Implement StreamTexture::BindTexImage.
Implement StreamTexture::BindTexImage.
Currently StreamTexture takes the textureid as parameter and
binds it while creation. Ideally a valid image id can be
returned to the client so that it could then call
glBindTexImage2D()
BUG=
339191
CQ_INCLUDE_TRYBOTS=tryserver.chromium.linux:linux_optional_gpu_tests_rel;tryserver.chromium.mac:mac_optional_gpu_tests_rel;tryserver.chromium.win:win_optional_gpu_tests_rel