Index: ui/surface/accelerated_surface_transformer_win.cc |
diff --git a/ui/surface/accelerated_surface_transformer_win.cc b/ui/surface/accelerated_surface_transformer_win.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..cfc031b020cf4c693d74e0cde8d830cc6d5eab7a |
--- /dev/null |
+++ b/ui/surface/accelerated_surface_transformer_win.cc |
@@ -0,0 +1,261 @@ |
+// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "ui/surface/accelerated_surface_transformer_win.h" |
+ |
+#include <vector> |
+ |
+#include "accelerated_surface_transformer_win_hlsl_compiled.h" |
+#include "base/debug/trace_event.h" |
+#include "base/memory/ref_counted.h" |
+#include "base/single_thread_task_runner.h" |
+#include "base/synchronization/lock.h" |
+#include "base/synchronization/waitable_event.h" |
+#include "base/win/scoped_comptr.h" |
+#include "ui/gfx/native_widget_types.h" |
+#include "ui/gfx/rect.h" |
+#include "ui/gfx/size.h" |
+#include "ui/surface/d3d9_utils_win.h" |
+#include "ui/surface/surface_export.h" |
+ |
+using base::win::ScopedComPtr; |
+using std::vector; |
+ |
+namespace d3d_utils = ui_surface_d3d9_utils; |
+ |
+namespace { |
+ |
+struct Vertex { |
+ float x, y, z, w; |
+ float u, v; |
+}; |
+ |
+const static D3DVERTEXELEMENT9 g_vertexElements[] = { |
+ { 0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_POSITION, 0 }, |
+ { 0, 16, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 0 }, |
+ D3DDECL_END() |
+}; |
+ |
+// Calculate the number necessary to transform |src_subrect| into |dst_size| |
+// by repeating downsampling of the image of |src_subrect| by a factor no more |
+// than 2. |
+int GetResampleCount(const gfx::Rect& src_subrect, |
+ const gfx::Size& dst_size, |
+ const gfx::Size& back_buffer_size) { |
+ // At least one copy is required, since the back buffer itself is not |
+ // lockable. |
+ int min_resample_count = 1; |
+ int width_count = 0; |
+ int width = src_subrect.width(); |
+ while (width > dst_size.width()) { |
+ ++width_count; |
+ width >>= 1; |
+ } |
+ int height_count = 0; |
+ int height = src_subrect.height(); |
+ while (height > dst_size.height()) { |
+ ++height_count; |
+ height >>= 1; |
+ } |
+ return std::max(std::max(width_count, height_count), |
+ min_resample_count); |
+} |
+ |
+// Returns half the size of |size| no smaller than |min_size|. |
+gfx::Size GetHalfSizeNoLessThan(const gfx::Size& size, |
+ const gfx::Size& min_size) { |
+ return gfx::Size(std::max(min_size.width(), size.width() / 2), |
+ std::max(min_size.height(), size.height() / 2)); |
+} |
+ |
+gfx::Size GetSize(IDirect3DSurface9* surface) { |
+ D3DSURFACE_DESC surface_description; |
+ HRESULT hr = surface->GetDesc(&surface_description); |
+ if (FAILED(hr)) |
+ return gfx::Size(0, 0); |
+ return gfx::Size(surface_description.Width, surface_description.Height); |
+} |
+ |
+} // namespace |
+ |
+ |
+AcceleratedSurfaceTransformer::AcceleratedSurfaceTransformer() {} |
+ |
+bool AcceleratedSurfaceTransformer::Init(IDirect3DDevice9* device) { |
+ device_ = device; |
+ if (!InitShaderCombo( |
+ ui_surface::AcceleratedSurfaceTransformerWinHLSL::kVsOneTexture, |
+ ui_surface::AcceleratedSurfaceTransformerWinHLSL::kPsOneTexture, |
+ SIMPLE_TEXTURE)) { |
+ ReleaseAll(); |
+ return false; |
+ } |
+ |
+ base::win::ScopedComPtr<IDirect3DVertexDeclaration9> vertex_declaration; |
+ HRESULT hr = device_->CreateVertexDeclaration(g_vertexElements, |
+ vertex_declaration.Receive()); |
+ if (!SUCCEEDED(hr)) { |
+ ReleaseAll(); |
+ return false; |
+ } |
+ device_->SetVertexDeclaration(vertex_declaration); |
+ |
+ return true; |
+} |
+ |
+bool AcceleratedSurfaceTransformer::InitShaderCombo( |
+ const BYTE vertex_shader_instructions[], |
+ const BYTE pixel_shader_instructions[], |
+ ShaderCombo shader_combo_name) { |
+ HRESULT hr = device_->CreateVertexShader( |
+ reinterpret_cast<const DWORD*>(vertex_shader_instructions), |
+ vertex_shaders_[shader_combo_name].Receive()); |
+ |
+ if (FAILED(hr)) |
+ return false; |
+ |
+ hr = device_->CreatePixelShader( |
+ reinterpret_cast<const DWORD*>(pixel_shader_instructions), |
+ pixel_shaders_[shader_combo_name].Receive()); |
+ |
+ return SUCCEEDED(hr); |
+} |
+ |
+ |
+void AcceleratedSurfaceTransformer::ReleaseAll() { |
+ for (int i = 0; i < NUM_SHADERS; i++) { |
+ vertex_shaders_[i] = NULL; |
+ vertex_shaders_[i] = NULL; |
+ } |
+ device_ = NULL; |
+} |
+void AcceleratedSurfaceTransformer::DetachAll() { |
+ for (int i = 0; i < NUM_SHADERS; i++) { |
+ vertex_shaders_[i].Detach(); |
+ vertex_shaders_[i].Detach(); |
+ } |
+ device_.Detach(); |
+} |
+ |
+// Draw a textured quad to a surface. |
+bool AcceleratedSurfaceTransformer::CopyInverted( |
+ IDirect3DTexture9* src_texture, |
+ IDirect3DSurface9* dst_surface, |
+ const gfx::Size& dst_size) { |
+ base::win::ScopedComPtr<IDirect3DSurface9> default_color_target; |
+ device()->GetRenderTarget(0, default_color_target.Receive()); |
+ |
+ if (!SetShaderCombo(SIMPLE_TEXTURE)) |
+ return false; |
+ |
+ device()->SetRenderTarget(0, dst_surface); |
+ device()->SetTexture(0, src_texture); |
+ |
+ D3DVIEWPORT9 viewport = { |
+ 0, 0, |
+ dst_size.width(), dst_size.height(), |
+ 0, 1 |
+ }; |
+ device()->SetViewport(&viewport); |
+ |
+ float halfPixelX = -1.0f / dst_size.width(); |
+ float halfPixelY = 1.0f / dst_size.height(); |
+ Vertex vertices[] = { |
+ { halfPixelX - 1, halfPixelY + 1, 0.5f, 1, 0, 1 }, |
+ { halfPixelX + 1, halfPixelY + 1, 0.5f, 1, 1, 1 }, |
+ { halfPixelX + 1, halfPixelY - 1, 0.5f, 1, 1, 0 }, |
+ { halfPixelX - 1, halfPixelY - 1, 0.5f, 1, 0, 0 } |
+ }; |
+ |
+ device()->BeginScene(); |
+ device()->DrawPrimitiveUP(D3DPT_TRIANGLEFAN, |
+ 2, |
+ vertices, |
+ sizeof(vertices[0])); |
+ device()->EndScene(); |
+ |
+ // Clear surface references. |
+ device()->SetRenderTarget(0, default_color_target); |
+ device()->SetTexture(0, NULL); |
+ return true; |
+} |
+ |
+// Resize an RGB surface using repeated linear interpolation. |
+bool AcceleratedSurfaceTransformer::ResizeBilinear( |
+ IDirect3DSurface9* src_surface, |
+ const gfx::Rect& src_subrect, |
+ IDirect3DSurface9* dst_surface) { |
+ gfx::Size src_size = GetSize(src_surface); |
+ gfx::Size dst_size = GetSize(dst_surface); |
+ |
+ if (src_size.IsEmpty() || dst_size.IsEmpty()) |
+ return false; |
+ |
+ HRESULT hr = S_OK; |
+ // Set up intermediate buffers needed for downsampling. |
+ const int resample_count = |
+ GetResampleCount(src_subrect, dst_size, src_size); |
+ base::win::ScopedComPtr<IDirect3DSurface9> temp_buffer[2]; |
+ const gfx::Size half_size = |
+ GetHalfSizeNoLessThan(src_subrect.size(), dst_size); |
+ if (resample_count > 1) { |
+ TRACE_EVENT0("gpu", "CreateTemporarySurface"); |
+ if (!d3d_utils::CreateTemporaryLockableSurface(device(), |
+ half_size, |
+ temp_buffer[0].Receive())) |
+ return false; |
+ } |
+ if (resample_count > 2) { |
+ TRACE_EVENT0("gpu", "CreateTemporarySurface"); |
+ const gfx::Size quarter_size = GetHalfSizeNoLessThan(half_size, dst_size); |
+ if (!d3d_utils::CreateTemporaryLockableSurface(device(), |
+ quarter_size, |
+ temp_buffer[1].Receive())) |
+ return false; |
+ } |
+ |
+ // Repeat downsampling the surface until its size becomes identical to |
+ // |dst_size|. We keep the factor of each downsampling no more than two |
+ // because using a factor more than two can introduce aliasing. |
+ RECT read_rect = src_subrect.ToRECT(); |
+ gfx::Size write_size = half_size; |
+ int read_buffer_index = 1; |
+ int write_buffer_index = 0; |
+ for (int i = 0; i < resample_count; ++i) { |
+ TRACE_EVENT0("gpu", "StretchRect"); |
+ IDirect3DSurface9* read_buffer = |
+ (i == 0) ? src_surface : temp_buffer[read_buffer_index]; |
+ IDirect3DSurface9* write_buffer = |
+ (i == resample_count - 1) ? dst_surface : |
+ temp_buffer[write_buffer_index]; |
+ RECT write_rect = gfx::Rect(write_size).ToRECT(); |
+ hr = device()->StretchRect(read_buffer, |
+ &read_rect, |
+ write_buffer, |
+ &write_rect, |
+ D3DTEXF_LINEAR); |
+ |
+ if (FAILED(hr)) |
+ return false; |
+ read_rect = write_rect; |
+ write_size = GetHalfSizeNoLessThan(write_size, dst_size); |
+ std::swap(read_buffer_index, write_buffer_index); |
+ } |
+ |
+ return true; |
+} |
+ |
+IDirect3DDevice9* AcceleratedSurfaceTransformer::device() { |
+ return device_; |
+} |
+ |
+bool AcceleratedSurfaceTransformer::SetShaderCombo(ShaderCombo combo) { |
+ HRESULT hr = device()->SetVertexShader(vertex_shaders_[combo]); |
+ if (!SUCCEEDED(hr)) |
+ return false; |
+ hr = device()->SetPixelShader(pixel_shaders_[combo]); |
+ if (!SUCCEEDED(hr)) |
+ return false; |
+ return true; |
+} |