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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // @gyp_namespace(ui_surface) | 5 // @gyp_namespace(ui_surface) |
6 // Compiles into C++ as 'accelerated_surface_win_hlsl_compiled.h' | 6 // Compiles into C++ as 'accelerated_surface_transformer_win_hlsl_compiled.h' |
7 | 7 |
8 struct Vertex { | 8 struct Vertex { |
9 float4 position : POSITION; | 9 float4 position : POSITION; |
10 float2 texCoord : TEXCOORD0; | 10 float2 texCoord : TEXCOORD0; |
11 }; | 11 }; |
12 | 12 |
13 texture t; | 13 texture t; |
14 sampler s; | 14 sampler s; |
15 | 15 |
16 // @gyp_compile(vs_2_0, vsOneTexture) | 16 // @gyp_compile(vs_2_0, vsOneTexture) |
17 // | 17 // |
18 // Passes a position and texture coordinate to the pixel shader. | 18 // Passes a position and texture coordinate to the pixel shader. |
19 Vertex vsOneTexture(Vertex input) { | 19 Vertex vsOneTexture(Vertex input) { |
20 return input; | 20 return input; |
21 }; | 21 }; |
22 | 22 |
23 // @gyp_compile(ps_2_0, psOneTexture) | 23 // @gyp_compile(ps_2_0, psOneTexture) |
24 // | 24 // |
25 // Samples a texture at the given texture coordinate and returns the result. | 25 // Samples a texture at the given texture coordinate and returns the result. |
26 float4 psOneTexture(float2 texCoord : TEXCOORD0) : COLOR0 { | 26 float4 psOneTexture(float2 texCoord : TEXCOORD0) : COLOR0 { |
27 return tex2D(s, texCoord); | 27 return tex2D(s, texCoord); |
28 }; | 28 }; |
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