Index: ui/surface/accelerated_surface_transformer_win.h |
diff --git a/ui/surface/accelerated_surface_transformer_win.h b/ui/surface/accelerated_surface_transformer_win.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..e01804a43cf5ac0cd7fb1a4dc9337dc4fdc24522 |
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+++ b/ui/surface/accelerated_surface_transformer_win.h |
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+// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef UI_SURFACE_ACCELERATED_SURFACE_TRANSFORMER_WIN_H_ |
+#define UI_SURFACE_ACCELERATED_SURFACE_TRANSFORMER_WIN_H_ |
+ |
+#include <d3d9.h> |
+ |
+#include "base/memory/ref_counted.h" |
+#include "base/single_thread_task_runner.h" |
+#include "base/synchronization/lock.h" |
+#include "base/synchronization/waitable_event.h" |
+#include "base/win/scoped_comptr.h" |
+#include "ui/gfx/native_widget_types.h" |
+#include "ui/gfx/size.h" |
+#include "ui/surface/surface_export.h" |
+ |
+namespace gfx { |
+class Size; |
+class Rect; |
+} // namespace gfx |
+ |
+// Provides useful image filtering operations that are implemented |
+// efficiently on DirectX9-class hardware using fragment programs. |
+class SURFACE_EXPORT AcceleratedSurfaceTransformer { |
+ public: |
+ // Constructs an uninitialized surface transformer. Call Init() before |
+ // using the resulting object. |
+ AcceleratedSurfaceTransformer(); |
+ |
+ // Init() initializes the transformer to operate on a device. This must be |
+ // called before any other method of this class, and it must be called |
+ // again after ReleaseAll() or DetachAll() before the class is used. |
+ // |
+ // Returns true if successful. |
+ bool Init(IDirect3DDevice9* device); |
+ |
+ // ReleaseAll() releases all direct3d resource references. |
+ void ReleaseAll(); |
+ |
+ // DetachAll() leaks all direct3d resource references. This exists in order to |
+ // work around particular driver bugs, and should only be called at shutdown. |
+ // TODO(ncarter): Update the leak expectations before checkin. |
+ void DetachAll(); |
+ |
+ // Draw a textured quad to a surface, flipping orientation in the y direction. |
+ bool CopyInverted( |
+ IDirect3DTexture9* src_texture, |
+ IDirect3DSurface9* dst_surface, |
+ const gfx::Size& dst_size); |
+ |
+ // Resize a surface using repeated bilinear interpolation. |
+ bool ResizeBilinear( |
+ IDirect3DSurface9* src_surface, |
+ const gfx::Rect& src_subrect, |
+ IDirect3DSurface9* dst_surface); |
+ |
+ private: |
+ enum ShaderCombo { |
+ SIMPLE_TEXTURE, |
+ NUM_SHADERS |
+ }; |
+ |
+ // Set the active vertex and pixel shader combination. |
+ bool SetShaderCombo(ShaderCombo combo); |
+ |
+ // Intitializes a vertex and pixel shader combination from compiled bytecode. |
+ bool InitShaderCombo(const BYTE vertex_shader_instructions[], |
+ const BYTE pixel_shader_instructions[], |
+ ShaderCombo shader_combo_name); |
+ |
+ IDirect3DDevice9* device(); |
+ |
+ base::win::ScopedComPtr<IDirect3DDevice9> device_; |
+ base::win::ScopedComPtr<IDirect3DVertexShader9> vertex_shaders_[NUM_SHADERS]; |
+ base::win::ScopedComPtr<IDirect3DPixelShader9> pixel_shaders_[NUM_SHADERS]; |
+ DISALLOW_COPY_AND_ASSIGN(AcceleratedSurfaceTransformer); |
+}; |
+ |
+#endif // UI_SURFACE_ACCELERATED_SURFACE_TRANSFORMER_WIN_H_ |