| Index: cc/layers/delegated_renderer_layer_impl.cc
|
| diff --git a/cc/layers/delegated_renderer_layer_impl.cc b/cc/layers/delegated_renderer_layer_impl.cc
|
| deleted file mode 100644
|
| index 08f692fc3c27c3131bcc545d78b558ebb79a8bf7..0000000000000000000000000000000000000000
|
| --- a/cc/layers/delegated_renderer_layer_impl.cc
|
| +++ /dev/null
|
| @@ -1,511 +0,0 @@
|
| -// Copyright 2012 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#include "cc/layers/delegated_renderer_layer_impl.h"
|
| -
|
| -#include <algorithm>
|
| -#include <utility>
|
| -
|
| -#include "base/bind.h"
|
| -#include "base/containers/hash_tables.h"
|
| -#include "cc/base/math_util.h"
|
| -#include "cc/layers/append_quads_data.h"
|
| -#include "cc/layers/render_pass_sink.h"
|
| -#include "cc/output/delegated_frame_data.h"
|
| -#include "cc/quads/render_pass_draw_quad.h"
|
| -#include "cc/quads/solid_color_draw_quad.h"
|
| -#include "cc/trees/layer_tree_impl.h"
|
| -#include "cc/trees/occlusion.h"
|
| -#include "ui/gfx/geometry/rect_conversions.h"
|
| -
|
| -namespace cc {
|
| -
|
| -DelegatedRendererLayerImpl::DelegatedRendererLayerImpl(LayerTreeImpl* tree_impl,
|
| - int id)
|
| - : LayerImpl(tree_impl, id),
|
| - have_render_passes_to_push_(false),
|
| - inverse_device_scale_factor_(1.0f),
|
| - child_id_(0),
|
| - own_child_id_(false) {
|
| -}
|
| -
|
| -DelegatedRendererLayerImpl::~DelegatedRendererLayerImpl() {
|
| - ClearRenderPasses();
|
| - ClearChildId();
|
| -}
|
| -
|
| -bool DelegatedRendererLayerImpl::HasDelegatedContent() const { return true; }
|
| -
|
| -bool DelegatedRendererLayerImpl::HasContributingDelegatedRenderPasses() const {
|
| - // The root RenderPass for the layer is merged with its target
|
| - // RenderPass in each frame. So we only have extra RenderPasses
|
| - // to merge when we have a non-root RenderPass present.
|
| - return render_passes_in_draw_order_.size() > 1;
|
| -}
|
| -
|
| -static ResourceProvider::ResourceId ResourceRemapHelper(
|
| - bool* invalid_frame,
|
| - const ResourceProvider::ResourceIdMap& child_to_parent_map,
|
| - ResourceProvider::ResourceIdArray* resources_in_frame,
|
| - ResourceProvider::ResourceId id) {
|
| -
|
| - ResourceProvider::ResourceIdMap::const_iterator it =
|
| - child_to_parent_map.find(id);
|
| - if (it == child_to_parent_map.end()) {
|
| - *invalid_frame = true;
|
| - return 0;
|
| - }
|
| -
|
| - DCHECK_EQ(it->first, id);
|
| - ResourceProvider::ResourceId remapped_id = it->second;
|
| - resources_in_frame->push_back(id);
|
| - return remapped_id;
|
| -}
|
| -
|
| -void DelegatedRendererLayerImpl::PushPropertiesTo(LayerImpl* layer) {
|
| - LayerImpl::PushPropertiesTo(layer);
|
| -
|
| - DelegatedRendererLayerImpl* delegated_layer =
|
| - static_cast<DelegatedRendererLayerImpl*>(layer);
|
| -
|
| - // If we have a new child_id to give to the active layer, it should
|
| - // have already deleted its old child_id.
|
| - DCHECK(delegated_layer->child_id_ == 0 ||
|
| - delegated_layer->child_id_ == child_id_);
|
| - delegated_layer->inverse_device_scale_factor_ = inverse_device_scale_factor_;
|
| - delegated_layer->child_id_ = child_id_;
|
| - delegated_layer->own_child_id_ = true;
|
| - own_child_id_ = false;
|
| -
|
| - if (have_render_passes_to_push_) {
|
| - // This passes ownership of the render passes to the active tree.
|
| - delegated_layer->SetRenderPasses(&render_passes_in_draw_order_);
|
| - DCHECK(render_passes_in_draw_order_.empty());
|
| - have_render_passes_to_push_ = false;
|
| - }
|
| -
|
| - // This is just a copy for testing, since resources are added to the
|
| - // ResourceProvider in the pending tree.
|
| - delegated_layer->resources_ = resources_;
|
| -}
|
| -
|
| -void DelegatedRendererLayerImpl::CreateChildIdIfNeeded(
|
| - const ReturnCallback& return_callback) {
|
| - if (child_id_)
|
| - return;
|
| -
|
| - ResourceProvider* resource_provider = layer_tree_impl()->resource_provider();
|
| - child_id_ = resource_provider->CreateChild(return_callback);
|
| - own_child_id_ = true;
|
| -}
|
| -
|
| -void DelegatedRendererLayerImpl::SetFrameData(
|
| - const DelegatedFrameData* frame_data,
|
| - const gfx::RectF& damage_in_frame) {
|
| - DCHECK(child_id_) << "CreateChildIdIfNeeded must be called first.";
|
| - DCHECK(frame_data);
|
| - DCHECK(!frame_data->render_pass_list.empty());
|
| - // A frame with an empty root render pass is invalid.
|
| - DCHECK(!frame_data->render_pass_list.back()->output_rect.IsEmpty());
|
| -
|
| - ResourceProvider* resource_provider = layer_tree_impl()->resource_provider();
|
| - const ResourceProvider::ResourceIdMap& resource_map =
|
| - resource_provider->GetChildToParentMap(child_id_);
|
| -
|
| - resource_provider->ReceiveFromChild(child_id_, frame_data->resource_list);
|
| -
|
| - RenderPassList render_pass_list;
|
| - RenderPass::CopyAll(frame_data->render_pass_list, &render_pass_list);
|
| -
|
| - bool invalid_frame = false;
|
| - ResourceProvider::ResourceIdArray resources_in_frame;
|
| - DrawQuad::ResourceIteratorCallback remap_resources_to_parent_callback =
|
| - base::Bind(&ResourceRemapHelper,
|
| - &invalid_frame,
|
| - resource_map,
|
| - &resources_in_frame);
|
| - for (const auto& pass : render_pass_list) {
|
| - for (const auto& quad : pass->quad_list)
|
| - quad->IterateResources(remap_resources_to_parent_callback);
|
| - }
|
| -
|
| - if (invalid_frame) {
|
| - // Declare we are still using the last frame's resources.
|
| - resource_provider->DeclareUsedResourcesFromChild(child_id_, resources_);
|
| - return;
|
| - }
|
| -
|
| - // Declare we are using the new frame's resources.
|
| - resources_.swap(resources_in_frame);
|
| - resource_provider->DeclareUsedResourcesFromChild(child_id_, resources_);
|
| -
|
| - inverse_device_scale_factor_ = 1.0f / frame_data->device_scale_factor;
|
| - // Display size is already set so we can compute what the damage rect
|
| - // will be in layer space. The damage may exceed the visible portion of
|
| - // the frame, so intersect the damage to the layer's bounds.
|
| - RenderPass* new_root_pass = render_pass_list.back();
|
| - gfx::Size frame_size = new_root_pass->output_rect.size();
|
| - gfx::RectF damage_in_layer = damage_in_frame;
|
| - damage_in_layer.Scale(inverse_device_scale_factor_);
|
| - SetUpdateRect(gfx::IntersectRects(
|
| - gfx::UnionRects(update_rect(), gfx::ToEnclosingRect(damage_in_layer)),
|
| - gfx::Rect(bounds())));
|
| -
|
| - SetRenderPasses(&render_pass_list);
|
| - have_render_passes_to_push_ = true;
|
| -}
|
| -
|
| -void DelegatedRendererLayerImpl::SetRenderPasses(
|
| - RenderPassList* render_passes_in_draw_order) {
|
| - ClearRenderPasses();
|
| -
|
| - for (size_t i = 0; i < render_passes_in_draw_order->size(); ++i) {
|
| - RenderPassList::iterator to_take =
|
| - render_passes_in_draw_order->begin() + i;
|
| - render_passes_index_by_id_.insert(
|
| - std::pair<RenderPassId, int>((*to_take)->id, i));
|
| - scoped_ptr<RenderPass> taken_render_pass =
|
| - render_passes_in_draw_order->take(to_take);
|
| - render_passes_in_draw_order_.push_back(taken_render_pass.Pass());
|
| - }
|
| -
|
| - // Give back an empty array instead of nulls.
|
| - render_passes_in_draw_order->clear();
|
| -
|
| - // The render passes given here become part of the RenderSurfaceLayerList, so
|
| - // changing them requires recomputing the RenderSurfaceLayerList.
|
| - layer_tree_impl()->set_needs_update_draw_properties();
|
| -}
|
| -
|
| -void DelegatedRendererLayerImpl::ClearRenderPasses() {
|
| - render_passes_index_by_id_.clear();
|
| - render_passes_in_draw_order_.clear();
|
| -}
|
| -
|
| -scoped_ptr<LayerImpl> DelegatedRendererLayerImpl::CreateLayerImpl(
|
| - LayerTreeImpl* tree_impl) {
|
| - return DelegatedRendererLayerImpl::Create(tree_impl, id());
|
| -}
|
| -
|
| -void DelegatedRendererLayerImpl::ReleaseResources() {
|
| - ClearRenderPasses();
|
| - ClearChildId();
|
| -}
|
| -
|
| -static inline int IndexToId(int index) { return index + 1; }
|
| -static inline int IdToIndex(int id) { return id - 1; }
|
| -
|
| -RenderPassId DelegatedRendererLayerImpl::FirstContributingRenderPassId() const {
|
| - return RenderPassId(id(), IndexToId(0));
|
| -}
|
| -
|
| -RenderPassId DelegatedRendererLayerImpl::NextContributingRenderPassId(
|
| - RenderPassId previous) const {
|
| - return RenderPassId(previous.layer_id, previous.index + 1);
|
| -}
|
| -
|
| -bool DelegatedRendererLayerImpl::ConvertDelegatedRenderPassId(
|
| - RenderPassId delegated_render_pass_id,
|
| - RenderPassId* output_render_pass_id) const {
|
| - base::hash_map<RenderPassId, int>::const_iterator found =
|
| - render_passes_index_by_id_.find(delegated_render_pass_id);
|
| - if (found == render_passes_index_by_id_.end()) {
|
| - // Be robust against a RenderPass id that isn't part of the frame.
|
| - return false;
|
| - }
|
| - unsigned delegated_render_pass_index = found->second;
|
| - *output_render_pass_id =
|
| - RenderPassId(id(), IndexToId(delegated_render_pass_index));
|
| - return true;
|
| -}
|
| -
|
| -void DelegatedRendererLayerImpl::AppendContributingRenderPasses(
|
| - RenderPassSink* render_pass_sink) {
|
| - DCHECK(HasContributingDelegatedRenderPasses());
|
| -
|
| - const RenderPass* root_delegated_render_pass =
|
| - render_passes_in_draw_order_.back();
|
| - gfx::Size frame_size = root_delegated_render_pass->output_rect.size();
|
| - gfx::Transform delegated_frame_to_root_transform = screen_space_transform();
|
| - delegated_frame_to_root_transform.Scale(inverse_device_scale_factor_,
|
| - inverse_device_scale_factor_);
|
| -
|
| - for (size_t i = 0; i < render_passes_in_draw_order_.size() - 1; ++i) {
|
| - RenderPassId output_render_pass_id(-1, -1);
|
| - bool present =
|
| - ConvertDelegatedRenderPassId(render_passes_in_draw_order_[i]->id,
|
| - &output_render_pass_id);
|
| -
|
| - // Don't clash with the RenderPass we generate if we own a RenderSurface.
|
| - DCHECK(present) << render_passes_in_draw_order_[i]->id.layer_id << ", "
|
| - << render_passes_in_draw_order_[i]->id.index;
|
| - DCHECK_GT(output_render_pass_id.index, 0);
|
| -
|
| - scoped_ptr<RenderPass> copy_pass =
|
| - render_passes_in_draw_order_[i]->Copy(output_render_pass_id);
|
| - copy_pass->transform_to_root_target.ConcatTransform(
|
| - delegated_frame_to_root_transform);
|
| - render_pass_sink->AppendRenderPass(copy_pass.Pass());
|
| - }
|
| -}
|
| -
|
| -bool DelegatedRendererLayerImpl::WillDraw(DrawMode draw_mode,
|
| - ResourceProvider* resource_provider) {
|
| - if (draw_mode == DRAW_MODE_RESOURCELESS_SOFTWARE)
|
| - return false;
|
| - return LayerImpl::WillDraw(draw_mode, resource_provider);
|
| -}
|
| -
|
| -void DelegatedRendererLayerImpl::AppendQuads(
|
| - RenderPass* render_pass,
|
| - AppendQuadsData* append_quads_data) {
|
| - AppendRainbowDebugBorder(render_pass);
|
| -
|
| - // This list will be empty after a lost context until a new frame arrives.
|
| - if (render_passes_in_draw_order_.empty())
|
| - return;
|
| -
|
| - RenderPassId target_render_pass_id = render_pass->id;
|
| -
|
| - const RenderPass* root_delegated_render_pass =
|
| - render_passes_in_draw_order_.back();
|
| -
|
| - DCHECK(root_delegated_render_pass->output_rect.origin().IsOrigin());
|
| - gfx::Size frame_size = root_delegated_render_pass->output_rect.size();
|
| -
|
| - // If the index of the RenderPassId is 0, then it is a RenderPass generated
|
| - // for a layer in this compositor, not the delegating renderer. Then we want
|
| - // to merge our root RenderPass with the target RenderPass. Otherwise, it is
|
| - // some RenderPass which we added from the delegating renderer.
|
| - bool should_merge_root_render_pass_with_target = !target_render_pass_id.index;
|
| - if (should_merge_root_render_pass_with_target) {
|
| - // Verify that the RenderPass we are appending to is created by our
|
| - // render_target.
|
| - DCHECK(target_render_pass_id.layer_id == render_target()->id());
|
| -
|
| - AppendRenderPassQuads(render_pass,
|
| - root_delegated_render_pass,
|
| - frame_size);
|
| - } else {
|
| - // Verify that the RenderPass we are appending to was created by us.
|
| - DCHECK(target_render_pass_id.layer_id == id());
|
| -
|
| - int render_pass_index = IdToIndex(target_render_pass_id.index);
|
| - const RenderPass* delegated_render_pass =
|
| - render_passes_in_draw_order_[render_pass_index];
|
| - AppendRenderPassQuads(render_pass,
|
| - delegated_render_pass,
|
| - frame_size);
|
| - }
|
| -}
|
| -
|
| -void DelegatedRendererLayerImpl::AppendRainbowDebugBorder(
|
| - RenderPass* render_pass) {
|
| - if (!ShowDebugBorders())
|
| - return;
|
| -
|
| - SharedQuadState* shared_quad_state =
|
| - render_pass->CreateAndAppendSharedQuadState();
|
| - PopulateSharedQuadState(shared_quad_state);
|
| -
|
| - SkColor color;
|
| - float border_width;
|
| - GetDebugBorderProperties(&color, &border_width);
|
| -
|
| - SkColor colors[] = {
|
| - 0x80ff0000, // Red.
|
| - 0x80ffa500, // Orange.
|
| - 0x80ffff00, // Yellow.
|
| - 0x80008000, // Green.
|
| - 0x800000ff, // Blue.
|
| - 0x80ee82ee, // Violet.
|
| - };
|
| - const int kNumColors = arraysize(colors);
|
| -
|
| - const int kStripeWidth = 300;
|
| - const int kStripeHeight = 300;
|
| -
|
| - for (size_t i = 0; ; ++i) {
|
| - // For horizontal lines.
|
| - int x = kStripeWidth * i;
|
| - int width = std::min(kStripeWidth, content_bounds().width() - x - 1);
|
| -
|
| - // For vertical lines.
|
| - int y = kStripeHeight * i;
|
| - int height = std::min(kStripeHeight, content_bounds().height() - y - 1);
|
| -
|
| - gfx::Rect top(x, 0, width, border_width);
|
| - gfx::Rect bottom(x,
|
| - content_bounds().height() - border_width,
|
| - width,
|
| - border_width);
|
| - gfx::Rect left(0, y, border_width, height);
|
| - gfx::Rect right(content_bounds().width() - border_width,
|
| - y,
|
| - border_width,
|
| - height);
|
| -
|
| - if (top.IsEmpty() && left.IsEmpty())
|
| - break;
|
| -
|
| - if (!top.IsEmpty()) {
|
| - bool force_anti_aliasing_off = false;
|
| - SolidColorDrawQuad* top_quad =
|
| - render_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
|
| - top_quad->SetNew(shared_quad_state, top, top, colors[i % kNumColors],
|
| - force_anti_aliasing_off);
|
| -
|
| - SolidColorDrawQuad* bottom_quad =
|
| - render_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
|
| - bottom_quad->SetNew(shared_quad_state, bottom, bottom,
|
| - colors[kNumColors - 1 - (i % kNumColors)],
|
| - force_anti_aliasing_off);
|
| -
|
| - if (contents_opaque()) {
|
| - // Draws a stripe filling the layer vertically with the same color and
|
| - // width as the horizontal stipes along the layer's top border.
|
| - SolidColorDrawQuad* solid_quad =
|
| - render_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
|
| - // The inner fill is more transparent then the border.
|
| - static const float kFillOpacity = 0.1f;
|
| - SkColor fill_color = SkColorSetA(
|
| - colors[i % kNumColors],
|
| - static_cast<uint8_t>(SkColorGetA(colors[i % kNumColors]) *
|
| - kFillOpacity));
|
| - gfx::Rect fill_rect(x, 0, width, content_bounds().height());
|
| - solid_quad->SetNew(shared_quad_state, fill_rect, fill_rect, fill_color,
|
| - force_anti_aliasing_off);
|
| - }
|
| - }
|
| - if (!left.IsEmpty()) {
|
| - bool force_anti_aliasing_off = false;
|
| - SolidColorDrawQuad* left_quad =
|
| - render_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
|
| - left_quad->SetNew(shared_quad_state, left, left,
|
| - colors[kNumColors - 1 - (i % kNumColors)],
|
| - force_anti_aliasing_off);
|
| -
|
| - SolidColorDrawQuad* right_quad =
|
| - render_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
|
| - right_quad->SetNew(shared_quad_state, right, right,
|
| - colors[i % kNumColors], force_anti_aliasing_off);
|
| - }
|
| - }
|
| -}
|
| -
|
| -void DelegatedRendererLayerImpl::AppendRenderPassQuads(
|
| - RenderPass* render_pass,
|
| - const RenderPass* delegated_render_pass,
|
| - const gfx::Size& frame_size) const {
|
| - const SharedQuadState* delegated_shared_quad_state = nullptr;
|
| - SharedQuadState* output_shared_quad_state = nullptr;
|
| -
|
| - for (const auto& delegated_quad : delegated_render_pass->quad_list) {
|
| - bool is_root_delegated_render_pass =
|
| - delegated_render_pass == render_passes_in_draw_order_.back();
|
| -
|
| - if (delegated_quad->shared_quad_state != delegated_shared_quad_state) {
|
| - delegated_shared_quad_state = delegated_quad->shared_quad_state;
|
| - output_shared_quad_state = render_pass->CreateAndAppendSharedQuadState();
|
| - output_shared_quad_state->CopyFrom(delegated_shared_quad_state);
|
| -
|
| - if (is_root_delegated_render_pass) {
|
| - gfx::Transform delegated_frame_to_target_transform = draw_transform();
|
| - delegated_frame_to_target_transform.Scale(inverse_device_scale_factor_,
|
| - inverse_device_scale_factor_);
|
| -
|
| - output_shared_quad_state->content_to_target_transform.ConcatTransform(
|
| - delegated_frame_to_target_transform);
|
| -
|
| - if (render_target() == this) {
|
| - DCHECK(!is_clipped());
|
| - DCHECK(render_surface());
|
| - DCHECK_EQ(0, num_unclipped_descendants());
|
| - output_shared_quad_state->clip_rect =
|
| - MathUtil::MapEnclosingClippedRect(
|
| - delegated_frame_to_target_transform,
|
| - output_shared_quad_state->clip_rect);
|
| - } else {
|
| - gfx::Rect clip_rect = drawable_content_rect();
|
| - if (output_shared_quad_state->is_clipped) {
|
| - clip_rect.Intersect(MathUtil::MapEnclosingClippedRect(
|
| - delegated_frame_to_target_transform,
|
| - output_shared_quad_state->clip_rect));
|
| - }
|
| - output_shared_quad_state->clip_rect = clip_rect;
|
| - output_shared_quad_state->is_clipped = true;
|
| - }
|
| -
|
| - output_shared_quad_state->opacity *= draw_opacity();
|
| - }
|
| - }
|
| - DCHECK(output_shared_quad_state);
|
| -
|
| - gfx::Transform quad_content_to_delegated_target_space =
|
| - output_shared_quad_state->content_to_target_transform;
|
| - if (!is_root_delegated_render_pass) {
|
| - quad_content_to_delegated_target_space.ConcatTransform(
|
| - delegated_render_pass->transform_to_root_target);
|
| - quad_content_to_delegated_target_space.ConcatTransform(draw_transform());
|
| - }
|
| -
|
| - Occlusion occlusion_in_quad_space =
|
| - draw_properties()
|
| - .occlusion_in_content_space.GetOcclusionWithGivenDrawTransform(
|
| - quad_content_to_delegated_target_space);
|
| -
|
| - gfx::Rect quad_visible_rect =
|
| - occlusion_in_quad_space.GetUnoccludedContentRect(
|
| - delegated_quad->visible_rect);
|
| -
|
| - if (quad_visible_rect.IsEmpty())
|
| - continue;
|
| -
|
| - if (delegated_quad->material != DrawQuad::RENDER_PASS) {
|
| - DrawQuad* output_quad = render_pass->CopyFromAndAppendDrawQuad(
|
| - delegated_quad, output_shared_quad_state);
|
| - output_quad->visible_rect = quad_visible_rect;
|
| - } else {
|
| - RenderPassId delegated_contributing_render_pass_id =
|
| - RenderPassDrawQuad::MaterialCast(delegated_quad)->render_pass_id;
|
| - RenderPassId output_contributing_render_pass_id(-1, -1);
|
| -
|
| - bool present =
|
| - ConvertDelegatedRenderPassId(delegated_contributing_render_pass_id,
|
| - &output_contributing_render_pass_id);
|
| -
|
| - // The frame may have a RenderPassDrawQuad that points to a RenderPass not
|
| - // part of the frame. Just ignore these quads.
|
| - if (present) {
|
| - DCHECK(output_contributing_render_pass_id != render_pass->id);
|
| -
|
| - RenderPassDrawQuad* output_quad =
|
| - render_pass->CopyFromAndAppendRenderPassDrawQuad(
|
| - RenderPassDrawQuad::MaterialCast(delegated_quad),
|
| - output_shared_quad_state,
|
| - output_contributing_render_pass_id);
|
| - output_quad->visible_rect = quad_visible_rect;
|
| - }
|
| - }
|
| - }
|
| -}
|
| -
|
| -const char* DelegatedRendererLayerImpl::LayerTypeAsString() const {
|
| - return "cc::DelegatedRendererLayerImpl";
|
| -}
|
| -
|
| -void DelegatedRendererLayerImpl::ClearChildId() {
|
| - if (!child_id_)
|
| - return;
|
| -
|
| - if (own_child_id_) {
|
| - ResourceProvider* provider = layer_tree_impl()->resource_provider();
|
| - provider->DestroyChild(child_id_);
|
| - }
|
| -
|
| - resources_.clear();
|
| - child_id_ = 0;
|
| -}
|
| -
|
| -} // namespace cc
|
|
|