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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/common/gpu/stream_texture_android.h" | 5 #include "content/common/gpu/stream_texture_android.h" |
6 | 6 |
7 #include "base/bind.h" | 7 #include "base/bind.h" |
8 #include "content/common/android/surface_texture_peer.h" | 8 #include "content/common/android/surface_texture_peer.h" |
9 #include "content/common/gpu/gpu_channel.h" | 9 #include "content/common/gpu/gpu_channel.h" |
10 #include "content/common/gpu/gpu_messages.h" | 10 #include "content/common/gpu/gpu_messages.h" |
11 #include "gpu/command_buffer/service/context_group.h" | 11 #include "gpu/command_buffer/service/context_group.h" |
12 #include "gpu/command_buffer/service/context_state.h" | 12 #include "gpu/command_buffer/service/context_state.h" |
13 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" | 13 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" |
14 #include "gpu/command_buffer/service/image_manager.h" | |
14 #include "gpu/command_buffer/service/texture_manager.h" | 15 #include "gpu/command_buffer/service/texture_manager.h" |
15 #include "ui/gfx/geometry/size.h" | 16 #include "ui/gfx/geometry/size.h" |
16 #include "ui/gl/gl_context.h" | 17 #include "ui/gl/gl_context.h" |
17 #include "ui/gl/scoped_make_current.h" | 18 #include "ui/gl/scoped_make_current.h" |
18 | 19 |
19 namespace content { | 20 namespace content { |
20 | 21 |
21 using gpu::gles2::ContextGroup; | 22 using gpu::gles2::ContextGroup; |
22 using gpu::gles2::GLES2Decoder; | 23 using gpu::gles2::GLES2Decoder; |
24 using gpu::gles2::ImageManager; | |
23 using gpu::gles2::TextureManager; | 25 using gpu::gles2::TextureManager; |
24 using gpu::gles2::TextureRef; | 26 using gpu::gles2::TextureRef; |
25 | 27 |
26 // static | 28 // static |
27 bool StreamTexture::Create( | 29 bool StreamTexture::Create(GpuCommandBufferStub* owner_stub, |
28 GpuCommandBufferStub* owner_stub, | 30 int32 image_id, |
29 uint32 client_texture_id, | 31 int32 stream_id) { |
30 int stream_id) { | |
31 GLES2Decoder* decoder = owner_stub->decoder(); | 32 GLES2Decoder* decoder = owner_stub->decoder(); |
32 TextureManager* texture_manager = | 33 ImageManager* image_manager = decoder->GetImageManager(); |
33 decoder->GetContextGroup()->texture_manager(); | 34 DCHECK(decoder); |
34 TextureRef* texture = texture_manager->GetTexture(client_texture_id); | 35 DCHECK(image_manager); |
35 | 36 image_manager->AddImage(new StreamTexture(owner_stub, stream_id, 0), |
36 if (texture && (!texture->texture()->target() || | 37 image_id); |
37 texture->texture()->target() == GL_TEXTURE_EXTERNAL_OES)) { | 38 return true; |
38 | |
39 // TODO: Ideally a valid image id was returned to the client so that | |
40 // it could then call glBindTexImage2D() for doing the following. | |
41 scoped_refptr<gfx::GLImage> gl_image( | |
42 new StreamTexture(owner_stub, stream_id, texture->service_id())); | |
43 gfx::Size size = gl_image->GetSize(); | |
44 texture_manager->SetTarget(texture, GL_TEXTURE_EXTERNAL_OES); | |
45 texture_manager->SetLevelInfo(texture, GL_TEXTURE_EXTERNAL_OES, 0, GL_RGBA, | |
46 size.width(), size.height(), 1, 0, GL_RGBA, | |
47 GL_UNSIGNED_BYTE, gfx::Rect(size)); | |
48 texture_manager->SetLevelImage( | |
49 texture, GL_TEXTURE_EXTERNAL_OES, 0, gl_image.get()); | |
50 return true; | |
51 } | |
52 | |
53 return false; | |
54 } | 39 } |
55 | 40 |
56 StreamTexture::StreamTexture(GpuCommandBufferStub* owner_stub, | 41 StreamTexture::StreamTexture(GpuCommandBufferStub* owner_stub, |
57 int32 route_id, | 42 int32 route_id, |
58 uint32 texture_id) | 43 int32 texture_id) |
59 : surface_texture_(gfx::SurfaceTexture::Create(texture_id)), | 44 : surface_texture_(gfx::SurfaceTexture::Create(texture_id)), |
60 size_(0, 0), | 45 size_(0, 0), |
61 has_valid_frame_(false), | 46 has_valid_frame_(false), |
62 has_pending_frame_(false), | 47 has_pending_frame_(false), |
63 owner_stub_(owner_stub), | 48 owner_stub_(owner_stub), |
64 route_id_(route_id), | 49 route_id_(route_id), |
65 has_listener_(false), | 50 has_listener_(false), |
51 texture_id_(texture_id), | |
66 weak_factory_(this) { | 52 weak_factory_(this) { |
67 owner_stub->AddDestructionObserver(this); | 53 owner_stub->AddDestructionObserver(this); |
68 memset(current_matrix_, 0, sizeof(current_matrix_)); | 54 memset(current_matrix_, 0, sizeof(current_matrix_)); |
69 owner_stub->channel()->AddRoute(route_id, this); | 55 owner_stub->channel()->AddRoute(route_id, this); |
70 surface_texture_->SetFrameAvailableCallback(base::Bind( | 56 surface_texture_->SetFrameAvailableCallback(base::Bind( |
71 &StreamTexture::OnFrameAvailable, weak_factory_.GetWeakPtr())); | 57 &StreamTexture::OnFrameAvailable, weak_factory_.GetWeakPtr())); |
72 } | 58 } |
73 | 59 |
74 StreamTexture::~StreamTexture() { | 60 StreamTexture::~StreamTexture() { |
75 if (owner_stub_) { | 61 if (owner_stub_) { |
(...skipping 108 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
184 if (!owner_stub_) | 170 if (!owner_stub_) |
185 return; | 171 return; |
186 | 172 |
187 base::ProcessHandle process = owner_stub_->channel()->renderer_pid(); | 173 base::ProcessHandle process = owner_stub_->channel()->renderer_pid(); |
188 | 174 |
189 SurfaceTexturePeer::GetInstance()->EstablishSurfaceTexturePeer( | 175 SurfaceTexturePeer::GetInstance()->EstablishSurfaceTexturePeer( |
190 process, surface_texture_, primary_id, secondary_id); | 176 process, surface_texture_, primary_id, secondary_id); |
191 } | 177 } |
192 | 178 |
193 bool StreamTexture::BindTexImage(unsigned target) { | 179 bool StreamTexture::BindTexImage(unsigned target) { |
194 NOTREACHED(); | 180 TRACE_EVENT0("gpu", "StreamTexture::BindTexImage"); |
195 return false; | 181 DCHECK(surface_texture_.get()); |
182 if (!owner_stub_ || !surface_texture_.get()) | |
183 return false; | |
184 | |
185 if (target != GL_TEXTURE_EXTERNAL_OES) { | |
186 LOG(ERROR) | |
187 << "Surface texture can only be bound to TEXTURE_EXTERNAL_OES target"; | |
188 return false; | |
189 } | |
190 | |
191 GLint texture_id; | |
192 glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &texture_id); | |
193 DCHECK(texture_id); | |
194 if (texture_id_ && texture_id_ != texture_id) { | |
195 LOG(ERROR) << "Surface texture can only be bound to one texture ID"; | |
196 return false; | |
197 } | |
198 | |
199 if (texture_id != texture_id_) { | |
piman
2015/06/30 23:04:20
nit: this is really if (!texture_id_) because of t
sivag
2015/07/16 14:24:58
Done.
| |
200 // Note: Surface textures used as gpu memory buffers are created with an | |
201 // initial dummy texture id of 0. We need to call DetachFromGLContext() here | |
202 // to detach from the dummy texture before we can attach to a real texture | |
203 // id. DetachFromGLContext() will delete the texture for the current | |
204 // attachment point so it's important that this is never called when | |
205 // attached to a real texture id. Detaching from the dummy texture id should | |
206 // not cause any problems as the GL should silently ignore 0 when passed to | |
207 // glDeleteTextures. | |
208 DCHECK_EQ(0, texture_id_); | |
209 surface_texture_->DetachFromGLContext(); | |
210 // This will attach the surface texture to the texture currently bound to | |
211 // GL_TEXTURE_EXTERNAL_OES target. | |
212 surface_texture_->AttachToGLContext(); | |
213 texture_id_ = texture_id; | |
214 } | |
215 | |
216 surface_texture_->UpdateTexImage(); | |
217 return true; | |
196 } | 218 } |
197 | 219 |
198 void StreamTexture::ReleaseTexImage(unsigned target) { | 220 void StreamTexture::ReleaseTexImage(unsigned target) { |
199 NOTREACHED(); | 221 NOTREACHED(); |
200 } | 222 } |
201 | 223 |
202 bool StreamTexture::CopyTexSubImage(unsigned target, | 224 bool StreamTexture::CopyTexSubImage(unsigned target, |
203 const gfx::Point& offset, | 225 const gfx::Point& offset, |
204 const gfx::Rect& rect) { | 226 const gfx::Rect& rect) { |
205 return false; | 227 return false; |
206 } | 228 } |
207 | 229 |
208 bool StreamTexture::ScheduleOverlayPlane(gfx::AcceleratedWidget widget, | 230 bool StreamTexture::ScheduleOverlayPlane(gfx::AcceleratedWidget widget, |
209 int z_order, | 231 int z_order, |
210 gfx::OverlayTransform transform, | 232 gfx::OverlayTransform transform, |
211 const gfx::Rect& bounds_rect, | 233 const gfx::Rect& bounds_rect, |
212 const gfx::RectF& crop_rect) { | 234 const gfx::RectF& crop_rect) { |
213 NOTREACHED(); | 235 NOTREACHED(); |
214 return false; | 236 return false; |
215 } | 237 } |
216 | 238 |
217 } // namespace content | 239 } // namespace content |
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