Index: cc/layers/delegated_renderer_layer_impl.cc |
diff --git a/cc/layers/delegated_renderer_layer_impl.cc b/cc/layers/delegated_renderer_layer_impl.cc |
deleted file mode 100644 |
index 08f692fc3c27c3131bcc545d78b558ebb79a8bf7..0000000000000000000000000000000000000000 |
--- a/cc/layers/delegated_renderer_layer_impl.cc |
+++ /dev/null |
@@ -1,511 +0,0 @@ |
-// Copyright 2012 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#include "cc/layers/delegated_renderer_layer_impl.h" |
- |
-#include <algorithm> |
-#include <utility> |
- |
-#include "base/bind.h" |
-#include "base/containers/hash_tables.h" |
-#include "cc/base/math_util.h" |
-#include "cc/layers/append_quads_data.h" |
-#include "cc/layers/render_pass_sink.h" |
-#include "cc/output/delegated_frame_data.h" |
-#include "cc/quads/render_pass_draw_quad.h" |
-#include "cc/quads/solid_color_draw_quad.h" |
-#include "cc/trees/layer_tree_impl.h" |
-#include "cc/trees/occlusion.h" |
-#include "ui/gfx/geometry/rect_conversions.h" |
- |
-namespace cc { |
- |
-DelegatedRendererLayerImpl::DelegatedRendererLayerImpl(LayerTreeImpl* tree_impl, |
- int id) |
- : LayerImpl(tree_impl, id), |
- have_render_passes_to_push_(false), |
- inverse_device_scale_factor_(1.0f), |
- child_id_(0), |
- own_child_id_(false) { |
-} |
- |
-DelegatedRendererLayerImpl::~DelegatedRendererLayerImpl() { |
- ClearRenderPasses(); |
- ClearChildId(); |
-} |
- |
-bool DelegatedRendererLayerImpl::HasDelegatedContent() const { return true; } |
- |
-bool DelegatedRendererLayerImpl::HasContributingDelegatedRenderPasses() const { |
- // The root RenderPass for the layer is merged with its target |
- // RenderPass in each frame. So we only have extra RenderPasses |
- // to merge when we have a non-root RenderPass present. |
- return render_passes_in_draw_order_.size() > 1; |
-} |
- |
-static ResourceProvider::ResourceId ResourceRemapHelper( |
- bool* invalid_frame, |
- const ResourceProvider::ResourceIdMap& child_to_parent_map, |
- ResourceProvider::ResourceIdArray* resources_in_frame, |
- ResourceProvider::ResourceId id) { |
- |
- ResourceProvider::ResourceIdMap::const_iterator it = |
- child_to_parent_map.find(id); |
- if (it == child_to_parent_map.end()) { |
- *invalid_frame = true; |
- return 0; |
- } |
- |
- DCHECK_EQ(it->first, id); |
- ResourceProvider::ResourceId remapped_id = it->second; |
- resources_in_frame->push_back(id); |
- return remapped_id; |
-} |
- |
-void DelegatedRendererLayerImpl::PushPropertiesTo(LayerImpl* layer) { |
- LayerImpl::PushPropertiesTo(layer); |
- |
- DelegatedRendererLayerImpl* delegated_layer = |
- static_cast<DelegatedRendererLayerImpl*>(layer); |
- |
- // If we have a new child_id to give to the active layer, it should |
- // have already deleted its old child_id. |
- DCHECK(delegated_layer->child_id_ == 0 || |
- delegated_layer->child_id_ == child_id_); |
- delegated_layer->inverse_device_scale_factor_ = inverse_device_scale_factor_; |
- delegated_layer->child_id_ = child_id_; |
- delegated_layer->own_child_id_ = true; |
- own_child_id_ = false; |
- |
- if (have_render_passes_to_push_) { |
- // This passes ownership of the render passes to the active tree. |
- delegated_layer->SetRenderPasses(&render_passes_in_draw_order_); |
- DCHECK(render_passes_in_draw_order_.empty()); |
- have_render_passes_to_push_ = false; |
- } |
- |
- // This is just a copy for testing, since resources are added to the |
- // ResourceProvider in the pending tree. |
- delegated_layer->resources_ = resources_; |
-} |
- |
-void DelegatedRendererLayerImpl::CreateChildIdIfNeeded( |
- const ReturnCallback& return_callback) { |
- if (child_id_) |
- return; |
- |
- ResourceProvider* resource_provider = layer_tree_impl()->resource_provider(); |
- child_id_ = resource_provider->CreateChild(return_callback); |
- own_child_id_ = true; |
-} |
- |
-void DelegatedRendererLayerImpl::SetFrameData( |
- const DelegatedFrameData* frame_data, |
- const gfx::RectF& damage_in_frame) { |
- DCHECK(child_id_) << "CreateChildIdIfNeeded must be called first."; |
- DCHECK(frame_data); |
- DCHECK(!frame_data->render_pass_list.empty()); |
- // A frame with an empty root render pass is invalid. |
- DCHECK(!frame_data->render_pass_list.back()->output_rect.IsEmpty()); |
- |
- ResourceProvider* resource_provider = layer_tree_impl()->resource_provider(); |
- const ResourceProvider::ResourceIdMap& resource_map = |
- resource_provider->GetChildToParentMap(child_id_); |
- |
- resource_provider->ReceiveFromChild(child_id_, frame_data->resource_list); |
- |
- RenderPassList render_pass_list; |
- RenderPass::CopyAll(frame_data->render_pass_list, &render_pass_list); |
- |
- bool invalid_frame = false; |
- ResourceProvider::ResourceIdArray resources_in_frame; |
- DrawQuad::ResourceIteratorCallback remap_resources_to_parent_callback = |
- base::Bind(&ResourceRemapHelper, |
- &invalid_frame, |
- resource_map, |
- &resources_in_frame); |
- for (const auto& pass : render_pass_list) { |
- for (const auto& quad : pass->quad_list) |
- quad->IterateResources(remap_resources_to_parent_callback); |
- } |
- |
- if (invalid_frame) { |
- // Declare we are still using the last frame's resources. |
- resource_provider->DeclareUsedResourcesFromChild(child_id_, resources_); |
- return; |
- } |
- |
- // Declare we are using the new frame's resources. |
- resources_.swap(resources_in_frame); |
- resource_provider->DeclareUsedResourcesFromChild(child_id_, resources_); |
- |
- inverse_device_scale_factor_ = 1.0f / frame_data->device_scale_factor; |
- // Display size is already set so we can compute what the damage rect |
- // will be in layer space. The damage may exceed the visible portion of |
- // the frame, so intersect the damage to the layer's bounds. |
- RenderPass* new_root_pass = render_pass_list.back(); |
- gfx::Size frame_size = new_root_pass->output_rect.size(); |
- gfx::RectF damage_in_layer = damage_in_frame; |
- damage_in_layer.Scale(inverse_device_scale_factor_); |
- SetUpdateRect(gfx::IntersectRects( |
- gfx::UnionRects(update_rect(), gfx::ToEnclosingRect(damage_in_layer)), |
- gfx::Rect(bounds()))); |
- |
- SetRenderPasses(&render_pass_list); |
- have_render_passes_to_push_ = true; |
-} |
- |
-void DelegatedRendererLayerImpl::SetRenderPasses( |
- RenderPassList* render_passes_in_draw_order) { |
- ClearRenderPasses(); |
- |
- for (size_t i = 0; i < render_passes_in_draw_order->size(); ++i) { |
- RenderPassList::iterator to_take = |
- render_passes_in_draw_order->begin() + i; |
- render_passes_index_by_id_.insert( |
- std::pair<RenderPassId, int>((*to_take)->id, i)); |
- scoped_ptr<RenderPass> taken_render_pass = |
- render_passes_in_draw_order->take(to_take); |
- render_passes_in_draw_order_.push_back(taken_render_pass.Pass()); |
- } |
- |
- // Give back an empty array instead of nulls. |
- render_passes_in_draw_order->clear(); |
- |
- // The render passes given here become part of the RenderSurfaceLayerList, so |
- // changing them requires recomputing the RenderSurfaceLayerList. |
- layer_tree_impl()->set_needs_update_draw_properties(); |
-} |
- |
-void DelegatedRendererLayerImpl::ClearRenderPasses() { |
- render_passes_index_by_id_.clear(); |
- render_passes_in_draw_order_.clear(); |
-} |
- |
-scoped_ptr<LayerImpl> DelegatedRendererLayerImpl::CreateLayerImpl( |
- LayerTreeImpl* tree_impl) { |
- return DelegatedRendererLayerImpl::Create(tree_impl, id()); |
-} |
- |
-void DelegatedRendererLayerImpl::ReleaseResources() { |
- ClearRenderPasses(); |
- ClearChildId(); |
-} |
- |
-static inline int IndexToId(int index) { return index + 1; } |
-static inline int IdToIndex(int id) { return id - 1; } |
- |
-RenderPassId DelegatedRendererLayerImpl::FirstContributingRenderPassId() const { |
- return RenderPassId(id(), IndexToId(0)); |
-} |
- |
-RenderPassId DelegatedRendererLayerImpl::NextContributingRenderPassId( |
- RenderPassId previous) const { |
- return RenderPassId(previous.layer_id, previous.index + 1); |
-} |
- |
-bool DelegatedRendererLayerImpl::ConvertDelegatedRenderPassId( |
- RenderPassId delegated_render_pass_id, |
- RenderPassId* output_render_pass_id) const { |
- base::hash_map<RenderPassId, int>::const_iterator found = |
- render_passes_index_by_id_.find(delegated_render_pass_id); |
- if (found == render_passes_index_by_id_.end()) { |
- // Be robust against a RenderPass id that isn't part of the frame. |
- return false; |
- } |
- unsigned delegated_render_pass_index = found->second; |
- *output_render_pass_id = |
- RenderPassId(id(), IndexToId(delegated_render_pass_index)); |
- return true; |
-} |
- |
-void DelegatedRendererLayerImpl::AppendContributingRenderPasses( |
- RenderPassSink* render_pass_sink) { |
- DCHECK(HasContributingDelegatedRenderPasses()); |
- |
- const RenderPass* root_delegated_render_pass = |
- render_passes_in_draw_order_.back(); |
- gfx::Size frame_size = root_delegated_render_pass->output_rect.size(); |
- gfx::Transform delegated_frame_to_root_transform = screen_space_transform(); |
- delegated_frame_to_root_transform.Scale(inverse_device_scale_factor_, |
- inverse_device_scale_factor_); |
- |
- for (size_t i = 0; i < render_passes_in_draw_order_.size() - 1; ++i) { |
- RenderPassId output_render_pass_id(-1, -1); |
- bool present = |
- ConvertDelegatedRenderPassId(render_passes_in_draw_order_[i]->id, |
- &output_render_pass_id); |
- |
- // Don't clash with the RenderPass we generate if we own a RenderSurface. |
- DCHECK(present) << render_passes_in_draw_order_[i]->id.layer_id << ", " |
- << render_passes_in_draw_order_[i]->id.index; |
- DCHECK_GT(output_render_pass_id.index, 0); |
- |
- scoped_ptr<RenderPass> copy_pass = |
- render_passes_in_draw_order_[i]->Copy(output_render_pass_id); |
- copy_pass->transform_to_root_target.ConcatTransform( |
- delegated_frame_to_root_transform); |
- render_pass_sink->AppendRenderPass(copy_pass.Pass()); |
- } |
-} |
- |
-bool DelegatedRendererLayerImpl::WillDraw(DrawMode draw_mode, |
- ResourceProvider* resource_provider) { |
- if (draw_mode == DRAW_MODE_RESOURCELESS_SOFTWARE) |
- return false; |
- return LayerImpl::WillDraw(draw_mode, resource_provider); |
-} |
- |
-void DelegatedRendererLayerImpl::AppendQuads( |
- RenderPass* render_pass, |
- AppendQuadsData* append_quads_data) { |
- AppendRainbowDebugBorder(render_pass); |
- |
- // This list will be empty after a lost context until a new frame arrives. |
- if (render_passes_in_draw_order_.empty()) |
- return; |
- |
- RenderPassId target_render_pass_id = render_pass->id; |
- |
- const RenderPass* root_delegated_render_pass = |
- render_passes_in_draw_order_.back(); |
- |
- DCHECK(root_delegated_render_pass->output_rect.origin().IsOrigin()); |
- gfx::Size frame_size = root_delegated_render_pass->output_rect.size(); |
- |
- // If the index of the RenderPassId is 0, then it is a RenderPass generated |
- // for a layer in this compositor, not the delegating renderer. Then we want |
- // to merge our root RenderPass with the target RenderPass. Otherwise, it is |
- // some RenderPass which we added from the delegating renderer. |
- bool should_merge_root_render_pass_with_target = !target_render_pass_id.index; |
- if (should_merge_root_render_pass_with_target) { |
- // Verify that the RenderPass we are appending to is created by our |
- // render_target. |
- DCHECK(target_render_pass_id.layer_id == render_target()->id()); |
- |
- AppendRenderPassQuads(render_pass, |
- root_delegated_render_pass, |
- frame_size); |
- } else { |
- // Verify that the RenderPass we are appending to was created by us. |
- DCHECK(target_render_pass_id.layer_id == id()); |
- |
- int render_pass_index = IdToIndex(target_render_pass_id.index); |
- const RenderPass* delegated_render_pass = |
- render_passes_in_draw_order_[render_pass_index]; |
- AppendRenderPassQuads(render_pass, |
- delegated_render_pass, |
- frame_size); |
- } |
-} |
- |
-void DelegatedRendererLayerImpl::AppendRainbowDebugBorder( |
- RenderPass* render_pass) { |
- if (!ShowDebugBorders()) |
- return; |
- |
- SharedQuadState* shared_quad_state = |
- render_pass->CreateAndAppendSharedQuadState(); |
- PopulateSharedQuadState(shared_quad_state); |
- |
- SkColor color; |
- float border_width; |
- GetDebugBorderProperties(&color, &border_width); |
- |
- SkColor colors[] = { |
- 0x80ff0000, // Red. |
- 0x80ffa500, // Orange. |
- 0x80ffff00, // Yellow. |
- 0x80008000, // Green. |
- 0x800000ff, // Blue. |
- 0x80ee82ee, // Violet. |
- }; |
- const int kNumColors = arraysize(colors); |
- |
- const int kStripeWidth = 300; |
- const int kStripeHeight = 300; |
- |
- for (size_t i = 0; ; ++i) { |
- // For horizontal lines. |
- int x = kStripeWidth * i; |
- int width = std::min(kStripeWidth, content_bounds().width() - x - 1); |
- |
- // For vertical lines. |
- int y = kStripeHeight * i; |
- int height = std::min(kStripeHeight, content_bounds().height() - y - 1); |
- |
- gfx::Rect top(x, 0, width, border_width); |
- gfx::Rect bottom(x, |
- content_bounds().height() - border_width, |
- width, |
- border_width); |
- gfx::Rect left(0, y, border_width, height); |
- gfx::Rect right(content_bounds().width() - border_width, |
- y, |
- border_width, |
- height); |
- |
- if (top.IsEmpty() && left.IsEmpty()) |
- break; |
- |
- if (!top.IsEmpty()) { |
- bool force_anti_aliasing_off = false; |
- SolidColorDrawQuad* top_quad = |
- render_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>(); |
- top_quad->SetNew(shared_quad_state, top, top, colors[i % kNumColors], |
- force_anti_aliasing_off); |
- |
- SolidColorDrawQuad* bottom_quad = |
- render_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>(); |
- bottom_quad->SetNew(shared_quad_state, bottom, bottom, |
- colors[kNumColors - 1 - (i % kNumColors)], |
- force_anti_aliasing_off); |
- |
- if (contents_opaque()) { |
- // Draws a stripe filling the layer vertically with the same color and |
- // width as the horizontal stipes along the layer's top border. |
- SolidColorDrawQuad* solid_quad = |
- render_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>(); |
- // The inner fill is more transparent then the border. |
- static const float kFillOpacity = 0.1f; |
- SkColor fill_color = SkColorSetA( |
- colors[i % kNumColors], |
- static_cast<uint8_t>(SkColorGetA(colors[i % kNumColors]) * |
- kFillOpacity)); |
- gfx::Rect fill_rect(x, 0, width, content_bounds().height()); |
- solid_quad->SetNew(shared_quad_state, fill_rect, fill_rect, fill_color, |
- force_anti_aliasing_off); |
- } |
- } |
- if (!left.IsEmpty()) { |
- bool force_anti_aliasing_off = false; |
- SolidColorDrawQuad* left_quad = |
- render_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>(); |
- left_quad->SetNew(shared_quad_state, left, left, |
- colors[kNumColors - 1 - (i % kNumColors)], |
- force_anti_aliasing_off); |
- |
- SolidColorDrawQuad* right_quad = |
- render_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>(); |
- right_quad->SetNew(shared_quad_state, right, right, |
- colors[i % kNumColors], force_anti_aliasing_off); |
- } |
- } |
-} |
- |
-void DelegatedRendererLayerImpl::AppendRenderPassQuads( |
- RenderPass* render_pass, |
- const RenderPass* delegated_render_pass, |
- const gfx::Size& frame_size) const { |
- const SharedQuadState* delegated_shared_quad_state = nullptr; |
- SharedQuadState* output_shared_quad_state = nullptr; |
- |
- for (const auto& delegated_quad : delegated_render_pass->quad_list) { |
- bool is_root_delegated_render_pass = |
- delegated_render_pass == render_passes_in_draw_order_.back(); |
- |
- if (delegated_quad->shared_quad_state != delegated_shared_quad_state) { |
- delegated_shared_quad_state = delegated_quad->shared_quad_state; |
- output_shared_quad_state = render_pass->CreateAndAppendSharedQuadState(); |
- output_shared_quad_state->CopyFrom(delegated_shared_quad_state); |
- |
- if (is_root_delegated_render_pass) { |
- gfx::Transform delegated_frame_to_target_transform = draw_transform(); |
- delegated_frame_to_target_transform.Scale(inverse_device_scale_factor_, |
- inverse_device_scale_factor_); |
- |
- output_shared_quad_state->content_to_target_transform.ConcatTransform( |
- delegated_frame_to_target_transform); |
- |
- if (render_target() == this) { |
- DCHECK(!is_clipped()); |
- DCHECK(render_surface()); |
- DCHECK_EQ(0, num_unclipped_descendants()); |
- output_shared_quad_state->clip_rect = |
- MathUtil::MapEnclosingClippedRect( |
- delegated_frame_to_target_transform, |
- output_shared_quad_state->clip_rect); |
- } else { |
- gfx::Rect clip_rect = drawable_content_rect(); |
- if (output_shared_quad_state->is_clipped) { |
- clip_rect.Intersect(MathUtil::MapEnclosingClippedRect( |
- delegated_frame_to_target_transform, |
- output_shared_quad_state->clip_rect)); |
- } |
- output_shared_quad_state->clip_rect = clip_rect; |
- output_shared_quad_state->is_clipped = true; |
- } |
- |
- output_shared_quad_state->opacity *= draw_opacity(); |
- } |
- } |
- DCHECK(output_shared_quad_state); |
- |
- gfx::Transform quad_content_to_delegated_target_space = |
- output_shared_quad_state->content_to_target_transform; |
- if (!is_root_delegated_render_pass) { |
- quad_content_to_delegated_target_space.ConcatTransform( |
- delegated_render_pass->transform_to_root_target); |
- quad_content_to_delegated_target_space.ConcatTransform(draw_transform()); |
- } |
- |
- Occlusion occlusion_in_quad_space = |
- draw_properties() |
- .occlusion_in_content_space.GetOcclusionWithGivenDrawTransform( |
- quad_content_to_delegated_target_space); |
- |
- gfx::Rect quad_visible_rect = |
- occlusion_in_quad_space.GetUnoccludedContentRect( |
- delegated_quad->visible_rect); |
- |
- if (quad_visible_rect.IsEmpty()) |
- continue; |
- |
- if (delegated_quad->material != DrawQuad::RENDER_PASS) { |
- DrawQuad* output_quad = render_pass->CopyFromAndAppendDrawQuad( |
- delegated_quad, output_shared_quad_state); |
- output_quad->visible_rect = quad_visible_rect; |
- } else { |
- RenderPassId delegated_contributing_render_pass_id = |
- RenderPassDrawQuad::MaterialCast(delegated_quad)->render_pass_id; |
- RenderPassId output_contributing_render_pass_id(-1, -1); |
- |
- bool present = |
- ConvertDelegatedRenderPassId(delegated_contributing_render_pass_id, |
- &output_contributing_render_pass_id); |
- |
- // The frame may have a RenderPassDrawQuad that points to a RenderPass not |
- // part of the frame. Just ignore these quads. |
- if (present) { |
- DCHECK(output_contributing_render_pass_id != render_pass->id); |
- |
- RenderPassDrawQuad* output_quad = |
- render_pass->CopyFromAndAppendRenderPassDrawQuad( |
- RenderPassDrawQuad::MaterialCast(delegated_quad), |
- output_shared_quad_state, |
- output_contributing_render_pass_id); |
- output_quad->visible_rect = quad_visible_rect; |
- } |
- } |
- } |
-} |
- |
-const char* DelegatedRendererLayerImpl::LayerTypeAsString() const { |
- return "cc::DelegatedRendererLayerImpl"; |
-} |
- |
-void DelegatedRendererLayerImpl::ClearChildId() { |
- if (!child_id_) |
- return; |
- |
- if (own_child_id_) { |
- ResourceProvider* provider = layer_tree_impl()->resource_provider(); |
- provider->DestroyChild(child_id_); |
- } |
- |
- resources_.clear(); |
- child_id_ = 0; |
-} |
- |
-} // namespace cc |