| Index: gpu/ipc/service/stream_texture_android.cc
|
| diff --git a/gpu/ipc/service/stream_texture_android.cc b/gpu/ipc/service/stream_texture_android.cc
|
| index 5754ec8f6fc8580579272d4d660db177ad068a4b..fb77e4a8214dfb4f42ea6e4c724667039135d531 100644
|
| --- a/gpu/ipc/service/stream_texture_android.cc
|
| +++ b/gpu/ipc/service/stream_texture_android.cc
|
| @@ -11,6 +11,7 @@
|
| #include "gpu/command_buffer/service/context_group.h"
|
| #include "gpu/command_buffer/service/context_state.h"
|
| #include "gpu/command_buffer/service/gles2_cmd_decoder.h"
|
| +#include "gpu/command_buffer/service/image_manager.h"
|
| #include "gpu/command_buffer/service/texture_manager.h"
|
| #include "gpu/ipc/common/android/surface_texture_peer.h"
|
| #include "gpu/ipc/common/gpu_messages.h"
|
| @@ -25,42 +26,28 @@ namespace gpu {
|
|
|
| using gles2::ContextGroup;
|
| using gles2::GLES2Decoder;
|
| +using gpu::gles2::ImageManager;
|
| using gles2::TextureManager;
|
| using gles2::TextureRef;
|
|
|
| // static
|
| bool StreamTexture::Create(GpuCommandBufferStub* owner_stub,
|
| - uint32_t client_texture_id,
|
| + int32_t image_id,
|
| int stream_id) {
|
| + DCHECK(owner_stub);
|
| GLES2Decoder* decoder = owner_stub->decoder();
|
| - TextureManager* texture_manager =
|
| - decoder->GetContextGroup()->texture_manager();
|
| - TextureRef* texture = texture_manager->GetTexture(client_texture_id);
|
| -
|
| - if (texture && (!texture->texture()->target() ||
|
| - texture->texture()->target() == GL_TEXTURE_EXTERNAL_OES)) {
|
| -
|
| - // TODO: Ideally a valid image id was returned to the client so that
|
| - // it could then call glBindTexImage2D() for doing the following.
|
| - scoped_refptr<gpu::gles2::GLStreamTextureImage> gl_image(
|
| - new StreamTexture(owner_stub, stream_id, texture->service_id()));
|
| - gfx::Size size = gl_image->GetSize();
|
| - texture_manager->SetTarget(texture, GL_TEXTURE_EXTERNAL_OES);
|
| - texture_manager->SetLevelInfo(texture, GL_TEXTURE_EXTERNAL_OES, 0, GL_RGBA,
|
| - size.width(), size.height(), 1, 0, GL_RGBA,
|
| - GL_UNSIGNED_BYTE, gfx::Rect(size));
|
| - texture_manager->SetLevelStreamTextureImage(
|
| - texture, GL_TEXTURE_EXTERNAL_OES, 0, gl_image.get(),
|
| - gles2::Texture::UNBOUND, 0);
|
| - return true;
|
| - }
|
| -
|
| - return false;
|
| + DCHECK(decoder);
|
| + ImageManager* image_manager = decoder->GetImageManager();
|
| + DCHECK(image_manager);
|
| + scoped_refptr<StreamTexture> image(
|
| + new StreamTexture(owner_stub, stream_id, 0));
|
| + image_manager->AddImage(image.get(), image_id);
|
| + return true;
|
| }
|
|
|
| StreamTexture::StreamTexture(GpuCommandBufferStub* owner_stub,
|
| int32_t route_id,
|
| - uint32_t texture_id)
|
| + int32_t texture_id)
|
| : surface_texture_(gl::SurfaceTexture::Create(texture_id)),
|
| size_(0, 0),
|
| has_pending_frame_(false),
|
| @@ -184,7 +171,7 @@ bool StreamTexture::CopyTexImage(unsigned target) {
|
| // On some devices GL_TEXTURE_BINDING_EXTERNAL_OES is not supported as
|
| // glGetIntegerv() parameter. In this case the value of |texture_id| will be
|
| // zero and we assume that it is properly bound to |texture_id_|.
|
| - if (texture_id > 0 && static_cast<unsigned>(texture_id) != texture_id_)
|
| + if (texture_id > 0 && texture_id != texture_id_)
|
| return false;
|
|
|
| UpdateTexImage();
|
| @@ -249,8 +236,47 @@ void StreamTexture::OnEstablishPeer(int32_t primary_id, int32_t secondary_id) {
|
| }
|
|
|
| bool StreamTexture::BindTexImage(unsigned target) {
|
| - NOTREACHED();
|
| - return false;
|
| + TRACE_EVENT0("gpu", "StreamTexture::BindTexImage");
|
| + DCHECK(surface_texture_.get());
|
| + if (!owner_stub_ || !surface_texture_.get())
|
| + return false;
|
| +
|
| + if (target != GL_TEXTURE_EXTERNAL_OES) {
|
| + LOG(ERROR)
|
| + << "Surface texture can only be bound to TEXTURE_EXTERNAL_OES target";
|
| + return false;
|
| + }
|
| +
|
| + GLint texture_id;
|
| + glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &texture_id);
|
| + DCHECK(texture_id);
|
| +
|
| + if (texture_id_ && texture_id_ != texture_id) {
|
| + LOG(ERROR) << "Surface texture can only be bound to one texture ID";
|
| + return false;
|
| + }
|
| +
|
| + DCHECK(surface_texture_.get());
|
| + if (texture_id != texture_id_) {
|
| + // Note: Surface textures used as gpu memory buffers are created with an
|
| + // initial dummy texture id of 0. We need to call DetachFromGLContext() here
|
| + // to detach from the dummy texture before we can attach to a real texture
|
| + // id. DetachFromGLContext() will delete the texture for the current
|
| + // attachment point so it's important that this is never called when
|
| + // attached to a real texture id. Detaching from the dummy texture id should
|
| + // not cause any problems as the GL should silently ignore 0 when passed to
|
| + // glDeleteTextures.
|
| + DCHECK_EQ(0, texture_id_);
|
| + surface_texture_->DetachFromGLContext();
|
| +
|
| + // This will attach the surface texture to the texture currently bound to
|
| + // GL_TEXTURE_EXTERNAL_OES target.
|
| + surface_texture_->AttachToGLContext();
|
| + texture_id_ = texture_id;
|
| + }
|
| +
|
| + surface_texture_->UpdateTexImage();
|
| + return true;
|
| }
|
|
|
| void StreamTexture::ReleaseTexImage(unsigned target) {
|
|
|