(" << x << ", " << y_actual << ")";
+ }
+ }
+ expected->UnlockRect();
+ actual->UnlockRect();
+ }
+
+ protected:
+ static const int kAbsoluteColorErrorTolerance = 5;
+
+ DWORD RandomColor() {
+ return random_dword_(rng_);
+ }
+
+ void DoResizeBilinearTest(AcceleratedSurfaceTransformer* gpu_ops,
+ const gfx::Size& src_size,
+ const gfx::Size& dst_size,
+ int checkerboard_size) {
+
+ SCOPED_TRACE(
+ StringPrintf("Resizing %dx%d -> %dx%d at checkerboard size of %d",
+ src_size.width(), src_size.height(),
+ dst_size.width(), dst_size.height(),
+ checkerboard_size));
+
+ base::win::ScopedComPtr<IDirect3DSurface9> src, dst;
+ ASSERT_TRUE(d3d_utils::CreateTemporaryLockableSurface(
+ device(), src_size, src.Receive()))
+ << "Could not create src render target";
+ ASSERT_TRUE(d3d_utils::CreateTemporaryLockableSurface(
+ device(), dst_size, dst.Receive()))
+ << "Could not create dst render target";
+
+ FillSymmetricRandomCheckerboard(src, src_size, checkerboard_size);
+
+ ASSERT_TRUE(gpu_ops->ResizeBilinear(src, gfx::Rect(src_size), dst));
+
+ AssertSymmetry(dst, dst_size);
+ }
+
+ void DoCopyInvertedTest(AcceleratedSurfaceTransformer* gpu_ops,
+ const gfx::Size& size) {
+
+ SCOPED_TRACE(
+ StringPrintf("CopyInverted @ %dx%d", size.width(), size.height()));
+
+ base::win::ScopedComPtr<IDirect3DSurface9> checkerboard, src, dst;
+ base::win::ScopedComPtr<IDirect3DTexture9> src_texture;
+ ASSERT_TRUE(d3d_utils::CreateTemporaryLockableSurface(device(), size,
+ checkerboard.Receive())) << "Could not create src render target";;
+ ASSERT_TRUE(d3d_utils::CreateTemporaryRenderTargetTexture(device(), size,
+ src_texture.Receive(), src.Receive()))
+ << "Could not create src texture.";
+ ASSERT_TRUE(d3d_utils::CreateTemporaryLockableSurface(device(), size,
+ dst.Receive())) << "Could not create dst render target.";
+
+ FillRandomCheckerboard(checkerboard, size, 1);
+ ASSERT_HRESULT_SUCCEEDED(
+ device()->StretchRect(checkerboard, NULL, src, NULL, D3DTEXF_NONE));
+ ASSERT_TRUE(gpu_ops->CopyInverted(src_texture, dst, size));
+ AssertIsInvertedCopy(size, checkerboard, dst);
+ }
+
+ uniform_int_distribution<DWORD> random_dword_;
+ std::mt19937 rng_;
+ base::ScopedNativeLibrary d3d_module_;
+ base::win::ScopedComPtr<IDirect3DDevice9Ex> device_;
+};
+
+// Fails on some bots because Direct3D isn't allowed.
+TEST_P(AcceleratedSurfaceTransformerTest, Init) {
+ SCOPED_TRACE(GetAdapterInfo());
+ AcceleratedSurfaceTransformer gpu_ops;
+ ASSERT_TRUE(gpu_ops.Init(device()));
+};
+
+// Fails on some bots because Direct3D isn't allowed.
+TEST_P(AcceleratedSurfaceTransformerTest, TestConsistentRandom) {
+ // This behavior should be the same for every execution on every machine.
+ // Otherwise tests might be flaky and impossible to debug.
+ SeedRandom("AcceleratedSurfaceTransformerTest.TestConsistentRandom");
+ ASSERT_EQ(2922058934, RandomColor());
+
+ SeedRandom("AcceleratedSurfaceTransformerTest.TestConsistentRandom");
+ ASSERT_EQ(2922058934, RandomColor());
+ ASSERT_EQ(4050239976, RandomColor());
+
+ SeedRandom("DifferentSeed");
+ ASSERT_EQ(3904108833, RandomColor());
+}
+
+// Fails on some bots because Direct3D isn't allowed.
+TEST_P(AcceleratedSurfaceTransformerTest, CopyInverted) {
+ // This behavior should be the same for every execution on every machine.
+ // Otherwise tests might be flaky and impossible to debug.
+ SCOPED_TRACE(GetAdapterInfo());
+ SeedRandom("CopyInverted");
+
+ AcceleratedSurfaceTransformer t;
+ ASSERT_TRUE(t.Init(device()));
+
+ uniform_int_distribution<int> size(1, 512);
+
+ for (int i = 0; i < 100; ++i) {
+ ASSERT_NO_FATAL_FAILURE(
+ DoCopyInvertedTest(&t, gfx::Size(size(rng_), size(rng_))))
+ << "At iteration " << i;
+ }
+}
+
+
+// Fails on some bots because Direct3D isn't allowed.
+// Fails on other bots because of ResizeBilinear symmetry failures.
+// Should pass, at least, on NVIDIA Quadro 600.
+TEST_P(AcceleratedSurfaceTransformerTest, MixedOperations) {
+ SCOPED_TRACE(GetAdapterInfo());
+ SeedRandom("MixedOperations");
+
+ AcceleratedSurfaceTransformer t;
+ ASSERT_TRUE(t.Init(device()));
+
+ ASSERT_NO_FATAL_FAILURE(
+ DoResizeBilinearTest(&t, gfx::Size(256, 256), gfx::Size(255, 255), 1));
+ ASSERT_NO_FATAL_FAILURE(
+ DoResizeBilinearTest(&t, gfx::Size(256, 256), gfx::Size(255, 255), 2));
+ ASSERT_NO_FATAL_FAILURE(
+ DoCopyInvertedTest(&t, gfx::Size(20, 107)));
+ ASSERT_NO_FATAL_FAILURE(
+ DoResizeBilinearTest(&t, gfx::Size(256, 256), gfx::Size(255, 255), 5));
+ ASSERT_NO_FATAL_FAILURE(
+ DoResizeBilinearTest(&t, gfx::Size(256, 256), gfx::Size(64, 64), 5));
+ ASSERT_NO_FATAL_FAILURE(
+ DoResizeBilinearTest(&t, gfx::Size(255, 255), gfx::Size(3, 3), 1));
+ ASSERT_NO_FATAL_FAILURE(
+ DoCopyInvertedTest(&t, gfx::Size(1412, 124)));
+ ASSERT_NO_FATAL_FAILURE(
+ DoResizeBilinearTest(&t, gfx::Size(255, 255), gfx::Size(257, 257), 1));
+ ASSERT_NO_FATAL_FAILURE(
+ DoResizeBilinearTest(&t, gfx::Size(255, 255), gfx::Size(257, 257), 2));
+
+ ASSERT_NO_FATAL_FAILURE(
+ DoCopyInvertedTest(&t, gfx::Size(1512, 7)));
+ ASSERT_NO_FATAL_FAILURE(
+ DoResizeBilinearTest(&t, gfx::Size(255, 255), gfx::Size(257, 257), 5));
+ ASSERT_NO_FATAL_FAILURE(
+ DoResizeBilinearTest(&t, gfx::Size(150, 256), gfx::Size(126, 256), 8));
+ ASSERT_NO_FATAL_FAILURE(
+ DoCopyInvertedTest(&t, gfx::Size(1521, 3)));
+ ASSERT_NO_FATAL_FAILURE(
+ DoResizeBilinearTest(&t, gfx::Size(150, 256), gfx::Size(126, 256), 1));
+ ASSERT_NO_FATAL_FAILURE(
+ DoCopyInvertedTest(&t, gfx::Size(33, 712)));
+ ASSERT_NO_FATAL_FAILURE(
+ DoResizeBilinearTest(&t, gfx::Size(150, 256), gfx::Size(126, 8), 8));
+ ASSERT_NO_FATAL_FAILURE(
+ DoCopyInvertedTest(&t, gfx::Size(33, 2)));
+ ASSERT_NO_FATAL_FAILURE(
+ DoResizeBilinearTest(&t, gfx::Size(200, 256), gfx::Size(126, 8), 8));
+}
+
+// Tests ResizeBilinear with 16K wide/hight src and dst surfaces.
+//
+// Fails on some bots because Direct3D isn't allowed.
+// Should pass, at least, on NVIDIA Quadro 600.
+TEST_P(AcceleratedSurfaceTransformerTest, LargeSurfaces) {
+ SCOPED_TRACE(GetAdapterInfo());
+ SeedRandom("LargeSurfaces");
+
+ AcceleratedSurfaceTransformer gpu_ops;
+ ASSERT_TRUE(gpu_ops.Init(device()));
+
+ D3DCAPS9 caps;
+ ASSERT_HRESULT_SUCCEEDED(
+ device()->GetDeviceCaps(&caps));
+
+ SCOPED_TRACE(StringPrintf("max texture size: %dx%d, max texture aspect: %d",
+ caps.MaxTextureWidth, caps.MaxTextureHeight, caps.MaxTextureAspectRatio));
+
+ const int w = caps.MaxTextureWidth;
+ const int h = caps.MaxTextureHeight;
+ const int lo = 256;
+
+ ASSERT_NO_FATAL_FAILURE(
+ DoResizeBilinearTest(&gpu_ops, gfx::Size(w, lo), gfx::Size(lo, lo), 1));
+ ASSERT_NO_FATAL_FAILURE(
+ DoResizeBilinearTest(&gpu_ops, gfx::Size(lo, h), gfx::Size(lo, lo), 1));
+ ASSERT_NO_FATAL_FAILURE(
+ DoResizeBilinearTest(&gpu_ops, gfx::Size(lo, lo), gfx::Size(w, lo), lo));
+ ASSERT_NO_FATAL_FAILURE(
+ DoResizeBilinearTest(&gpu_ops, gfx::Size(lo, lo), gfx::Size(lo, h), lo));
+ ASSERT_NO_FATAL_FAILURE(
+ DoCopyInvertedTest(&gpu_ops, gfx::Size(w, lo)));
+ ASSERT_NO_FATAL_FAILURE(
+ DoCopyInvertedTest(&gpu_ops, gfx::Size(lo, h)));
+}
+
+// Exercises ResizeBilinear with random minification cases where the
+// aspect ratio does not change.
+//
+// Fails on some bots because Direct3D isn't allowed.
+// Fails on other bots because of StretchRect symmetry failures.
+// Should pass, at least, on NVIDIA Quadro 600.
+TEST_P(AcceleratedSurfaceTransformerTest, MinifyUniform) {
+ SCOPED_TRACE(GetAdapterInfo());
+ SeedRandom("MinifyUniform");
+
+ AcceleratedSurfaceTransformer gpu_ops;
+ ASSERT_TRUE(gpu_ops.Init(device()));
+
+ int dims[] = { 21, 63, 64, 65, 99, 127, 128, 129, 192, 255, 256, 257};
+ int checkerboards[] = {1, 2, 3, 9};
+ uniform_int_distribution<int> dim(0, arraysize(dims) - 1);
+ uniform_int_distribution<int> checkerboard(0, arraysize(checkerboards) - 1);
+
+ for (int i = 0; i < 300; i++) {
+ // Widths are picked so that dst is smaller than src.
+ int dst_width = dims[dim(rng_)];
+ int src_width = dims[dim(rng_)];
+ if (src_width < dst_width)
+ std::swap(dst_width, src_width);
+
+ // src_height is picked to preserve aspect ratio.
+ int dst_height = dims[dim(rng_)];
+ int src_height = static_cast<int>(
+ static_cast<int64>(src_width) * dst_height / dst_width);
+
+ int checkerboard_size = checkerboards[checkerboard(rng_)];
+
+ ASSERT_NO_FATAL_FAILURE(
+ DoResizeBilinearTest(&gpu_ops,
+ gfx::Size(src_width, src_height), // Src size (larger)
+ gfx::Size(dst_width, dst_height), // Dst size (smaller)
+ checkerboard_size)) << "Failed on iteration " << i;
+ }
+};
+
+// Exercises ResizeBilinear with random magnification cases where the
+// aspect ratio does not change.
+//
+// This test relies on an assertion that resizing preserves symmetry in the
+// image, but for the current implementation of ResizeBilinear, this does not
+// seem to be true (fails on NVIDIA Quadro 600; passes on
+// Intel Mobile 965 Express)
+TEST_P(AcceleratedSurfaceTransformerTest, DISABLED_MagnifyUniform) {
+ SCOPED_TRACE(GetAdapterInfo());
+ SeedRandom("MagnifyUniform");
+
+ AcceleratedSurfaceTransformer gpu_ops;
+ ASSERT_TRUE(gpu_ops.Init(device()));
+
+ int dims[] = {63, 64, 65, 99, 127, 128, 129, 192, 255, 256, 257};
+ int checkerboards[] = {1, 2, 3, 9};
+ uniform_int_distribution<int> dim(0, arraysize(dims) - 1);
+ uniform_int_distribution<int> checkerboard(0, arraysize(checkerboards) - 1);
+
+ for (int i = 0; i < 50; i++) {
+ // Widths are picked so that src is smaller than dst.
+ int dst_width = dims[dim(rng_)];
+ int src_width = dims[dim(rng_)];
+ if (dst_width < src_width)
+ std::swap(src_width, dst_width);
+
+ int dst_height = dims[dim(rng_)];
+ int src_height = static_cast<int>(
+ static_cast<int64>(src_width) * dst_height / dst_width);
+
+ int checkerboard_size = checkerboards[checkerboard(rng_)];
+
+ ASSERT_NO_FATAL_FAILURE(
+ DoResizeBilinearTest(&gpu_ops,
+ gfx::Size(src_width, src_height), // Src size (smaller)
+ gfx::Size(dst_width, dst_height), // Dst size (larger)
+ checkerboard_size)) << "Failed on iteration " << i;
+ }
+};
+
+namespace {
+
+// Used to suppress test on Windows versions prior to Vista.
+std::vector<int> WindowsVersionIfVistaOrBetter() {
+ std::vector<int> result;
+ if (base::win::GetVersion() >= base::win::VERSION_VISTA) {
+ result.push_back(base::win::GetVersion());
+ }
+ return result;
+}
+
+} // namespace
+
+INSTANTIATE_TEST_CASE_P(VistaAndUp,
+ AcceleratedSurfaceTransformerTest,
+ ::testing::ValuesIn(WindowsVersionIfVistaOrBetter()));
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