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Unified Diff: cc/CCMathUtil.cpp

Issue 11122003: [cc] Rename all cc/ filenames to Chromium style (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 8 years, 2 months ago
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Index: cc/CCMathUtil.cpp
diff --git a/cc/CCMathUtil.cpp b/cc/CCMathUtil.cpp
deleted file mode 100644
index d90eb090abef6fbc004f87cedc0a3188419486cf..0000000000000000000000000000000000000000
--- a/cc/CCMathUtil.cpp
+++ /dev/null
@@ -1,379 +0,0 @@
-// Copyright 2012 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "config.h"
-
-#include "CCMathUtil.h"
-
-#include "FloatPoint.h"
-#include "FloatQuad.h"
-#include "IntRect.h"
-#include <public/WebTransformationMatrix.h>
-
-using WebKit::WebTransformationMatrix;
-
-namespace cc {
-
-static HomogeneousCoordinate projectHomogeneousPoint(const WebTransformationMatrix& transform, const FloatPoint& p)
-{
- // In this case, the layer we are trying to project onto is perpendicular to ray
- // (point p and z-axis direction) that we are trying to project. This happens when the
- // layer is rotated so that it is infinitesimally thin, or when it is co-planar with
- // the camera origin -- i.e. when the layer is invisible anyway.
- if (!transform.m33())
- return HomogeneousCoordinate(0, 0, 0, 1);
-
- double x = p.x();
- double y = p.y();
- double z = -(transform.m13() * x + transform.m23() * y + transform.m43()) / transform.m33();
- // implicit definition of w = 1;
-
- double outX = x * transform.m11() + y * transform.m21() + z * transform.m31() + transform.m41();
- double outY = x * transform.m12() + y * transform.m22() + z * transform.m32() + transform.m42();
- double outZ = x * transform.m13() + y * transform.m23() + z * transform.m33() + transform.m43();
- double outW = x * transform.m14() + y * transform.m24() + z * transform.m34() + transform.m44();
-
- return HomogeneousCoordinate(outX, outY, outZ, outW);
-}
-
-static HomogeneousCoordinate mapHomogeneousPoint(const WebTransformationMatrix& transform, const FloatPoint3D& p)
-{
- double x = p.x();
- double y = p.y();
- double z = p.z();
- // implicit definition of w = 1;
-
- double outX = x * transform.m11() + y * transform.m21() + z * transform.m31() + transform.m41();
- double outY = x * transform.m12() + y * transform.m22() + z * transform.m32() + transform.m42();
- double outZ = x * transform.m13() + y * transform.m23() + z * transform.m33() + transform.m43();
- double outW = x * transform.m14() + y * transform.m24() + z * transform.m34() + transform.m44();
-
- return HomogeneousCoordinate(outX, outY, outZ, outW);
-}
-
-static HomogeneousCoordinate computeClippedPointForEdge(const HomogeneousCoordinate& h1, const HomogeneousCoordinate& h2)
-{
- // Points h1 and h2 form a line in 4d, and any point on that line can be represented
- // as an interpolation between h1 and h2:
- // p = (1-t) h1 + (t) h2
- //
- // We want to compute point p such that p.w == epsilon, where epsilon is a small
- // non-zero number. (but the smaller the number is, the higher the risk of overflow)
- // To do this, we solve for t in the following equation:
- // p.w = epsilon = (1-t) * h1.w + (t) * h2.w
- //
- // Once paramter t is known, the rest of p can be computed via p = (1-t) h1 + (t) h2.
-
- // Technically this is a special case of the following assertion, but its a good idea to keep it an explicit sanity check here.
- ASSERT(h2.w != h1.w);
- // Exactly one of h1 or h2 (but not both) must be on the negative side of the w plane when this is called.
- ASSERT(h1.shouldBeClipped() ^ h2.shouldBeClipped());
-
- double w = 0.00001; // or any positive non-zero small epsilon
-
- double t = (w - h1.w) / (h2.w - h1.w);
-
- double x = (1-t) * h1.x + t * h2.x;
- double y = (1-t) * h1.y + t * h2.y;
- double z = (1-t) * h1.z + t * h2.z;
-
- return HomogeneousCoordinate(x, y, z, w);
-}
-
-static inline void expandBoundsToIncludePoint(float& xmin, float& xmax, float& ymin, float& ymax, const FloatPoint& p)
-{
- xmin = std::min(p.x(), xmin);
- xmax = std::max(p.x(), xmax);
- ymin = std::min(p.y(), ymin);
- ymax = std::max(p.y(), ymax);
-}
-
-static inline void addVertexToClippedQuad(const FloatPoint& newVertex, FloatPoint clippedQuad[8], int& numVerticesInClippedQuad)
-{
- clippedQuad[numVerticesInClippedQuad] = newVertex;
- numVerticesInClippedQuad++;
-}
-
-IntRect CCMathUtil::mapClippedRect(const WebTransformationMatrix& transform, const IntRect& srcRect)
-{
- return enclosingIntRect(mapClippedRect(transform, FloatRect(srcRect)));
-}
-
-FloatRect CCMathUtil::mapClippedRect(const WebTransformationMatrix& transform, const FloatRect& srcRect)
-{
- if (transform.isIdentityOrTranslation()) {
- FloatRect mappedRect(srcRect);
- mappedRect.move(static_cast<float>(transform.m41()), static_cast<float>(transform.m42()));
- return mappedRect;
- }
-
- // Apply the transform, but retain the result in homogeneous coordinates.
- FloatQuad q = FloatQuad(FloatRect(srcRect));
- HomogeneousCoordinate h1 = mapHomogeneousPoint(transform, q.p1());
- HomogeneousCoordinate h2 = mapHomogeneousPoint(transform, q.p2());
- HomogeneousCoordinate h3 = mapHomogeneousPoint(transform, q.p3());
- HomogeneousCoordinate h4 = mapHomogeneousPoint(transform, q.p4());
-
- return computeEnclosingClippedRect(h1, h2, h3, h4);
-}
-
-FloatRect CCMathUtil::projectClippedRect(const WebTransformationMatrix& transform, const FloatRect& srcRect)
-{
- // Perform the projection, but retain the result in homogeneous coordinates.
- FloatQuad q = FloatQuad(FloatRect(srcRect));
- HomogeneousCoordinate h1 = projectHomogeneousPoint(transform, q.p1());
- HomogeneousCoordinate h2 = projectHomogeneousPoint(transform, q.p2());
- HomogeneousCoordinate h3 = projectHomogeneousPoint(transform, q.p3());
- HomogeneousCoordinate h4 = projectHomogeneousPoint(transform, q.p4());
-
- return computeEnclosingClippedRect(h1, h2, h3, h4);
-}
-
-void CCMathUtil::mapClippedQuad(const WebTransformationMatrix& transform, const FloatQuad& srcQuad, FloatPoint clippedQuad[8], int& numVerticesInClippedQuad)
-{
- HomogeneousCoordinate h1 = mapHomogeneousPoint(transform, srcQuad.p1());
- HomogeneousCoordinate h2 = mapHomogeneousPoint(transform, srcQuad.p2());
- HomogeneousCoordinate h3 = mapHomogeneousPoint(transform, srcQuad.p3());
- HomogeneousCoordinate h4 = mapHomogeneousPoint(transform, srcQuad.p4());
-
- // The order of adding the vertices to the array is chosen so that clockwise / counter-clockwise orientation is retained.
-
- numVerticesInClippedQuad = 0;
-
- if (!h1.shouldBeClipped())
- addVertexToClippedQuad(h1.cartesianPoint2d(), clippedQuad, numVerticesInClippedQuad);
-
- if (h1.shouldBeClipped() ^ h2.shouldBeClipped())
- addVertexToClippedQuad(computeClippedPointForEdge(h1, h2).cartesianPoint2d(), clippedQuad, numVerticesInClippedQuad);
-
- if (!h2.shouldBeClipped())
- addVertexToClippedQuad(h2.cartesianPoint2d(), clippedQuad, numVerticesInClippedQuad);
-
- if (h2.shouldBeClipped() ^ h3.shouldBeClipped())
- addVertexToClippedQuad(computeClippedPointForEdge(h2, h3).cartesianPoint2d(), clippedQuad, numVerticesInClippedQuad);
-
- if (!h3.shouldBeClipped())
- addVertexToClippedQuad(h3.cartesianPoint2d(), clippedQuad, numVerticesInClippedQuad);
-
- if (h3.shouldBeClipped() ^ h4.shouldBeClipped())
- addVertexToClippedQuad(computeClippedPointForEdge(h3, h4).cartesianPoint2d(), clippedQuad, numVerticesInClippedQuad);
-
- if (!h4.shouldBeClipped())
- addVertexToClippedQuad(h4.cartesianPoint2d(), clippedQuad, numVerticesInClippedQuad);
-
- if (h4.shouldBeClipped() ^ h1.shouldBeClipped())
- addVertexToClippedQuad(computeClippedPointForEdge(h4, h1).cartesianPoint2d(), clippedQuad, numVerticesInClippedQuad);
-
- ASSERT(numVerticesInClippedQuad <= 8);
-}
-
-FloatRect CCMathUtil::computeEnclosingRectOfVertices(FloatPoint vertices[], int numVertices)
-{
- if (numVertices < 2)
- return FloatRect();
-
- float xmin = std::numeric_limits<float>::max();
- float xmax = -std::numeric_limits<float>::max();
- float ymin = std::numeric_limits<float>::max();
- float ymax = -std::numeric_limits<float>::max();
-
- for (int i = 0; i < numVertices; ++i)
- expandBoundsToIncludePoint(xmin, xmax, ymin, ymax, vertices[i]);
-
- return FloatRect(FloatPoint(xmin, ymin), FloatSize(xmax - xmin, ymax - ymin));
-}
-
-FloatRect CCMathUtil::computeEnclosingClippedRect(const HomogeneousCoordinate& h1, const HomogeneousCoordinate& h2, const HomogeneousCoordinate& h3, const HomogeneousCoordinate& h4)
-{
- // This function performs clipping as necessary and computes the enclosing 2d
- // FloatRect of the vertices. Doing these two steps simultaneously allows us to avoid
- // the overhead of storing an unknown number of clipped vertices.
-
- // If no vertices on the quad are clipped, then we can simply return the enclosing rect directly.
- bool somethingClipped = h1.shouldBeClipped() || h2.shouldBeClipped() || h3.shouldBeClipped() || h4.shouldBeClipped();
- if (!somethingClipped) {
- FloatQuad mappedQuad = FloatQuad(h1.cartesianPoint2d(), h2.cartesianPoint2d(), h3.cartesianPoint2d(), h4.cartesianPoint2d());
- return mappedQuad.boundingBox();
- }
-
- bool everythingClipped = h1.shouldBeClipped() && h2.shouldBeClipped() && h3.shouldBeClipped() && h4.shouldBeClipped();
- if (everythingClipped)
- return FloatRect();
-
-
- float xmin = std::numeric_limits<float>::max();
- float xmax = -std::numeric_limits<float>::max();
- float ymin = std::numeric_limits<float>::max();
- float ymax = -std::numeric_limits<float>::max();
-
- if (!h1.shouldBeClipped())
- expandBoundsToIncludePoint(xmin, xmax, ymin, ymax, h1.cartesianPoint2d());
-
- if (h1.shouldBeClipped() ^ h2.shouldBeClipped())
- expandBoundsToIncludePoint(xmin, xmax, ymin, ymax, computeClippedPointForEdge(h1, h2).cartesianPoint2d());
-
- if (!h2.shouldBeClipped())
- expandBoundsToIncludePoint(xmin, xmax, ymin, ymax, h2.cartesianPoint2d());
-
- if (h2.shouldBeClipped() ^ h3.shouldBeClipped())
- expandBoundsToIncludePoint(xmin, xmax, ymin, ymax, computeClippedPointForEdge(h2, h3).cartesianPoint2d());
-
- if (!h3.shouldBeClipped())
- expandBoundsToIncludePoint(xmin, xmax, ymin, ymax, h3.cartesianPoint2d());
-
- if (h3.shouldBeClipped() ^ h4.shouldBeClipped())
- expandBoundsToIncludePoint(xmin, xmax, ymin, ymax, computeClippedPointForEdge(h3, h4).cartesianPoint2d());
-
- if (!h4.shouldBeClipped())
- expandBoundsToIncludePoint(xmin, xmax, ymin, ymax, h4.cartesianPoint2d());
-
- if (h4.shouldBeClipped() ^ h1.shouldBeClipped())
- expandBoundsToIncludePoint(xmin, xmax, ymin, ymax, computeClippedPointForEdge(h4, h1).cartesianPoint2d());
-
- return FloatRect(FloatPoint(xmin, ymin), FloatSize(xmax - xmin, ymax - ymin));
-}
-
-FloatQuad CCMathUtil::mapQuad(const WebTransformationMatrix& transform, const FloatQuad& q, bool& clipped)
-{
- if (transform.isIdentityOrTranslation()) {
- FloatQuad mappedQuad(q);
- mappedQuad.move(static_cast<float>(transform.m41()), static_cast<float>(transform.m42()));
- clipped = false;
- return mappedQuad;
- }
-
- HomogeneousCoordinate h1 = mapHomogeneousPoint(transform, q.p1());
- HomogeneousCoordinate h2 = mapHomogeneousPoint(transform, q.p2());
- HomogeneousCoordinate h3 = mapHomogeneousPoint(transform, q.p3());
- HomogeneousCoordinate h4 = mapHomogeneousPoint(transform, q.p4());
-
- clipped = h1.shouldBeClipped() || h2.shouldBeClipped() || h3.shouldBeClipped() || h4.shouldBeClipped();
-
- // Result will be invalid if clipped == true. But, compute it anyway just in case, to emulate existing behavior.
- return FloatQuad(h1.cartesianPoint2d(), h2.cartesianPoint2d(), h3.cartesianPoint2d(), h4.cartesianPoint2d());
-}
-
-FloatPoint CCMathUtil::mapPoint(const WebTransformationMatrix& transform, const FloatPoint& p, bool& clipped)
-{
- HomogeneousCoordinate h = mapHomogeneousPoint(transform, p);
-
- if (h.w > 0) {
- clipped = false;
- return h.cartesianPoint2d();
- }
-
- // The cartesian coordinates will be invalid after dividing by w.
- clipped = true;
-
- // Avoid dividing by w if w == 0.
- if (!h.w)
- return FloatPoint();
-
- // This return value will be invalid because clipped == true, but (1) users of this
- // code should be ignoring the return value when clipped == true anyway, and (2) this
- // behavior is more consistent with existing behavior of WebKit transforms if the user
- // really does not ignore the return value.
- return h.cartesianPoint2d();
-}
-
-FloatPoint3D CCMathUtil::mapPoint(const WebTransformationMatrix& transform, const FloatPoint3D& p, bool& clipped)
-{
- HomogeneousCoordinate h = mapHomogeneousPoint(transform, p);
-
- if (h.w > 0) {
- clipped = false;
- return h.cartesianPoint3d();
- }
-
- // The cartesian coordinates will be invalid after dividing by w.
- clipped = true;
-
- // Avoid dividing by w if w == 0.
- if (!h.w)
- return FloatPoint3D();
-
- // This return value will be invalid because clipped == true, but (1) users of this
- // code should be ignoring the return value when clipped == true anyway, and (2) this
- // behavior is more consistent with existing behavior of WebKit transforms if the user
- // really does not ignore the return value.
- return h.cartesianPoint3d();
-}
-
-FloatQuad CCMathUtil::projectQuad(const WebTransformationMatrix& transform, const FloatQuad& q, bool& clipped)
-{
- FloatQuad projectedQuad;
- bool clippedPoint;
- projectedQuad.setP1(projectPoint(transform, q.p1(), clippedPoint));
- clipped = clippedPoint;
- projectedQuad.setP2(projectPoint(transform, q.p2(), clippedPoint));
- clipped |= clippedPoint;
- projectedQuad.setP3(projectPoint(transform, q.p3(), clippedPoint));
- clipped |= clippedPoint;
- projectedQuad.setP4(projectPoint(transform, q.p4(), clippedPoint));
- clipped |= clippedPoint;
-
- return projectedQuad;
-}
-
-FloatPoint CCMathUtil::projectPoint(const WebTransformationMatrix& transform, const FloatPoint& p, bool& clipped)
-{
- HomogeneousCoordinate h = projectHomogeneousPoint(transform, p);
-
- if (h.w > 0) {
- // The cartesian coordinates will be valid in this case.
- clipped = false;
- return h.cartesianPoint2d();
- }
-
- // The cartesian coordinates will be invalid after dividing by w.
- clipped = true;
-
- // Avoid dividing by w if w == 0.
- if (!h.w)
- return FloatPoint();
-
- // This return value will be invalid because clipped == true, but (1) users of this
- // code should be ignoring the return value when clipped == true anyway, and (2) this
- // behavior is more consistent with existing behavior of WebKit transforms if the user
- // really does not ignore the return value.
- return h.cartesianPoint2d();
-}
-
-void CCMathUtil::flattenTransformTo2d(WebTransformationMatrix& transform)
-{
- // Set both the 3rd row and 3rd column to (0, 0, 1, 0).
- //
- // One useful interpretation of doing this operation:
- // - For x and y values, the new transform behaves effectively like an orthographic
- // projection was added to the matrix sequence.
- // - For z values, the new transform overrides any effect that the transform had on
- // z, and instead it preserves the z value for any points that are transformed.
- // - Because of linearity of transforms, this flattened transform also preserves the
- // effect that any subsequent (post-multiplied) transforms would have on z values.
- //
- transform.setM13(0);
- transform.setM23(0);
- transform.setM31(0);
- transform.setM32(0);
- transform.setM33(1);
- transform.setM34(0);
- transform.setM43(0);
-}
-
-float CCMathUtil::smallestAngleBetweenVectors(const FloatSize& v1, const FloatSize& v2)
-{
- float dotProduct = (v1.width() * v2.width() + v1.height() * v2.height()) / (v1.diagonalLength() * v2.diagonalLength());
- // Clamp to compensate for rounding errors.
- dotProduct = std::max(-1.f, std::min(1.f, dotProduct));
- return rad2deg(acosf(dotProduct));
-}
-
-FloatSize CCMathUtil::projectVector(const FloatSize& source, const FloatSize& destination)
-{
- float sourceDotDestination = source.width() * destination.width() + source.height() * destination.height();
- float projectedLength = sourceDotDestination / destination.diagonalLengthSquared();
- return FloatSize(projectedLength * destination.width(), projectedLength * destination.height());
-}
-
-} // namespace cc
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