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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include "ui/surface/accelerated_surface_transformer_win.h" |
| 6 |
| 7 #include <vector> |
| 8 |
| 9 #include "accelerated_surface_transformer_win_hlsl_compiled.h" |
| 10 #include "base/debug/trace_event.h" |
| 11 #include "base/memory/ref_counted.h" |
| 12 #include "base/single_thread_task_runner.h" |
| 13 #include "base/synchronization/lock.h" |
| 14 #include "base/synchronization/waitable_event.h" |
| 15 #include "base/win/scoped_comptr.h" |
| 16 #include "ui/gfx/native_widget_types.h" |
| 17 #include "ui/gfx/rect.h" |
| 18 #include "ui/gfx/size.h" |
| 19 #include "ui/surface/d3d9_utils_win.h" |
| 20 #include "ui/surface/surface_export.h" |
| 21 |
| 22 using base::win::ScopedComPtr; |
| 23 using std::vector; |
| 24 |
| 25 namespace d3d_utils = ui_surface_d3d9_utils; |
| 26 |
| 27 namespace { |
| 28 |
| 29 struct Vertex { |
| 30 float x, y, z, w; |
| 31 float u, v; |
| 32 }; |
| 33 |
| 34 const static D3DVERTEXELEMENT9 g_vertexElements[] = { |
| 35 { 0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_POSITION, 0 }, |
| 36 { 0, 16, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 0 }, |
| 37 D3DDECL_END() |
| 38 }; |
| 39 |
| 40 // Calculate the number necessary to transform |src_subrect| into |dst_size| |
| 41 // by repeating downsampling of the image of |src_subrect| by a factor no more |
| 42 // than 2. |
| 43 int GetResampleCount(const gfx::Rect& src_subrect, |
| 44 const gfx::Size& dst_size, |
| 45 const gfx::Size& back_buffer_size) { |
| 46 // At least one copy is required, since the back buffer itself is not |
| 47 // lockable. |
| 48 int min_resample_count = 1; |
| 49 int width_count = 0; |
| 50 int width = src_subrect.width(); |
| 51 while (width > dst_size.width()) { |
| 52 ++width_count; |
| 53 width >>= 1; |
| 54 } |
| 55 int height_count = 0; |
| 56 int height = src_subrect.height(); |
| 57 while (height > dst_size.height()) { |
| 58 ++height_count; |
| 59 height >>= 1; |
| 60 } |
| 61 return std::max(std::max(width_count, height_count), |
| 62 min_resample_count); |
| 63 } |
| 64 |
| 65 // Returns half the size of |size| no smaller than |min_size|. |
| 66 gfx::Size GetHalfSizeNoLessThan(const gfx::Size& size, |
| 67 const gfx::Size& min_size) { |
| 68 return gfx::Size(std::max(min_size.width(), size.width() / 2), |
| 69 std::max(min_size.height(), size.height() / 2)); |
| 70 } |
| 71 |
| 72 gfx::Size GetSize(IDirect3DSurface9* surface) { |
| 73 D3DSURFACE_DESC surface_description; |
| 74 HRESULT hr = surface->GetDesc(&surface_description); |
| 75 if (FAILED(hr)) |
| 76 return gfx::Size(0, 0); |
| 77 return gfx::Size(surface_description.Width, surface_description.Height); |
| 78 } |
| 79 |
| 80 } // namespace |
| 81 |
| 82 |
| 83 AcceleratedSurfaceTransformer::AcceleratedSurfaceTransformer() {} |
| 84 |
| 85 bool AcceleratedSurfaceTransformer::Init(IDirect3DDevice9* device) { |
| 86 device_ = device; |
| 87 if (!InitShaderCombo( |
| 88 ui_surface::AcceleratedSurfaceTransformerWinHLSL::kVsOneTexture, |
| 89 ui_surface::AcceleratedSurfaceTransformerWinHLSL::kPsOneTexture, |
| 90 SIMPLE_TEXTURE)) { |
| 91 ReleaseAll(); |
| 92 return false; |
| 93 } |
| 94 |
| 95 base::win::ScopedComPtr<IDirect3DVertexDeclaration9> vertex_declaration; |
| 96 HRESULT hr = device_->CreateVertexDeclaration(g_vertexElements, |
| 97 vertex_declaration.Receive()); |
| 98 if (!SUCCEEDED(hr)) { |
| 99 ReleaseAll(); |
| 100 return false; |
| 101 } |
| 102 device_->SetVertexDeclaration(vertex_declaration); |
| 103 |
| 104 return true; |
| 105 } |
| 106 |
| 107 bool AcceleratedSurfaceTransformer::InitShaderCombo( |
| 108 const BYTE vertex_shader_instructions[], |
| 109 const BYTE pixel_shader_instructions[], |
| 110 ShaderCombo shader_combo_name) { |
| 111 HRESULT hr = device_->CreateVertexShader( |
| 112 reinterpret_cast<const DWORD*>(vertex_shader_instructions), |
| 113 vertex_shaders_[shader_combo_name].Receive()); |
| 114 |
| 115 if (FAILED(hr)) |
| 116 return false; |
| 117 |
| 118 hr = device_->CreatePixelShader( |
| 119 reinterpret_cast<const DWORD*>(pixel_shader_instructions), |
| 120 pixel_shaders_[shader_combo_name].Receive()); |
| 121 |
| 122 return SUCCEEDED(hr); |
| 123 } |
| 124 |
| 125 |
| 126 void AcceleratedSurfaceTransformer::ReleaseAll() { |
| 127 for (int i = 0; i < NUM_SHADERS; i++) { |
| 128 vertex_shaders_[i] = NULL; |
| 129 vertex_shaders_[i] = NULL; |
| 130 } |
| 131 device_ = NULL; |
| 132 } |
| 133 void AcceleratedSurfaceTransformer::DetachAll() { |
| 134 for (int i = 0; i < NUM_SHADERS; i++) { |
| 135 vertex_shaders_[i].Detach(); |
| 136 vertex_shaders_[i].Detach(); |
| 137 } |
| 138 device_.Detach(); |
| 139 } |
| 140 |
| 141 // Draw a textured quad to a surface. |
| 142 bool AcceleratedSurfaceTransformer::CopyInverted( |
| 143 IDirect3DTexture9* src_texture, |
| 144 IDirect3DSurface9* dst_surface, |
| 145 const gfx::Size& dst_size) { |
| 146 base::win::ScopedComPtr<IDirect3DSurface9> default_color_target; |
| 147 device()->GetRenderTarget(0, default_color_target.Receive()); |
| 148 |
| 149 if (!SetShaderCombo(SIMPLE_TEXTURE)) |
| 150 return false; |
| 151 |
| 152 device()->SetRenderTarget(0, dst_surface); |
| 153 device()->SetTexture(0, src_texture); |
| 154 |
| 155 D3DVIEWPORT9 viewport = { |
| 156 0, 0, |
| 157 dst_size.width(), dst_size.height(), |
| 158 0, 1 |
| 159 }; |
| 160 device()->SetViewport(&viewport); |
| 161 |
| 162 float halfPixelX = -1.0f / dst_size.width(); |
| 163 float halfPixelY = 1.0f / dst_size.height(); |
| 164 Vertex vertices[] = { |
| 165 { halfPixelX - 1, halfPixelY + 1, 0.5f, 1, 0, 1 }, |
| 166 { halfPixelX + 1, halfPixelY + 1, 0.5f, 1, 1, 1 }, |
| 167 { halfPixelX + 1, halfPixelY - 1, 0.5f, 1, 1, 0 }, |
| 168 { halfPixelX - 1, halfPixelY - 1, 0.5f, 1, 0, 0 } |
| 169 }; |
| 170 |
| 171 device()->BeginScene(); |
| 172 device()->DrawPrimitiveUP(D3DPT_TRIANGLEFAN, |
| 173 2, |
| 174 vertices, |
| 175 sizeof(vertices[0])); |
| 176 device()->EndScene(); |
| 177 |
| 178 // Clear surface references. |
| 179 device()->SetRenderTarget(0, default_color_target); |
| 180 device()->SetTexture(0, NULL); |
| 181 return true; |
| 182 } |
| 183 |
| 184 // Resize an RGB surface using repeated linear interpolation. |
| 185 bool AcceleratedSurfaceTransformer::ResizeBilinear( |
| 186 IDirect3DSurface9* src_surface, |
| 187 const gfx::Rect& src_subrect, |
| 188 IDirect3DSurface9* dst_surface) { |
| 189 gfx::Size src_size = GetSize(src_surface); |
| 190 gfx::Size dst_size = GetSize(dst_surface); |
| 191 |
| 192 if (src_size.IsEmpty() || dst_size.IsEmpty()) |
| 193 return false; |
| 194 |
| 195 HRESULT hr = S_OK; |
| 196 // Set up intermediate buffers needed for downsampling. |
| 197 const int resample_count = |
| 198 GetResampleCount(src_subrect, dst_size, src_size); |
| 199 base::win::ScopedComPtr<IDirect3DSurface9> temp_buffer[2]; |
| 200 const gfx::Size half_size = |
| 201 GetHalfSizeNoLessThan(src_subrect.size(), dst_size); |
| 202 if (resample_count > 1) { |
| 203 TRACE_EVENT0("gpu", "CreateTemporarySurface"); |
| 204 if (!d3d_utils::CreateTemporaryLockableSurface(device(), |
| 205 half_size, |
| 206 temp_buffer[0].Receive())) |
| 207 return false; |
| 208 } |
| 209 if (resample_count > 2) { |
| 210 TRACE_EVENT0("gpu", "CreateTemporarySurface"); |
| 211 const gfx::Size quarter_size = GetHalfSizeNoLessThan(half_size, dst_size); |
| 212 if (!d3d_utils::CreateTemporaryLockableSurface(device(), |
| 213 quarter_size, |
| 214 temp_buffer[1].Receive())) |
| 215 return false; |
| 216 } |
| 217 |
| 218 // Repeat downsampling the surface until its size becomes identical to |
| 219 // |dst_size|. We keep the factor of each downsampling no more than two |
| 220 // because using a factor more than two can introduce aliasing. |
| 221 RECT read_rect = src_subrect.ToRECT(); |
| 222 gfx::Size write_size = half_size; |
| 223 int read_buffer_index = 1; |
| 224 int write_buffer_index = 0; |
| 225 for (int i = 0; i < resample_count; ++i) { |
| 226 TRACE_EVENT0("gpu", "StretchRect"); |
| 227 IDirect3DSurface9* read_buffer = |
| 228 (i == 0) ? src_surface : temp_buffer[read_buffer_index]; |
| 229 IDirect3DSurface9* write_buffer = |
| 230 (i == resample_count - 1) ? dst_surface : |
| 231 temp_buffer[write_buffer_index]; |
| 232 RECT write_rect = gfx::Rect(write_size).ToRECT(); |
| 233 hr = device()->StretchRect(read_buffer, |
| 234 &read_rect, |
| 235 write_buffer, |
| 236 &write_rect, |
| 237 D3DTEXF_LINEAR); |
| 238 |
| 239 if (FAILED(hr)) |
| 240 return false; |
| 241 read_rect = write_rect; |
| 242 write_size = GetHalfSizeNoLessThan(write_size, dst_size); |
| 243 std::swap(read_buffer_index, write_buffer_index); |
| 244 } |
| 245 |
| 246 return true; |
| 247 } |
| 248 |
| 249 IDirect3DDevice9* AcceleratedSurfaceTransformer::device() { |
| 250 return device_; |
| 251 } |
| 252 |
| 253 bool AcceleratedSurfaceTransformer::SetShaderCombo(ShaderCombo combo) { |
| 254 HRESULT hr = device()->SetVertexShader(vertex_shaders_[combo]); |
| 255 if (!SUCCEEDED(hr)) |
| 256 return false; |
| 257 hr = device()->SetPixelShader(pixel_shaders_[combo]); |
| 258 if (!SUCCEEDED(hr)) |
| 259 return false; |
| 260 return true; |
| 261 } |
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