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Unified Diff: cc/CCMathUtil.h

Issue 11122003: [cc] Rename all cc/ filenames to Chromium style (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 8 years, 2 months ago
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Index: cc/CCMathUtil.h
diff --git a/cc/CCMathUtil.h b/cc/CCMathUtil.h
index ed3848e6f4b7fbdfe8b6b5264d59340b45438231..945ffe8072bc5a9981a06c6f95ea1caddc59b9c0 100644
--- a/cc/CCMathUtil.h
+++ b/cc/CCMathUtil.h
@@ -2,106 +2,5 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
-#ifndef CCMathUtil_h
-#define CCMathUtil_h
-
-#include "FloatPoint.h"
-#include "FloatPoint3D.h"
-
-namespace WebKit {
-class WebTransformationMatrix;
-}
-
-namespace cc {
-
-class IntRect;
-class FloatRect;
-class FloatQuad;
-
-struct HomogeneousCoordinate {
- HomogeneousCoordinate(double newX, double newY, double newZ, double newW)
- : x(newX)
- , y(newY)
- , z(newZ)
- , w(newW)
- {
- }
-
- bool shouldBeClipped() const
- {
- return w <= 0;
- }
-
- FloatPoint cartesianPoint2d() const
- {
- if (w == 1)
- return FloatPoint(x, y);
-
- // For now, because this code is used privately only by CCMathUtil, it should never be called when w == 0, and we do not yet need to handle that case.
- ASSERT(w);
- double invW = 1.0 / w;
- return FloatPoint(x * invW, y * invW);
- }
-
- FloatPoint3D cartesianPoint3d() const
- {
- if (w == 1)
- return FloatPoint3D(x, y, z);
-
- // For now, because this code is used privately only by CCMathUtil, it should never be called when w == 0, and we do not yet need to handle that case.
- ASSERT(w);
- double invW = 1.0 / w;
- return FloatPoint3D(x * invW, y * invW, z * invW);
- }
-
- double x;
- double y;
- double z;
- double w;
-};
-
-class CCMathUtil {
-public:
-
- // Background: WebTransformationMatrix code in WebCore does not do the right thing in
- // mapRect / mapQuad / projectQuad when there is a perspective projection that causes
- // one of the transformed vertices to go to w < 0. In those cases, it is necessary to
- // perform clipping in homogeneous coordinates, after applying the transform, before
- // dividing-by-w to convert to cartesian coordinates.
- //
- // These functions return the axis-aligned rect that encloses the correctly clipped,
- // transformed polygon.
- static IntRect mapClippedRect(const WebKit::WebTransformationMatrix&, const IntRect&);
- static FloatRect mapClippedRect(const WebKit::WebTransformationMatrix&, const FloatRect&);
- static FloatRect projectClippedRect(const WebKit::WebTransformationMatrix&, const FloatRect&);
-
- // Returns an array of vertices that represent the clipped polygon. After returning, indexes from
- // 0 to numVerticesInClippedQuad are valid in the clippedQuad array. Note that
- // numVerticesInClippedQuad may be zero, which means the entire quad was clipped, and
- // none of the vertices in the array are valid.
- static void mapClippedQuad(const WebKit::WebTransformationMatrix&, const FloatQuad& srcQuad, FloatPoint clippedQuad[8], int& numVerticesInClippedQuad);
-
- static FloatRect computeEnclosingRectOfVertices(FloatPoint vertices[], int numVertices);
- static FloatRect computeEnclosingClippedRect(const HomogeneousCoordinate& h1, const HomogeneousCoordinate& h2, const HomogeneousCoordinate& h3, const HomogeneousCoordinate& h4);
-
- // NOTE: These functions do not do correct clipping against w = 0 plane, but they
- // correctly detect the clipped condition via the boolean clipped.
- static FloatQuad mapQuad(const WebKit::WebTransformationMatrix&, const FloatQuad&, bool& clipped);
- static FloatPoint mapPoint(const WebKit::WebTransformationMatrix&, const FloatPoint&, bool& clipped);
- static FloatPoint3D mapPoint(const WebKit::WebTransformationMatrix&, const FloatPoint3D&, bool& clipped);
- static FloatQuad projectQuad(const WebKit::WebTransformationMatrix&, const FloatQuad&, bool& clipped);
- static FloatPoint projectPoint(const WebKit::WebTransformationMatrix&, const FloatPoint&, bool& clipped);
-
- static void flattenTransformTo2d(WebKit::WebTransformationMatrix&);
-
- // Returns the smallest angle between the given two vectors in degrees. Neither vector is
- // assumed to be normalized.
- static float smallestAngleBetweenVectors(const FloatSize&, const FloatSize&);
-
- // Projects the |source| vector onto |destination|. Neither vector is assumed to be normalized.
- static FloatSize projectVector(const FloatSize& source, const FloatSize& destination);
-};
-
-} // namespace cc
-
-#endif // #define CCMathUtil_h
+// Temporary forwarding header
+#include "cc/math_util.h"
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