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Unified Diff: cc/layers/delegated_renderer_layer_impl.cc

Issue 1057283003: Remove parts of //cc we aren't using (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Created 5 years, 9 months ago
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Index: cc/layers/delegated_renderer_layer_impl.cc
diff --git a/cc/layers/delegated_renderer_layer_impl.cc b/cc/layers/delegated_renderer_layer_impl.cc
deleted file mode 100644
index 08f692fc3c27c3131bcc545d78b558ebb79a8bf7..0000000000000000000000000000000000000000
--- a/cc/layers/delegated_renderer_layer_impl.cc
+++ /dev/null
@@ -1,511 +0,0 @@
-// Copyright 2012 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "cc/layers/delegated_renderer_layer_impl.h"
-
-#include <algorithm>
-#include <utility>
-
-#include "base/bind.h"
-#include "base/containers/hash_tables.h"
-#include "cc/base/math_util.h"
-#include "cc/layers/append_quads_data.h"
-#include "cc/layers/render_pass_sink.h"
-#include "cc/output/delegated_frame_data.h"
-#include "cc/quads/render_pass_draw_quad.h"
-#include "cc/quads/solid_color_draw_quad.h"
-#include "cc/trees/layer_tree_impl.h"
-#include "cc/trees/occlusion.h"
-#include "ui/gfx/geometry/rect_conversions.h"
-
-namespace cc {
-
-DelegatedRendererLayerImpl::DelegatedRendererLayerImpl(LayerTreeImpl* tree_impl,
- int id)
- : LayerImpl(tree_impl, id),
- have_render_passes_to_push_(false),
- inverse_device_scale_factor_(1.0f),
- child_id_(0),
- own_child_id_(false) {
-}
-
-DelegatedRendererLayerImpl::~DelegatedRendererLayerImpl() {
- ClearRenderPasses();
- ClearChildId();
-}
-
-bool DelegatedRendererLayerImpl::HasDelegatedContent() const { return true; }
-
-bool DelegatedRendererLayerImpl::HasContributingDelegatedRenderPasses() const {
- // The root RenderPass for the layer is merged with its target
- // RenderPass in each frame. So we only have extra RenderPasses
- // to merge when we have a non-root RenderPass present.
- return render_passes_in_draw_order_.size() > 1;
-}
-
-static ResourceProvider::ResourceId ResourceRemapHelper(
- bool* invalid_frame,
- const ResourceProvider::ResourceIdMap& child_to_parent_map,
- ResourceProvider::ResourceIdArray* resources_in_frame,
- ResourceProvider::ResourceId id) {
-
- ResourceProvider::ResourceIdMap::const_iterator it =
- child_to_parent_map.find(id);
- if (it == child_to_parent_map.end()) {
- *invalid_frame = true;
- return 0;
- }
-
- DCHECK_EQ(it->first, id);
- ResourceProvider::ResourceId remapped_id = it->second;
- resources_in_frame->push_back(id);
- return remapped_id;
-}
-
-void DelegatedRendererLayerImpl::PushPropertiesTo(LayerImpl* layer) {
- LayerImpl::PushPropertiesTo(layer);
-
- DelegatedRendererLayerImpl* delegated_layer =
- static_cast<DelegatedRendererLayerImpl*>(layer);
-
- // If we have a new child_id to give to the active layer, it should
- // have already deleted its old child_id.
- DCHECK(delegated_layer->child_id_ == 0 ||
- delegated_layer->child_id_ == child_id_);
- delegated_layer->inverse_device_scale_factor_ = inverse_device_scale_factor_;
- delegated_layer->child_id_ = child_id_;
- delegated_layer->own_child_id_ = true;
- own_child_id_ = false;
-
- if (have_render_passes_to_push_) {
- // This passes ownership of the render passes to the active tree.
- delegated_layer->SetRenderPasses(&render_passes_in_draw_order_);
- DCHECK(render_passes_in_draw_order_.empty());
- have_render_passes_to_push_ = false;
- }
-
- // This is just a copy for testing, since resources are added to the
- // ResourceProvider in the pending tree.
- delegated_layer->resources_ = resources_;
-}
-
-void DelegatedRendererLayerImpl::CreateChildIdIfNeeded(
- const ReturnCallback& return_callback) {
- if (child_id_)
- return;
-
- ResourceProvider* resource_provider = layer_tree_impl()->resource_provider();
- child_id_ = resource_provider->CreateChild(return_callback);
- own_child_id_ = true;
-}
-
-void DelegatedRendererLayerImpl::SetFrameData(
- const DelegatedFrameData* frame_data,
- const gfx::RectF& damage_in_frame) {
- DCHECK(child_id_) << "CreateChildIdIfNeeded must be called first.";
- DCHECK(frame_data);
- DCHECK(!frame_data->render_pass_list.empty());
- // A frame with an empty root render pass is invalid.
- DCHECK(!frame_data->render_pass_list.back()->output_rect.IsEmpty());
-
- ResourceProvider* resource_provider = layer_tree_impl()->resource_provider();
- const ResourceProvider::ResourceIdMap& resource_map =
- resource_provider->GetChildToParentMap(child_id_);
-
- resource_provider->ReceiveFromChild(child_id_, frame_data->resource_list);
-
- RenderPassList render_pass_list;
- RenderPass::CopyAll(frame_data->render_pass_list, &render_pass_list);
-
- bool invalid_frame = false;
- ResourceProvider::ResourceIdArray resources_in_frame;
- DrawQuad::ResourceIteratorCallback remap_resources_to_parent_callback =
- base::Bind(&ResourceRemapHelper,
- &invalid_frame,
- resource_map,
- &resources_in_frame);
- for (const auto& pass : render_pass_list) {
- for (const auto& quad : pass->quad_list)
- quad->IterateResources(remap_resources_to_parent_callback);
- }
-
- if (invalid_frame) {
- // Declare we are still using the last frame's resources.
- resource_provider->DeclareUsedResourcesFromChild(child_id_, resources_);
- return;
- }
-
- // Declare we are using the new frame's resources.
- resources_.swap(resources_in_frame);
- resource_provider->DeclareUsedResourcesFromChild(child_id_, resources_);
-
- inverse_device_scale_factor_ = 1.0f / frame_data->device_scale_factor;
- // Display size is already set so we can compute what the damage rect
- // will be in layer space. The damage may exceed the visible portion of
- // the frame, so intersect the damage to the layer's bounds.
- RenderPass* new_root_pass = render_pass_list.back();
- gfx::Size frame_size = new_root_pass->output_rect.size();
- gfx::RectF damage_in_layer = damage_in_frame;
- damage_in_layer.Scale(inverse_device_scale_factor_);
- SetUpdateRect(gfx::IntersectRects(
- gfx::UnionRects(update_rect(), gfx::ToEnclosingRect(damage_in_layer)),
- gfx::Rect(bounds())));
-
- SetRenderPasses(&render_pass_list);
- have_render_passes_to_push_ = true;
-}
-
-void DelegatedRendererLayerImpl::SetRenderPasses(
- RenderPassList* render_passes_in_draw_order) {
- ClearRenderPasses();
-
- for (size_t i = 0; i < render_passes_in_draw_order->size(); ++i) {
- RenderPassList::iterator to_take =
- render_passes_in_draw_order->begin() + i;
- render_passes_index_by_id_.insert(
- std::pair<RenderPassId, int>((*to_take)->id, i));
- scoped_ptr<RenderPass> taken_render_pass =
- render_passes_in_draw_order->take(to_take);
- render_passes_in_draw_order_.push_back(taken_render_pass.Pass());
- }
-
- // Give back an empty array instead of nulls.
- render_passes_in_draw_order->clear();
-
- // The render passes given here become part of the RenderSurfaceLayerList, so
- // changing them requires recomputing the RenderSurfaceLayerList.
- layer_tree_impl()->set_needs_update_draw_properties();
-}
-
-void DelegatedRendererLayerImpl::ClearRenderPasses() {
- render_passes_index_by_id_.clear();
- render_passes_in_draw_order_.clear();
-}
-
-scoped_ptr<LayerImpl> DelegatedRendererLayerImpl::CreateLayerImpl(
- LayerTreeImpl* tree_impl) {
- return DelegatedRendererLayerImpl::Create(tree_impl, id());
-}
-
-void DelegatedRendererLayerImpl::ReleaseResources() {
- ClearRenderPasses();
- ClearChildId();
-}
-
-static inline int IndexToId(int index) { return index + 1; }
-static inline int IdToIndex(int id) { return id - 1; }
-
-RenderPassId DelegatedRendererLayerImpl::FirstContributingRenderPassId() const {
- return RenderPassId(id(), IndexToId(0));
-}
-
-RenderPassId DelegatedRendererLayerImpl::NextContributingRenderPassId(
- RenderPassId previous) const {
- return RenderPassId(previous.layer_id, previous.index + 1);
-}
-
-bool DelegatedRendererLayerImpl::ConvertDelegatedRenderPassId(
- RenderPassId delegated_render_pass_id,
- RenderPassId* output_render_pass_id) const {
- base::hash_map<RenderPassId, int>::const_iterator found =
- render_passes_index_by_id_.find(delegated_render_pass_id);
- if (found == render_passes_index_by_id_.end()) {
- // Be robust against a RenderPass id that isn't part of the frame.
- return false;
- }
- unsigned delegated_render_pass_index = found->second;
- *output_render_pass_id =
- RenderPassId(id(), IndexToId(delegated_render_pass_index));
- return true;
-}
-
-void DelegatedRendererLayerImpl::AppendContributingRenderPasses(
- RenderPassSink* render_pass_sink) {
- DCHECK(HasContributingDelegatedRenderPasses());
-
- const RenderPass* root_delegated_render_pass =
- render_passes_in_draw_order_.back();
- gfx::Size frame_size = root_delegated_render_pass->output_rect.size();
- gfx::Transform delegated_frame_to_root_transform = screen_space_transform();
- delegated_frame_to_root_transform.Scale(inverse_device_scale_factor_,
- inverse_device_scale_factor_);
-
- for (size_t i = 0; i < render_passes_in_draw_order_.size() - 1; ++i) {
- RenderPassId output_render_pass_id(-1, -1);
- bool present =
- ConvertDelegatedRenderPassId(render_passes_in_draw_order_[i]->id,
- &output_render_pass_id);
-
- // Don't clash with the RenderPass we generate if we own a RenderSurface.
- DCHECK(present) << render_passes_in_draw_order_[i]->id.layer_id << ", "
- << render_passes_in_draw_order_[i]->id.index;
- DCHECK_GT(output_render_pass_id.index, 0);
-
- scoped_ptr<RenderPass> copy_pass =
- render_passes_in_draw_order_[i]->Copy(output_render_pass_id);
- copy_pass->transform_to_root_target.ConcatTransform(
- delegated_frame_to_root_transform);
- render_pass_sink->AppendRenderPass(copy_pass.Pass());
- }
-}
-
-bool DelegatedRendererLayerImpl::WillDraw(DrawMode draw_mode,
- ResourceProvider* resource_provider) {
- if (draw_mode == DRAW_MODE_RESOURCELESS_SOFTWARE)
- return false;
- return LayerImpl::WillDraw(draw_mode, resource_provider);
-}
-
-void DelegatedRendererLayerImpl::AppendQuads(
- RenderPass* render_pass,
- AppendQuadsData* append_quads_data) {
- AppendRainbowDebugBorder(render_pass);
-
- // This list will be empty after a lost context until a new frame arrives.
- if (render_passes_in_draw_order_.empty())
- return;
-
- RenderPassId target_render_pass_id = render_pass->id;
-
- const RenderPass* root_delegated_render_pass =
- render_passes_in_draw_order_.back();
-
- DCHECK(root_delegated_render_pass->output_rect.origin().IsOrigin());
- gfx::Size frame_size = root_delegated_render_pass->output_rect.size();
-
- // If the index of the RenderPassId is 0, then it is a RenderPass generated
- // for a layer in this compositor, not the delegating renderer. Then we want
- // to merge our root RenderPass with the target RenderPass. Otherwise, it is
- // some RenderPass which we added from the delegating renderer.
- bool should_merge_root_render_pass_with_target = !target_render_pass_id.index;
- if (should_merge_root_render_pass_with_target) {
- // Verify that the RenderPass we are appending to is created by our
- // render_target.
- DCHECK(target_render_pass_id.layer_id == render_target()->id());
-
- AppendRenderPassQuads(render_pass,
- root_delegated_render_pass,
- frame_size);
- } else {
- // Verify that the RenderPass we are appending to was created by us.
- DCHECK(target_render_pass_id.layer_id == id());
-
- int render_pass_index = IdToIndex(target_render_pass_id.index);
- const RenderPass* delegated_render_pass =
- render_passes_in_draw_order_[render_pass_index];
- AppendRenderPassQuads(render_pass,
- delegated_render_pass,
- frame_size);
- }
-}
-
-void DelegatedRendererLayerImpl::AppendRainbowDebugBorder(
- RenderPass* render_pass) {
- if (!ShowDebugBorders())
- return;
-
- SharedQuadState* shared_quad_state =
- render_pass->CreateAndAppendSharedQuadState();
- PopulateSharedQuadState(shared_quad_state);
-
- SkColor color;
- float border_width;
- GetDebugBorderProperties(&color, &border_width);
-
- SkColor colors[] = {
- 0x80ff0000, // Red.
- 0x80ffa500, // Orange.
- 0x80ffff00, // Yellow.
- 0x80008000, // Green.
- 0x800000ff, // Blue.
- 0x80ee82ee, // Violet.
- };
- const int kNumColors = arraysize(colors);
-
- const int kStripeWidth = 300;
- const int kStripeHeight = 300;
-
- for (size_t i = 0; ; ++i) {
- // For horizontal lines.
- int x = kStripeWidth * i;
- int width = std::min(kStripeWidth, content_bounds().width() - x - 1);
-
- // For vertical lines.
- int y = kStripeHeight * i;
- int height = std::min(kStripeHeight, content_bounds().height() - y - 1);
-
- gfx::Rect top(x, 0, width, border_width);
- gfx::Rect bottom(x,
- content_bounds().height() - border_width,
- width,
- border_width);
- gfx::Rect left(0, y, border_width, height);
- gfx::Rect right(content_bounds().width() - border_width,
- y,
- border_width,
- height);
-
- if (top.IsEmpty() && left.IsEmpty())
- break;
-
- if (!top.IsEmpty()) {
- bool force_anti_aliasing_off = false;
- SolidColorDrawQuad* top_quad =
- render_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
- top_quad->SetNew(shared_quad_state, top, top, colors[i % kNumColors],
- force_anti_aliasing_off);
-
- SolidColorDrawQuad* bottom_quad =
- render_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
- bottom_quad->SetNew(shared_quad_state, bottom, bottom,
- colors[kNumColors - 1 - (i % kNumColors)],
- force_anti_aliasing_off);
-
- if (contents_opaque()) {
- // Draws a stripe filling the layer vertically with the same color and
- // width as the horizontal stipes along the layer's top border.
- SolidColorDrawQuad* solid_quad =
- render_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
- // The inner fill is more transparent then the border.
- static const float kFillOpacity = 0.1f;
- SkColor fill_color = SkColorSetA(
- colors[i % kNumColors],
- static_cast<uint8_t>(SkColorGetA(colors[i % kNumColors]) *
- kFillOpacity));
- gfx::Rect fill_rect(x, 0, width, content_bounds().height());
- solid_quad->SetNew(shared_quad_state, fill_rect, fill_rect, fill_color,
- force_anti_aliasing_off);
- }
- }
- if (!left.IsEmpty()) {
- bool force_anti_aliasing_off = false;
- SolidColorDrawQuad* left_quad =
- render_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
- left_quad->SetNew(shared_quad_state, left, left,
- colors[kNumColors - 1 - (i % kNumColors)],
- force_anti_aliasing_off);
-
- SolidColorDrawQuad* right_quad =
- render_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
- right_quad->SetNew(shared_quad_state, right, right,
- colors[i % kNumColors], force_anti_aliasing_off);
- }
- }
-}
-
-void DelegatedRendererLayerImpl::AppendRenderPassQuads(
- RenderPass* render_pass,
- const RenderPass* delegated_render_pass,
- const gfx::Size& frame_size) const {
- const SharedQuadState* delegated_shared_quad_state = nullptr;
- SharedQuadState* output_shared_quad_state = nullptr;
-
- for (const auto& delegated_quad : delegated_render_pass->quad_list) {
- bool is_root_delegated_render_pass =
- delegated_render_pass == render_passes_in_draw_order_.back();
-
- if (delegated_quad->shared_quad_state != delegated_shared_quad_state) {
- delegated_shared_quad_state = delegated_quad->shared_quad_state;
- output_shared_quad_state = render_pass->CreateAndAppendSharedQuadState();
- output_shared_quad_state->CopyFrom(delegated_shared_quad_state);
-
- if (is_root_delegated_render_pass) {
- gfx::Transform delegated_frame_to_target_transform = draw_transform();
- delegated_frame_to_target_transform.Scale(inverse_device_scale_factor_,
- inverse_device_scale_factor_);
-
- output_shared_quad_state->content_to_target_transform.ConcatTransform(
- delegated_frame_to_target_transform);
-
- if (render_target() == this) {
- DCHECK(!is_clipped());
- DCHECK(render_surface());
- DCHECK_EQ(0, num_unclipped_descendants());
- output_shared_quad_state->clip_rect =
- MathUtil::MapEnclosingClippedRect(
- delegated_frame_to_target_transform,
- output_shared_quad_state->clip_rect);
- } else {
- gfx::Rect clip_rect = drawable_content_rect();
- if (output_shared_quad_state->is_clipped) {
- clip_rect.Intersect(MathUtil::MapEnclosingClippedRect(
- delegated_frame_to_target_transform,
- output_shared_quad_state->clip_rect));
- }
- output_shared_quad_state->clip_rect = clip_rect;
- output_shared_quad_state->is_clipped = true;
- }
-
- output_shared_quad_state->opacity *= draw_opacity();
- }
- }
- DCHECK(output_shared_quad_state);
-
- gfx::Transform quad_content_to_delegated_target_space =
- output_shared_quad_state->content_to_target_transform;
- if (!is_root_delegated_render_pass) {
- quad_content_to_delegated_target_space.ConcatTransform(
- delegated_render_pass->transform_to_root_target);
- quad_content_to_delegated_target_space.ConcatTransform(draw_transform());
- }
-
- Occlusion occlusion_in_quad_space =
- draw_properties()
- .occlusion_in_content_space.GetOcclusionWithGivenDrawTransform(
- quad_content_to_delegated_target_space);
-
- gfx::Rect quad_visible_rect =
- occlusion_in_quad_space.GetUnoccludedContentRect(
- delegated_quad->visible_rect);
-
- if (quad_visible_rect.IsEmpty())
- continue;
-
- if (delegated_quad->material != DrawQuad::RENDER_PASS) {
- DrawQuad* output_quad = render_pass->CopyFromAndAppendDrawQuad(
- delegated_quad, output_shared_quad_state);
- output_quad->visible_rect = quad_visible_rect;
- } else {
- RenderPassId delegated_contributing_render_pass_id =
- RenderPassDrawQuad::MaterialCast(delegated_quad)->render_pass_id;
- RenderPassId output_contributing_render_pass_id(-1, -1);
-
- bool present =
- ConvertDelegatedRenderPassId(delegated_contributing_render_pass_id,
- &output_contributing_render_pass_id);
-
- // The frame may have a RenderPassDrawQuad that points to a RenderPass not
- // part of the frame. Just ignore these quads.
- if (present) {
- DCHECK(output_contributing_render_pass_id != render_pass->id);
-
- RenderPassDrawQuad* output_quad =
- render_pass->CopyFromAndAppendRenderPassDrawQuad(
- RenderPassDrawQuad::MaterialCast(delegated_quad),
- output_shared_quad_state,
- output_contributing_render_pass_id);
- output_quad->visible_rect = quad_visible_rect;
- }
- }
- }
-}
-
-const char* DelegatedRendererLayerImpl::LayerTypeAsString() const {
- return "cc::DelegatedRendererLayerImpl";
-}
-
-void DelegatedRendererLayerImpl::ClearChildId() {
- if (!child_id_)
- return;
-
- if (own_child_id_) {
- ResourceProvider* provider = layer_tree_impl()->resource_provider();
- provider->DestroyChild(child_id_);
- }
-
- resources_.clear();
- child_id_ = 0;
-}
-
-} // namespace cc
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